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英文修改-ui替换

lvjincheng %!s(int64=3) %!d(string=hai) anos
pai
achega
ee04424a21
Modificáronse 26 ficheiros con 1302 adicións e 809 borrados
  1. 1 1
      Assets/BowArrow/Fonts/MySDF/Billboard-use.txt
  2. 599 491
      Assets/BowArrow/Fonts/MySDF/Billboard.asset
  3. 2 2
      Assets/BowArrow/Modules/NewUserGuider/NewUserGuiderManager.cs
  4. 16 16
      Assets/BowArrow/Prefabs/Views/HomeView.prefab
  5. 17 0
      Assets/BowArrow/Resources/Prefabs/Views/DeviceCalibrateView.prefab
  6. 262 262
      Assets/BowArrow/Resources/Prefabs/Views/DeviceView 1.prefab
  7. 3 1
      Assets/BowArrow/Resources/Prefabs/Views/PKGameReadyView.prefab
  8. 1 1
      Assets/BowArrow/Resources/Prefabs/Views/PKGameReadyView_Challenge.prefab
  9. 1 1
      Assets/BowArrow/Resources/Prefabs/Views/PKGameView.prefab
  10. 16 0
      Assets/BowArrow/Resources/Prefabs/Views/TimeLimitGameDistanceSelectView.prefab
  11. 1 1
      Assets/BowArrow/Scripts/Bluetooth/AimHandler.cs
  12. 17 17
      Assets/BowArrow/Scripts/Components/TextAutoLanguage.cs
  13. 4 0
      Assets/BowArrow/Scripts/Components/TextAutoLanguage2/Resources/TextAutoLanguage2/cn.json
  14. 7 3
      Assets/BowArrow/Scripts/Components/TextAutoLanguage2/Resources/TextAutoLanguage2/en.json
  15. 1 1
      Assets/BowArrow/Scripts/Expand/PersistenHandler.cs
  16. 8 6
      Assets/BowArrow/Scripts/Game/Billboard.cs
  17. 3 1
      Assets/BowArrow/Scripts/Game/TargetView.cs
  18. 4 4
      Assets/BowArrow/Scripts/View/DeviceCalibrateView.cs
  19. 3 1
      Assets/BowArrow/Scripts/View/TimeLimitGameDistanceSelectView.cs
  20. BIN=BIN
      Assets/BowArrow/Textures/Device/FrameBoxToRight.png
  21. 96 0
      Assets/BowArrow/Textures/Device/FrameBoxToRight.png.meta
  22. BIN=BIN
      Assets/BowArrow/Textures/Home/RightPanel/按钮-开始游戏-new.png
  23. 120 0
      Assets/BowArrow/Textures/Home/RightPanel/按钮-开始游戏-new.png.meta
  24. BIN=BIN
      Assets/BowArrow/Textures/Home/RightPanel/按钮-联机游戏-new.png
  25. 120 0
      Assets/BowArrow/Textures/Home/RightPanel/按钮-联机游戏-new.png.meta
  26. BIN=BIN
      Assets/BowArrow/Textures/TimeLimitGame/图标-最高分-en.png

+ 1 - 1
Assets/BowArrow/Fonts/MySDF/Billboard-use.txt

@@ -1 +1 @@
-0123456789. speed SPEED kmh KMH 速度 千米/小时
+0123456789. speed SPEED kmh KMH 速度 千米/小时 Arrow kmph

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 599 - 491
Assets/BowArrow/Fonts/MySDF/Billboard.asset


+ 2 - 2
Assets/BowArrow/Modules/NewUserGuider/NewUserGuiderManager.cs

@@ -438,13 +438,13 @@ public class NewUserGuiderManager : MonoBehaviour
             Debug.LogWarning("F3-重置设备校准引导,规则引导");
             Debug.LogWarning("F4-重置新手引导记录");
         }
-        if (Input.GetKeyDown(KeyCode.F)) {
+        if (Input.GetKeyDown(KeyCode.F3)) {
             Debug.Log("重置设备校准引导,规则引导");
             AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
             UserSettings.ins.deviceCalibrateGuideFinish = false;
             UserSettings.ins.gameRuleGuideFinish = new HashSet<int>();
         }
-        if (Input.GetKeyDown(KeyCode.G)) {
+        if (Input.GetKeyDown(KeyCode.F4)) {
             Debug.Log("重置新手引导记录");
             SaveUserGuideFinished(false);
         }

