lvjincheng пре 3 година
родитељ
комит
ebd725adf4
1 измењених фајлова са 2 додато и 0 уклоњено
  1. 2 0
      Assets/BowArrow/Scripts/Network/HttpController/LoginController.cs

+ 2 - 0
Assets/BowArrow/Scripts/Network/HttpController/LoginController.cs

@@ -90,6 +90,7 @@ public class LoginController : JCUnityLib.Singleton<LoginController>
         form.AddField("sceneName", UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
         form.AddField("sceneName", UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
         form.AddField("serverIndex", CommonConfig.serverIndex);
         form.AddField("serverIndex", CommonConfig.serverIndex);
         using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
         using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
+            request.timeout = 10;
             yield return request.SendWebRequest();
             yield return request.SendWebRequest();
             RequestResult requestResult;
             RequestResult requestResult;
             if (request.result == UnityWebRequest.Result.Success)
             if (request.result == UnityWebRequest.Result.Success)
@@ -110,6 +111,7 @@ public class LoginController : JCUnityLib.Singleton<LoginController>
         form.AddField("token", PlayerPrefs.GetString(LoginMgr.LoginTokenKey));
         form.AddField("token", PlayerPrefs.GetString(LoginMgr.LoginTokenKey));
         using (UnityWebRequest request = UnityWebRequest.Post(url, form))
         using (UnityWebRequest request = UnityWebRequest.Post(url, form))
         {
         {
+            request.timeout = 10;
             yield return request.SendWebRequest();
             yield return request.SendWebRequest();
             RequestResult requestResult;
             RequestResult requestResult;
             if (request.result == UnityWebRequest.Result.Success)
             if (request.result == UnityWebRequest.Result.Success)