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自动显隐鼠标修复,打猎场景靶子

lvjincheng 3 年之前
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cb93455d68

+ 79 - 119
Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity

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Assets/BowArrow/Scripts/GameChallenge/ChallengeTargetCanvas.prefab.meta → Assets/BowArrow/Scenes/GameChallengeScene/校准用的靶子/TargetObject.prefab.meta

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+ 7 - 2
Assets/BowArrow/Scripts/Expand/SimulateMouseController.cs

@@ -15,7 +15,9 @@ public class SimulateMouseController
     public static void Init() {
         ins = new SimulateMouseController();
         SceneManager.sceneLoaded += (scene, mode) => {
-            ins.AddOpenLocker("NotGame");
+            if (!scene.name.StartsWith("Game")) {
+                ins.AddOpenLocker("NotGame");
+            }
         };
     }
 
@@ -27,12 +29,13 @@ public class SimulateMouseController
     public void AddOpenLocker(object locker) {
         openLockerSet.Add(locker);
         CheckAndOpenOrClose();
-
+        // Debug.Log("AddOpenLock-" + locker);
     }
 
     public void RemoveOpenLocker(object locker) {
         openLockerSet.Remove(locker);
         CheckAndOpenOrClose();
+        // Debug.Log("RemoveOpenLock-" + locker);
     }
 
     //蓝牙是否处于连接状态
@@ -57,12 +60,14 @@ public class SimulateMouseController
     void Open() {
         if (SB_EventSystem.ins && !SB_EventSystem.ins.simulateMouseIsAwaked) {
             SB_EventSystem.ins.AwakenSimulateMouse();
+            // Debug.Log("simulate-mouse-open");
         }
     }
 
     void Close() {
         if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
             SB_EventSystem.ins.AwakenSimulateMouse();
+            // Debug.Log("simulate-mouse-close");
         }
     }
 }

+ 6 - 0
Assets/BowArrow/Scripts/Game/Arrow.cs

@@ -382,6 +382,12 @@ public class Arrow : MonoBehaviour
         GameMgr.ins.gameMode.ResumeTimeCounting(this);
         onDoNextShoot?.Invoke();
 
+        if (raycastHitTransform && raycastHitTransform.gameObject) {
+            if (raycastHitTransform.gameObject.name == "HitFade") {
+                Destroy(raycastHitTransform.gameObject.transform.parent.gameObject);
+            }
+        }
+
         try {
             if (AimHandler.ins) AimHandler.ins.Ban9AxisCalculate(false);
             //把瞄准点画成红圈,渲染在靶子上(取消)

+ 0 - 21
Assets/BowArrow/Scripts/GameChallenge/ChallengeTargetCanvas.cs

@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/*
-闯关场景专用靶子Canvas
-需求:在打猎游戏里,一开始屏幕中央给一个靶子(类似静止靶界面让玩家一开始视角校准用的)
-*/
-public class ChallengeTargetCanvas : MonoBehaviour
-{
-    void Start()
-    {
-        transform.Find("RawImage").gameObject.SetActive(true);
-        GameEventCenter.ins.onBowArrowShootOut += Event_OnBowArrowShootOut;       
-    }
-
-    void Event_OnBowArrowShootOut(ArmBow a, Arrow b) {
-        GameEventCenter.ins.onBowArrowShootOut -= Event_OnBowArrowShootOut;
-        Destroy(gameObject);
-    }
-}

+ 0 - 11
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