+ 16 - 16
Assets/BowArrow/Prefabs/Views/HomeView.prefab

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   m_AnchorMax: {x: 1, y: 1}
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   m_AnchorMax: {x: 1, y: 0.5}
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     m_MaxSize: 40
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+ 17 - 0
Assets/BowArrow/Resources/Prefabs/Views/DeviceCalibrateView.prefab

@@ -90,6 +90,7 @@ GameObject:
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@@ -158,6 +159,22 @@ MonoBehaviour:
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+ 262 - 262
Assets/BowArrow/Resources/Prefabs/Views/DeviceView 1.prefab

@@ -1,80 +1,5 @@
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+  m_Script: {fileID: 11500000, guid: 0f4efe98aab6c6b41a7ee1f4c49df27b, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  textKey: game_timelimit_distance_unit
+  layoutRebuildObject: {fileID: 0}
+  languageFontSizes: []
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+ 1 - 1
Assets/BowArrow/Scripts/Bluetooth/AimHandler.cs

@@ -453,7 +453,7 @@ public class AimHandler : MonoBehaviour
         }
         if (!magComplete && MagCalibrater.Complete) {
             PlayerPrefs.SetString("new_mag_record", MagCalibrater.ToJson());
-            PopupMgr.ins.ShowTipTop("地磁计校准成功");
+            PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_success"));
         }
         magComplete = MagCalibrater.Complete;
     }

+ 17 - 17
Assets/BowArrow/Scripts/Components/TextAutoLanguage.cs

@@ -374,7 +374,7 @@ class LanguageEnglish : LanguageDefault {
     public new string text68 = "Difficulty : ";
     public new string text69 = "Device Course";
     public new string text70 = "Game Course";
-    public new string text71 = "Role Select";
+    public new string text71 = "Select PFP";
     public new string text72 = "Player1";
     public new string text73 = "Player2";
     public new string text74 = "Start";
@@ -383,9 +383,9 @@ class LanguageEnglish : LanguageDefault {
     public new string text89 = "Home";
     public new string text90 = "Share";
     public new string text91 = "Again";
-    public new string text92 = "PVP";
+    public new string text92 = "PvP";
     public new string text93 = "Player";
-    public new string text94 = "Distance Select";
+    public new string text94 = "Select Range";
     public new string text95 = "Score:";
     public new string text96 = "New Player Guide";
     public new string text97 = "Back";
@@ -424,19 +424,19 @@ class LanguageEnglish : LanguageDefault {
     //我的
     public new string text126 = "ID :";
     //开始游戏
-    public new string text133 = "Game Start";
-    public new string text127 = "Challenge Game";
-    public new string text128 = "TimeLimit Game";
-    public new string text129 = "PK Game";
+    public new string text133 = "Stand Alone";
+    public new string text127 = "Hunting";
+    public new string text128 = "Target";
+    public new string text129 = "1v1";
     //PK模式选择页面
-    public new string text132 = "PK Mode";
-    public new string text130 = "FixedTarget PK";
-    public new string text131 = "Challenge PK";
+    public new string text132 = "Dart Game";
+    public new string text130 = "TARGET";
+    public new string text131 = "HUNTING";
     //关卡选择
-    public new string text134 = "Level Select";
-    public new string text135 = "Rabbit Level";
-    public new string text136 = "Pheasant Level";
-    public new string text137 = "Wolf Level";
+    public new string text134 = "Hunting";
+    public new string text135 = "Hare";
+    public new string text136 = "Pheasant";
+    public new string text137 = "Wild Wolf";
     //设置页面
     public new string text302 = "BGM";
     public new string text303 = "Sound";
@@ -475,11 +475,11 @@ class LanguageEnglish : LanguageDefault {
     public new string text120 = "The calibration effect is not ideal, please recalibrate!";
     public new string text121 = "Cancel";
     //游戏场景通用UI信息
-    public new string text200 = "Guide";
+    public new string text200 = "Tips";
     public new string text201 = "Scope";
     public new string text202 = "Acc";
-    public new string text203 = "ResetView";
-    public new string text204 = "View Target";
+    public new string text203 = "Aim Reset";
+    public new string text204 = "Target";
     public new string text205 = "Close";
 
     // 游戏规则

+ 4 - 0
Assets/BowArrow/Scripts/Components/TextAutoLanguage2/Resources/TextAutoLanguage2/cn.json

