lvjincheng 4 anni fa
parent
commit
9b2c76c2c4
81 ha cambiato i file con 4085 aggiunte e 71 eliminazioni
  1. 801 43
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Assets/BowArrow/Scenes/Game/ReflectionProbe-0.exr.meta

@@ -55,6 +55,8 @@ TextureImporter:
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+ 3 - 0
Assets/BowArrow/Scripts/Bluetooth/BluetoothAim.cs

@@ -31,15 +31,18 @@ public class BluetoothAim : MonoBehaviour
         }
     }
 
+    private bool hasPressDoConnect = false;
     private bool doConnect = false;
     public void DoConnect() {
         if (status == BluetoothStatusEnum.Connect) {
+            hasPressDoConnect = true;
             doConnect = true;
             SetStatus(BluetoothStatusEnum.Connecting);
         }
     }
     void Update()
     {
+        if (hasPressDoConnect) DoConnect();
         if (doConnect) Connect();
     }
 

+ 3 - 0
Assets/BowArrow/Scripts/Bluetooth/BluetoothShoot.cs

@@ -31,15 +31,18 @@ public class BluetoothShoot : MonoBehaviour
         }
     }
 
+    private bool hasPressDoConnect = false;
     private bool doConnect = false;
     public void DoConnect() {
         if (status == BluetoothStatusEnum.Connect) {
+            hasPressDoConnect = true;
             doConnect = true;
             SetStatus(BluetoothStatusEnum.Connecting);
         }
     }
     void Update()
     {
+        if (hasPressDoConnect) DoConnect();
         if (doConnect) Connect();
     }
 

+ 4 - 1
Assets/BowArrow/Scripts/Debug/DebugForLerp.cs

@@ -8,12 +8,15 @@ public class DebugForLerp : MonoBehaviour
     // Start is called before the first frame update
     void OnEnable()
     {
-        this.transform.GetComponentInChildren<Text>().text = 
+        if (AimHandler.ins) {
+            this.transform.GetComponentInChildren<Text>().text = 
             AimHandler.ins.lerpForRotation ? "关闭镜头旋转插值" : "开启镜头旋转插值";
+        }
     }
 
     public void Click()
     {
+        if (!AimHandler.ins) return;
         AimHandler.ins.lerpForRotation = !AimHandler.ins.lerpForRotation;
         this.transform.GetComponentInChildren<Text>().text = 
             AimHandler.ins.lerpForRotation ? "关闭镜头旋转插值" : "开启镜头旋转插值";

+ 12 - 2
Assets/BowArrow/Scripts/Game/Arrow.cs

@@ -35,6 +35,15 @@ public class Arrow : MonoBehaviour
             if (Mathf.RoundToInt(distance) >= 50) {
                 if (Random.value < 0.5) simulatedParabola = true;
             }
+
+            //把瞄准点画成红圈,渲染再靶子上
+            Transform redCircle = TargetBody.ins.transform.Find("RedCircle");
+            redCircle.gameObject.SetActive(true);
+            redCircle.transform.position = -redCircle.transform.forward * 0.001f + raycastHit.point;
+        } else {
+            //把瞄准点画成红圈,渲染再靶子上
+            Transform redCircle = TargetBody.ins.transform.Find("RedCircle");
+            redCircle.gameObject.SetActive(false);
         }
 
         newRigidbody.velocity = this.transform.forward * mySpeed;
@@ -50,11 +59,12 @@ public class Arrow : MonoBehaviour
     void ApplyParabolaAngle(Vector3 destination)
     {
         float angleX = 0;
+        Vector3 backVec = -this.transform.forward * 0.5f; //如果实际落点在上下方向出现了偏移,可以调整该参数
         float distX = Vector2.Distance(
             new Vector2(destination.x, destination.z), 
-            new Vector2(this.transform.position.x, this.transform.position.z)
+            new Vector2(this.transform.position.x + backVec.x, this.transform.position.z + backVec.z)
         );
-        float distY = destination.y - this.transform.position.y;
+        float distY = destination.y - (this.transform.position.y + backVec.y);
         float posBase = (Physics.gravity.y * Mathf.Pow(distX, 2.0f)) / (2.0f * Mathf.Pow(mySpeed, 2.0f));
         float posX = distX / posBase;
         float posY = (Mathf.Pow(posX, 2.0f) / 4.0f) - ((posBase - distY) / posBase);

