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@@ -359,40 +359,40 @@ class AimHandler
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{
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if (hasAutoIdentity)
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{
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- // controlObj.transform.localRotation = Quaternion.Lerp(controlObj.transform.localRotation, newRotation, Time.deltaTime * 6);
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- newEularAngles.x = baseEularAngles.x + newRotation.eulerAngles.x;
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- newEularAngles.y = baseEularAngles.y + newRotation.eulerAngles.y;
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- newEularAngles.z = baseEularAngles.z + newRotation.eulerAngles.z;
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- controlObj.transform.localRotation = Quaternion.Lerp(
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- controlObj.transform.localRotation,
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- Quaternion.Euler(newEularAngles.x, newEularAngles.y, newEularAngles.z),
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- Time.deltaTime * 8
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- );
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+ controlObj.transform.localRotation = Quaternion.Lerp(controlObj.transform.localRotation, newRotation, Time.deltaTime * 6);
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+ // newEularAngles.x = baseEularAngles.x + newRotation.eulerAngles.x;
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+ // newEularAngles.y = baseEularAngles.y + newRotation.eulerAngles.y;
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+ // newEularAngles.z = baseEularAngles.z + newRotation.eulerAngles.z;
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+ // controlObj.transform.localRotation = Quaternion.Lerp(
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+ // controlObj.transform.localRotation,
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+ // Quaternion.Euler(newEularAngles.x, newEularAngles.y, newEularAngles.z),
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+ // Time.deltaTime * 8
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+ // );
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// controlObj.localEulerAngles = Vector3.Lerp(controlObj.localEulerAngles, newEularAngles, Time.deltaTime * 6);
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}
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if (doIdentity)
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{
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- // if (Quaternion.Angle(newRotation, baseRotation) < 2)
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- // {
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- // if (!hasAutoIdentity)
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- // {
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- // controlObj.transform.localRotation = newRotation;
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- // }
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- // doIdentity = false;
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- // hasAutoIdentity = true;
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- // } else {
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- // AccIdentity = AccOld;
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- // MagIdentity = MagOld;
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- // }
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- baseEularAngles.x = 0 - newRotation.eulerAngles.x;
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- baseEularAngles.y = 0 - newRotation.eulerAngles.y;
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- baseEularAngles.z = 0 - newRotation.eulerAngles.z;
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- newEularAngles.x = baseEularAngles.x + newRotation.eulerAngles.x;
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- newEularAngles.y = baseEularAngles.y + newRotation.eulerAngles.y;
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- newEularAngles.z = baseEularAngles.z + newRotation.eulerAngles.z;
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- controlObj.localEulerAngles = newEularAngles;
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- doIdentity = false;
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- hasAutoIdentity = true;
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+ if (Quaternion.Angle(newRotation, baseRotation) < 2)
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+ {
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+ if (!hasAutoIdentity)
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+ {
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+ controlObj.transform.localRotation = newRotation;
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+ }
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+ doIdentity = false;
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+ hasAutoIdentity = true;
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+ } else {
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+ AccIdentity = AccOld;
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+ MagIdentity = MagOld;
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+ }
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+ // baseEularAngles.x = 0 - newRotation.eulerAngles.x;
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+ // baseEularAngles.y = 0 - newRotation.eulerAngles.y;
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+ // baseEularAngles.z = 0 - newRotation.eulerAngles.z;
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+ // newEularAngles.x = baseEularAngles.x + newRotation.eulerAngles.x;
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+ // newEularAngles.y = baseEularAngles.y + newRotation.eulerAngles.y;
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+ // newEularAngles.z = baseEularAngles.z + newRotation.eulerAngles.z;
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+ // controlObj.localEulerAngles = newEularAngles;
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+ // doIdentity = false;
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+ // hasAutoIdentity = true;
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}
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}
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