@@ -79,6 +79,7 @@
     "game_crosshair_outbound_1": "瞄准方向已超出视野范围,请将弓往左移动!",
     "game_crosshair_outbound_2": "瞄准方向已超出视野范围,请将弓往下移动!",
     "game_crosshair_outbound_3": "瞄准方向已超出视野范围,请将弓往上移动!",
+    "game_timelimit_distance_unit": "{0}米",
     "agreement_user": "用户协议",
     "agreement_privacy": "隐私政策",
     "agreement_read_and_agree": "我已阅读并同意",
@@ -92,6 +93,9 @@
     "tip_pk_friend-invite-join": "好友邀请你参加",
     "tip_pk_invite-try-again": "对方邀请你再来一次",
     "tip_mag-calibrate-variance-equal": "地磁校准方差 = ",
+    "tip_mag-calibrate_success": "地磁计校准成功",
+    "tip_mag-calibrate_please-leave-interfere": "存在磁场干扰,请远离电子设备后再进行校准!",
+    "tip_phone-menu-back_quit-app": "再按一次退出APP",
     "about-us_content": "<color=#FFFFFF00>缩进</color>青凤鸾是一个技能运动智能硬件品牌。产品包含智能弓箭、智能射击、智能滑雪、智能高尔夫等。青凤鸾希望通过创新的智能硬件,让技能运动变得触手可及。并在疫情的大环境下,让人们的室内运动生活更加丰富有趣。",
     "ble-please-open-ble": "请求蓝牙失败,可能原因:\n1.未打开手机蓝牙\n2.未授予蓝牙定位权限"
 }

+ 7 - 3
Assets/BowArrow/Scripts/Components/TextAutoLanguage2/Resources/TextAutoLanguage2/en.json

@@ -71,14 +71,15 @@
     "game_settle_btn_next-level": "Next Level",
     "game_settle_btn_back-home": "Back Home",
     "game_challenge_pk_score": "Score: {0}",
-    "game_challenge_surplus_rabbit": "Rabbit",
-    "game_challenge_surplus_pheasant": "Pheasant",
-    "game_challenge_surplus_wolf": "Wolf",
+    "game_challenge_surplus_rabbit": "Hares",
+    "game_challenge_surplus_pheasant": "Pheasants",
+    "game_challenge_surplus_wolf": "Wolves",
     "game_challenge_surplus_arrow": "Arrows",
     "game_crosshair_outbound_0": "Aim out bound, please move the bow to the right!",
     "game_crosshair_outbound_1": "Aim out bound, please move the bow to the left!",
     "game_crosshair_outbound_2": "Aim out bound, please move the bow to the down!",
     "game_crosshair_outbound_3": "Aim out bound, please move the bow to the up!",
+    "game_timelimit_distance_unit": "{0}M",
     "agreement_user": "User Agreement",
     "agreement_privacy": "Privacy Agreement",
     "agreement_read_and_agree": "I have read and agreed to the",
@@ -92,6 +93,9 @@
     "tip_pk_friend-invite-join": "Friend Invite ",
     "tip_pk_invite-try-again": "Invite Again ",
     "tip_mag-calibrate-variance-equal": "Mag Calibrate Variance = ",
+    "tip_mag-calibrate_success": "Mag Calibrate Success",
+    "tip_mag-calibrate_please-leave-interfere": "Magnetic field interference exists, please keep away from electronic equipment before calibration!",
+    "tip_phone-menu-back_quit-app": "Press again to exit the app",
     "about-us_content": "Qingfengluan is a skill sports intelligent hardware brand. Products include intelligent bow and arrow, intelligent shooting, intelligent skiing, intelligent golf, etc. Qingfengluan hopes to make skill sports accessible through innovative intelligent hardware. And in the context of the epidemic, make people's indoor sports life more rich and interesting.",
     "ble-please-open-ble": "Failed to request Bluetooth. Possible causes:\n1.Bluetooth is not turned on\n2.Bluetooth location permission not granted",
     "当前正处于匹配状态,无法接受好友PK邀请!": "In matching, can't accept PK!",

+ 1 - 1
Assets/BowArrow/Scripts/Expand/PersistenHandler.cs

@@ -65,7 +65,7 @@ public class MenuBackController {
             return;
         }
         Debug.Log("菜单退出APP询问");
-        PopupMgr.ins.ShowTip("再按一次退出APP");
+        PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("tip_phone-menu-back_quit-app"));
     }
     public void OnTwiceBack() {
         Debug.Log("菜单退出APP");

