Bladeren bron

修改弓箭模型

lvjincheng 3 jaren geleden
bovenliggende
commit
e1aae46bd2

BIN
Assets/BowArrow/Models/gong_002/g725.FBX


+ 2 - 2
Assets/BowArrow/Models/gong_002/g_DefaultMaterial_Normal.1001.png.meta

@@ -7,7 +7,7 @@ TextureImporter:
   mipmaps:
   mipmaps:
     mipMapMode: 0
     mipMapMode: 0
     enableMipMap: 1
     enableMipMap: 1
-    sRGBTexture: 0
+    sRGBTexture: 1
     linearTexture: 0
     linearTexture: 0
     fadeOut: 0
     fadeOut: 0
     borderMipMap: 0
     borderMipMap: 0
@@ -52,7 +52,7 @@ TextureImporter:
   alphaUsage: 1
   alphaUsage: 1
   alphaIsTransparency: 0
   alphaIsTransparency: 0
   spriteTessellationDetail: -1
   spriteTessellationDetail: -1
-  textureType: 1
+  textureType: 0
   textureShape: 1
   textureShape: 1
   singleChannelComponent: 0
   singleChannelComponent: 0
   flipbookRows: 1
   flipbookRows: 1

+ 2 - 2
Assets/BowArrow/Models/gong_002/g_DefaultMaterial_Normal.1002.png.meta

@@ -7,7 +7,7 @@ TextureImporter:
   mipmaps:
   mipmaps:
     mipMapMode: 0
     mipMapMode: 0
     enableMipMap: 1
     enableMipMap: 1
-    sRGBTexture: 0
+    sRGBTexture: 1
     linearTexture: 0
     linearTexture: 0
     fadeOut: 0
     fadeOut: 0
     borderMipMap: 0
     borderMipMap: 0
@@ -52,7 +52,7 @@ TextureImporter:
   alphaUsage: 1
   alphaUsage: 1
   alphaIsTransparency: 0
   alphaIsTransparency: 0
   spriteTessellationDetail: -1
   spriteTessellationDetail: -1
-  textureType: 1
+  textureType: 0
   textureShape: 1
   textureShape: 1
   singleChannelComponent: 0
   singleChannelComponent: 0
   flipbookRows: 1
   flipbookRows: 1

BIN
Assets/BowArrow/Models/gong_002/gong_002.FBX


+ 1 - 1
Assets/BowArrow/Models/gong_002/g725.FBX.meta → Assets/BowArrow/Models/gong_002/gong_002.FBX.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
 fileFormatVersion: 2
-guid: f024b4c586a754d4a9f82b343fda7cc2
+guid: ea0f0d08e0a54554fb5c7cd589479901
 ModelImporter:
 ModelImporter:
   serializedVersion: 21100
   serializedVersion: 21100
   internalIDToNameTable:
   internalIDToNameTable:

File diff suppressed because it is too large
+ 338 - 312
Assets/BowArrow/Models/gong_002/gong_002.prefab


+ 1 - 0
Assets/BowArrow/Scripts/Game/ArmBow.cs

@@ -109,6 +109,7 @@ public class ArmBow : MonoBehaviour
     void Awake()
     void Awake()
     {
     {
         _ins = this;
         _ins = this;
+        this.transform.localPosition = new Vector3(0.0865f, -1.692f, -0.1f);
         //initdata
         //initdata
         Vector3 localPos = transform.localPosition; localPos.z = localPosZ; transform.localPosition = localPos;
         Vector3 localPos = transform.localPosition; localPos.z = localPosZ; transform.localPosition = localPos;
         int currentShootLevel = UserSettings.ins.shootLevel;
         int currentShootLevel = UserSettings.ins.shootLevel;

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