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@@ -118,6 +118,8 @@ public class GamingManager : MonoBehaviour
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AudioSource backgroundMusic = gameObject.GetComponent<AudioSource>();
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AudioSource backgroundMusic = gameObject.GetComponent<AudioSource>();
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backgroundMusic.clip = audioManager.GetBackgroundMusic();
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backgroundMusic.clip = audioManager.GetBackgroundMusic();
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backgroundMusic.Play();
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backgroundMusic.Play();
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+
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+ UserGameAnalyse1.CreateWhenGameStart(15);
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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