+ 8 - 6
Assets/BowArrow/Scripts/Game/Billboard.cs

@@ -16,13 +16,15 @@ public class Billboard : MonoBehaviour
     void Awake() {
         ins = this;   
         if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
-            speedLabel.text = "速度               千米/时";
-            Vector3 lpos = speedText.transform.localPosition;
-            lpos.x = -0.61f;
-            lpos.y = 2.86f;
-            speedText.transform.localPosition = lpos;
+            speedLabel.transform.localPosition = new Vector3(-0.08f, 2.95f, -0.1f);
+            speedLabel.transform.localScale = new Vector3(0.0653898f, 0.1120968f, 0.93414f);
+            speedLabel.text = "速度               千米/小时";
+            speedText.transform.localPosition = new Vector3(-0.85f, 2.86f, -0.1f);
         } else {
-            speedLabel.text = "Speed                KM/H";
+            speedLabel.transform.localPosition = new Vector3(-0.06f, 2.95f, -0.1f);
+            speedLabel.transform.localScale = new Vector3(0.0535241f, 0.0917556f, 0.76463f);
+            speedLabel.text = "Arrow Speed                kmph";
+            speedText.transform.localPosition = new Vector3(0.84f, 2.95f, -0.1f);
         }
     }
 

+ 3 - 1
Assets/BowArrow/Scripts/Game/TargetView.cs

@@ -29,10 +29,12 @@ public class TargetView : MonoBehaviour
         if (IsOpen()) {
             icon1.gameObject.SetActive(false);
             icon2.gameObject.SetActive(true);
-            button.GetComponentInChildren<TextAutoLanguage>().SetText(205);   
+            button.transform.Find("Text").gameObject.SetActive(false);
+            button.GetComponentInChildren<TextAutoLanguage>()?.SetText(205);   
         } else {
             icon1.gameObject.SetActive(true);
             icon2.gameObject.SetActive(false);
+            button.transform.Find("Text").gameObject.SetActive(true);
             button.GetComponentInChildren<TextAutoLanguage>().SetText(204);
         }
     }

+ 4 - 4
Assets/BowArrow/Scripts/View/DeviceCalibrateView.cs

@@ -157,16 +157,16 @@ public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
     {
         if (calibrateMagDoing) {
             magReset.GetComponentInChildren<Text>().color = Color.red;
-            magReset.GetComponentInChildren<Text>().text = "取消校准";
+            magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
             return;
         }
         Color outColor;
         ColorUtility.TryParseHtmlString("#005AB6", out outColor);
         magReset.GetComponentInChildren<Text>().color = outColor;
         if (AimHandler.ins.MagCalibrater.Complete) {
-            magReset.GetComponentInChildren<Text>().text = "重新校准";
+            magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
         } else {
-            magReset.GetComponentInChildren<Text>().text = "开始校准";
+            magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
         }
     }
     void ClickResetMag() 
@@ -194,7 +194,7 @@ public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
                 //地磁校准超时提示
                 if (calibrateMagDoing && Time.realtimeSinceStartup - calibrateMagStartTime > 20) {
                     CancelResetMag();
-                    PopupMgr.ins.ShowTipTop("存在磁场干扰,请远离电子设备后再进行校准!");
+                    PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
                 }
             } else {
                 tipMag1.SetActive(false);

+ 3 - 1
Assets/BowArrow/Scripts/View/TimeLimitGameDistanceSelectView.cs

@@ -27,7 +27,9 @@ public class TimeLimitGameDistanceSelectView : MonoBehaviour
         for (int i = 0; i < TimeLimitGameMode.distanceCanSelected.Length; i++) {
             int distance = TimeLimitGameMode.distanceCanSelected[i];
             Transform item = layout.GetChild(i);
-            item.transform.Find("Text").GetComponent<Text>().text = distance + "米";
+            var tal = item.transform.Find("Text").GetComponent<TextAutoLanguage2>();
+            tal.textFormatArgs = new object[]{distance};
+            tal.ApplyToText();
             Button btn = item.gameObject.GetComponent<Button>();
             btn.onClick.AddListener(delegate() {
                 AudioMgr.ins.PlayBtn();

BIN=BIN
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Assets/BowArrow/Textures/TimeLimitGame/图标-最高分-en.png


Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio