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修改模型

lvjincheng 3 年之前
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aa65728e78

+ 2 - 2
Assets/BowArrow/Models/gong_002/gong_002.prefab

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-  m_LocalScale: {x: 0.023264688, y: 0.0232647, z: 0.023264695}
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+ 199 - 105
Assets/BowArrow/Scenes/Game.unity

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+  m_Range: 10
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
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+    m_NormalBias: 0.4
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+  m_RenderingLayerMask: 1
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+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
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+      propertyPath: m_LocalRotation.z
+      value: -0.063092664
+      objectReference: {fileID: 0}
+    - target: {fileID: 3626384993555088327, guid: d49c382e677ee834589270e833be20e9, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 100.23801
+      objectReference: {fileID: 0}
+    - target: {fileID: 3626384993555088327, guid: d49c382e677ee834589270e833be20e9, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 90
+      objectReference: {fileID: 0}
+    - target: {fileID: 3626384993555088327, guid: d49c382e677ee834589270e833be20e9, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 90
+      objectReference: {fileID: 0}
+    - target: {fileID: 4114127718220093821, guid: d49c382e677ee834589270e833be20e9, type: 3}
+      propertyPath: m_Name
+      value: gong_002
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: d49c382e677ee834589270e833be20e9, type: 3}
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 GameObject:
   m_ObjectHideFlags: 0
@@ -24126,7 +24220,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 78.8987, y: 0}
+  m_AnchoredPosition: {x: 77.79909, y: 0}
   m_SizeDelta: {x: 0, y: 40}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -26184,7 +26278,7 @@ Transform:
   - {fileID: 1934302092}
   - {fileID: 1156622656}
   m_Father: {fileID: 1003180437}
-  m_RootOrder: 5
+  m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: -90, y: 90, z: 0}
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 GameObject:

+ 11 - 11
Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity

@@ -32,7 +32,7 @@ RenderSettings:
   m_FlareFadeSpeed: 3
   m_HaloTexture: {fileID: 0}
   m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
-  m_DefaultReflectionMode: 0
+  m_DefaultReflectionMode: 1
   m_DefaultReflectionResolution: 128
   m_ReflectionBounces: 1
   m_ReflectionIntensity: 0.51
@@ -21651,13 +21651,13 @@ Transform:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 941443703}
-  m_LocalRotation: {x: -0.045247912, y: -0.7171611, z: 0.6495317, w: -0.24847783}
-  m_LocalPosition: {x: 136.5, y: 31.2, z: 129.2}
+  m_LocalRotation: {x: -0.9284859, y: 0, z: 0, w: -0.37136778}
+  m_LocalPosition: {x: 164.13, y: 15.852, z: 153.76}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 1327050831}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 72.578, y: 96.277, z: -59.465}
+  m_LocalEulerAnglesHint: {x: -223.6, y: 0, z: 0}
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   m_ObjectHideFlags: 0
@@ -23265,7 +23265,7 @@ RectTransform:
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   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.558575, y: 0}
+  m_AnchoredPosition: {x: 29.853512, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -27129,7 +27129,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.558575, y: 0}
+  m_AnchoredPosition: {x: 29.853512, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -28363,7 +28363,7 @@ Transform:
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   m_GameObject: {fileID: 1265271559}
   m_LocalRotation: {x: 0.000002339481, y: -0.7054304, z: 0.000002313404, w: 0.7087792}
-  m_LocalPosition: {x: 0.0021316074, y: 0.007311551, z: 0.0046109357}
+  m_LocalPosition: {x: 0.002, y: 0.007, z: 0.01}
   m_LocalScale: {x: 1.0917794, y: 1.0917803, z: 1.0917807}
   m_Children:
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@@ -29284,11 +29284,11 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 3626384993555088327, guid: d49c382e677ee834589270e833be20e9, type: 3}
       propertyPath: m_LocalPosition.y
-      value: -0.0008
+      value: -0.00085
       objectReference: {fileID: 0}
     - target: {fileID: 3626384993555088327, guid: d49c382e677ee834589270e833be20e9, type: 3}
       propertyPath: m_LocalPosition.z
-      value: 0.0008
+      value: 0.00078
       objectReference: {fileID: 0}
     - target: {fileID: 3626384993555088327, guid: d49c382e677ee834589270e833be20e9, type: 3}
       propertyPath: m_LocalRotation.w
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1892287021}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0.077, y: -1.6925, z: -0.15}
+  m_LocalPosition: {x: 0.0825, y: -1.7235, z: -0.1}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
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   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 49.11715, y: 0}
+  m_AnchoredPosition: {x: 49.707024, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
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+ 1 - 1
Assets/BowArrow/Scripts/Game/ArmBow.cs

@@ -19,7 +19,7 @@ public class ArmBow : MonoBehaviour
     public HashSet<TargetBody> validTargets = new HashSet<TargetBody>();
 
     //本地坐标z
-    public const float localPosZ = -0.15f;
+    public const float localPosZ = -0.1f;
     
     //射箭姿态记录索引倒退数,根据射击难度制造误差
     [NonSerialized] public int shootBackTime = 0;