+ 12 - 2
Assets/BowArrow/Scripts/Game/ArrowCamera.cs

@@ -8,6 +8,11 @@ public class ArrowCamera : MonoBehaviour
     public Arrow arrow;
     ArrowCameraTemplate arrowCameraTemplate;
 
+    void Awake()
+    {
+        BowCamera.ins.GetComponent<Camera>().enabled = false;
+    }
+
     void Start()
     {
         if (arrow.simulatedParabola) {
@@ -17,6 +22,11 @@ public class ArrowCamera : MonoBehaviour
         }
     }
 
+    void OnDestroy()
+    {
+        BowCamera.ins.GetComponent<Camera>().enabled = true;
+    }
+
     void FixedUpdate()
     {
         arrowCameraTemplate.Update(); 
@@ -40,7 +50,7 @@ class ArrowCameraTemplate2 : ArrowCameraTemplate
                 arrowCamera.transform.localPosition = new Vector3(-0.6f, 0.1f, -0.8f);
                 arrowCamera.transform.LookAt(this.arrowCamera.arrow.transform.Find("Head"));
                 Sequence seq = DOTween.Sequence();
-                seq.PrependInterval(1f);
+                seq.PrependInterval(2.2f);
                 seq.AppendCallback(delegate() {
                     this.arrowCamera.arrow.nextShoot();
                     this.arrowCamera.arrow.enabled = false;
@@ -92,7 +102,7 @@ class ArrowCameraTemplate1 : ArrowCameraTemplate
             if (d < 0.001f) {
                 cameraMoveFinish = true;
                 Sequence seq = DOTween.Sequence();
-                seq.AppendInterval(1.0f);
+                seq.AppendInterval(2.2f);
                 seq.AppendCallback(delegate() {
                     this.arrowCamera.arrow.nextShoot();
                     this.arrowCamera.arrow.enabled = false;

+ 25 - 17
Assets/BowArrow/Scripts/Game/GameAssistUI.cs

@@ -11,6 +11,9 @@ public class GameAssistUI : MonoBehaviour
     [SerializeField] Text text1;
     [SerializeField] Text text2;
     public static GameAssistUI ins;
+    private Transform targetView;
+    private Button btnViewTarget;
+    public bool targetViewIsOpen = true;
 
     void Start()
     {
@@ -54,30 +57,35 @@ public class GameAssistUI : MonoBehaviour
         });
 
         // ------ 查看靶子 ------
-        Transform targetView = this.transform.Find("TargetView");
-        Button btnViewTarget = this.transform.Find("Button10").GetComponent<Button>();
+        targetView = this.transform.Find("TargetView");
+        btnViewTarget = this.transform.Find("Button10").GetComponent<Button>();
         btnViewTarget.onClick.AddListener(delegate(){
             AudioMgr.ins.PlayBtn();
-            Transform icon1 = btnViewTarget.transform.Find("Icon1");
-            Transform icon2 = btnViewTarget.transform.Find("Icon2");
-            bool isOpen = icon2.gameObject.activeSelf;
-            if (isOpen) {
-                icon1.gameObject.SetActive(true);
-                icon2.gameObject.SetActive(false);
-                targetView.gameObject.SetActive(false);
-                btnViewTarget.GetComponentInChildren<TextAutoLanguage>().SetText(204);
-            } else {
-                icon1.gameObject.SetActive(false);
-                icon2.gameObject.SetActive(true);
-                targetView.gameObject.SetActive(true);
-                btnViewTarget.GetComponentInChildren<TextAutoLanguage>().SetText(205);
-            }
+            targetViewIsOpen = !targetViewIsOpen;
+            RefreshTargetView();
         });
-        targetView.gameObject.SetActive(false);
         if (GameMgr.gameType == 2) {
             targetView.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 30);
             btnViewTarget.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 195);
         }
+        RefreshTargetView();
+    }
+
+    void RefreshTargetView()
+    {
+        Transform icon1 = btnViewTarget.transform.Find("Icon1");
+        Transform icon2 = btnViewTarget.transform.Find("Icon2");
+        if (targetViewIsOpen) {
+            icon1.gameObject.SetActive(false);
+            icon2.gameObject.SetActive(true);
+            targetView.gameObject.SetActive(true);
+            btnViewTarget.GetComponentInChildren<TextAutoLanguage>().SetText(205);   
+        } else {
+            icon1.gameObject.SetActive(true);
+            icon2.gameObject.SetActive(false);
+            targetView.gameObject.SetActive(false);
+            btnViewTarget.GetComponentInChildren<TextAutoLanguage>().SetText(204);
+        }
     }
 
