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@@ -0,0 +1,119 @@
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+//验证码拖拽
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+Shader "JC/UI/InputFieldLayoutX_NoTransparent"
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+{
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+ Properties
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+ {
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+ [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
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+ _Color("Tint", Color) = (1,1,1,1)
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+
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+ _StencilComp("Stencil Comparison", Float) = 8
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+ _Stencil("Stencil ID", Float) = 0
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+ _StencilOp("Stencil Operation", Float) = 0
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+ _StencilWriteMask("Stencil Write Mask", Float) = 255
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+ _StencilReadMask("Stencil Read Mask", Float) = 255
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+
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+ _ColorMask("Color Mask", Float) = 15
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+
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+ [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
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+ }
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+
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+ SubShader
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+ {
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+ Tags
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+ {
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+ "Queue" = "Transparent"
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+ "IgnoreProjector" = "True"
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+ "RenderType" = "Transparent"
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+ "PreviewType" = "Plane"
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+ "CanUseSpriteAtlas" = "True"
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+ }
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+
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+ Stencil
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+ {
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+ Ref[_Stencil]
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+ Comp[_StencilComp]
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+ Pass[_StencilOp]
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+ ReadMask[_StencilReadMask]
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+ WriteMask[_StencilWriteMask]
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+ }
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+
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+ Cull Off
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+ Lighting Off
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+ ZWrite Off
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+ ZTest[unity_GUIZTestMode]
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+ Blend SrcAlpha OneMinusSrcAlpha
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+ ColorMask[_ColorMask]
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+
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+ Pass
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+ {
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+ CGPROGRAM
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+#pragma vertex vert
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+#pragma fragment frag
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+
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+#include "UnityCG.cginc"
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+#include "UnityUI.cginc"
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+
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+#pragma multi_compile __ UNITY_UI_ALPHACLIP
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+
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+ struct appdata_t
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+ {
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+float4 vertex :
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+ POSITION;
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+float4 color :
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+ COLOR;
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+float2 texcoord :
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+ TEXCOORD0;
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+ };
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+
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+ struct v2f
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+ {
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+float4 vertex :
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+ SV_POSITION;
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+fixed4 color :
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+ COLOR;
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+half2 texcoord :
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+ TEXCOORD0;
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+float4 worldPosition :
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+ TEXCOORD1;
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+ };
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+
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+ fixed4 _Color;
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+ fixed4 _TextureSampleAdd;
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+ float4 _ClipRect;
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+
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+ float4 _MainTex_TexelSize;
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+
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+ v2f vert(appdata_t IN)
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+ {
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+ v2f OUT;
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+ OUT.worldPosition = IN.vertex;
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+ OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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+
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+ OUT.texcoord = IN.texcoord;
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+
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+#ifdef UNITY_HALF_TEXEL_OFFSET
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+ OUT.vertex.xy += (_ScreenParams.zw - 1.0)*float2(-1,1);
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+#endif
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+
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+ OUT.color = IN.color * _Color;
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+ return OUT;
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+ }
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+
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+ sampler2D _MainTex;
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+
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+ fixed4 frag(v2f IN) : SV_Target
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+ {
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+ half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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+
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+ // color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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+ color.a = 1;
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+
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+#ifdef UNITY_UI_ALPHACLIP
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+ clip(color.a - 0.001);
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+#endif
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+ return color;
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+ }
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+ ENDCG
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+ }
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+ }
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+}
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