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@@ -45,14 +45,8 @@ public class FriendView : MonoBehaviour
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int avatarID = itemInfo.Value<int>("avatarID");
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string nickname = itemInfo.Value<string>("nickname");
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bool online = itemInfo.Value<bool>("online");
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- while (true) {
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- Transform t = GetMyFriendItemParent().Find(friendID.ToString());
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- if (t != null) {
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- t.gameObject.name = "丢弃";
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- Destroy(t.gameObject);
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- } else {
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- break;
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- }
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+ for (int i = 1; i < GetMyFriendItemParent().childCount; i++) {
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+ Destroy(GetMyFriendItemParent().GetChild(i).gameObject);
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}
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GameObject o = GameObject.Instantiate(GetMyFriendItemPrefab(), GetMyFriendItemParent());
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o.SetActive(true);
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@@ -100,14 +94,8 @@ public class FriendView : MonoBehaviour
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int avatarID = itemInfo.Value<int>("avatarID");
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string nickname = itemInfo.Value<string>("nickname");
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bool online = itemInfo.Value<bool>("online");
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- while (true) {
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- Transform t = GetFriendRequestItemParent().Find(otherID.ToString());
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- if (t != null) {
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- t.gameObject.name = "丢弃";
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- Destroy(t.gameObject);
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- } else {
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- break;
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- }
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+ for (int i = 1; i < GetFriendRequestItemParent().childCount; i++) {
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+ Destroy(GetFriendRequestItemParent().GetChild(i).gameObject);
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}
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GameObject o = GameObject.Instantiate(GetFriendRequestItemPrefab(), GetFriendRequestItemParent());
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o.SetActive(true);
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@@ -172,14 +160,8 @@ public class FriendView : MonoBehaviour
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int avatarID = itemInfo.Value<int>("avatarID");
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string nickname = itemInfo.Value<string>("nickname");
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bool online = itemInfo.Value<bool>("online");
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- while (true) {
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- Transform t = GetSearchPlayerItemParent().Find(userID.ToString());
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- if (t != null) {
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- t.gameObject.name = "丢弃";
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- Destroy(t.gameObject);
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- } else {
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- break;
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- }
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+ for (int i = 1; i < GetSearchPlayerItemParent().childCount; i++) {
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+ Destroy(GetSearchPlayerItemParent().GetChild(i).gameObject);
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}
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GameObject o = GameObject.Instantiate(GetSearchPlayerItemPrefab(), GetSearchPlayerItemParent());
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o.SetActive(true);
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