@@ -28,6 +28,9 @@ public class UserGameAnalyse1 : MonoBehaviour
case 14:
userGameAnalyse.targetScene = "WildAttack";
break;
+ case 15:
+ userGameAnalyse.targetScene = "FruitMaster";
+ break;
}
@@ -118,6 +118,8 @@ public class GamingManager : MonoBehaviour
AudioSource backgroundMusic = gameObject.GetComponent<AudioSource>();
backgroundMusic.clip = audioManager.GetBackgroundMusic();
backgroundMusic.Play();
+
+ UserGameAnalyse1.CreateWhenGameStart(15);
private void OnDestroy()