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@@ -12,17 +12,14 @@ public class SyncDataUtil
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+ quat.w;
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}
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- public static Quaternion StrToQuat(string str, Quaternion quat_out) {
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- string[] sss = str.Split(',');
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- quat_out.x = float.Parse(sss[0]);
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- quat_out.y = float.Parse(sss[1]);
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- quat_out.z = float.Parse(sss[2]);
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- quat_out.w = float.Parse(sss[3]);
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- return quat_out;
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- }
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-
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public static Quaternion StrToQuat(string str) {
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- return StrToQuat(str, new Quaternion());
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+ string[] sss = str.Split(',');
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+ Quaternion quat;
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+ quat.x = float.Parse(sss[0]);
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+ quat.y = float.Parse(sss[1]);
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+ quat.z = float.Parse(sss[2]);
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+ quat.w = float.Parse(sss[3]);
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+ return quat;
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}
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public static string Vec3ToStr(Vector3 v3) {
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@@ -31,15 +28,12 @@ public class SyncDataUtil
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+ v3.z;
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}
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- public static Vector3 StrToVec3(string str, Vector3 v3_out) {
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- string[] sss = str.Split(',');
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- v3_out.x = float.Parse(sss[0]);
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- v3_out.y = float.Parse(sss[1]);
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- v3_out.z = float.Parse(sss[2]);
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- return v3_out;
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- }
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-
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public static Vector3 StrToVec3(string str) {
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- return StrToVec3(str, new Vector3());
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+ string[] sss = str.Split(',');
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+ Vector3 v3;
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+ v3.x = float.Parse(sss[0]);
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+ v3.y = float.Parse(sss[1]);
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+ v3.z = float.Parse(sss[2]);
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+ return v3;
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}
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}
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