     // ------ 开镜瞄准功能 ------

+ 8 - 0
Assets/BowArrow/Scripts/Game/TargetBody.cs

@@ -2,6 +2,7 @@
 
 public class TargetBody : MonoBehaviour
 {
+    [SerializeField] GameObject cameraForTargetView;
     float distance = 70f;
     public static TargetBody ins;
 
@@ -11,6 +12,13 @@ public class TargetBody : MonoBehaviour
         SetDistance(distance);
     }
 
+    void Update()
+    {
+        if (GameAssistUI.ins && GameAssistUI.ins.targetViewIsOpen != cameraForTargetView.activeSelf) {
+            cameraForTargetView.SetActive(GameAssistUI.ins.targetViewIsOpen);
+        }
+    }
+
     void OnCollisionEnter(Collision collision) {
         Arrow arrow = collision.transform.GetComponent<Arrow>();
         if (arrow)

+ 7 - 2
Assets/BowArrow/Scripts/Manager/GameMgr.cs

@@ -208,6 +208,7 @@ public class TimeLimitGameMode : GameMode {
     public void RefreshTargetDistance()
     {
         targetBody.SetDistance(distance);
+        if (TimeLimitGameView.ins) TimeLimitGameView.ins.RenderHighestScoreByDistance(distance);
     }
 
     public override void HitTarget(int score) {
@@ -221,9 +222,13 @@ public class TimeLimitGameMode : GameMode {
 
     public override object[] Settle() {
         int starCount = this.score / this.oneStarScore;
-        int highestScore = LoginMgr.myUserInfo.timeLimitGameHighestScore;
+        int highestScore = 0;
+        string distanceStr = distance.ToString();
+        System.Object highestScoreObj = LoginMgr.myUserInfo.timeLimitGameHighestScores[distanceStr];
+        if (highestScoreObj != null) highestScore = int.Parse(highestScoreObj.ToString()); 
         if (this.score > highestScore) {
-            LoginMgr.myUserInfo.timeLimitGameHighestScore = this.score;
+            LoginMgr.myUserInfo.timeLimitGameHighestScores.Remove(distanceStr);
+            LoginMgr.myUserInfo.timeLimitGameHighestScores.Add(distanceStr, this.score);
             LoginMgr.myUserInfo.Save();
         }
         return new object[]{starCount, this.score};

+ 1 - 1
Assets/BowArrow/Scripts/Manager/LoginMgr.cs

@@ -254,7 +254,7 @@ public class UserInfo {
     public List<PropInfo> bagList = new List<PropInfo>();
     public List<DeviceInfo> deviceList = new List<DeviceInfo>();
     public int arrowAccValue = 16;
-    public int timeLimitGameHighestScore = 0;
+    public Hashtable timeLimitGameHighestScores = new Hashtable();
     public bool deviceCalibrateGuideFinish = false;
     public bool gameRule1GuideFinish = false;
     public bool gameRule2GuideFinish = false;

+ 5 - 1
Assets/BowArrow/Scripts/View/DeviceReconnectView.cs

@@ -38,7 +38,11 @@ public class DeviceReconnectView : MonoBehaviour
         RenderDeviceNames();
         GameMgr.ins.addLockerForGamePause(this);
 
-        this.Close(); 
+        //测试阶段,暂时屏蔽该页面
+        Destroy(this.gameObject);
+        if (onComplete != null) {
+            onComplete();   
+        }
     }
 
     void OnDestroy()

+ 9 - 1
Assets/BowArrow/Scripts/View/TimeLimitGameView.cs

@@ -20,7 +20,6 @@ public class TimeLimitGameView : MonoBehaviour
 
         gameMode = (TimeLimitGameMode) GameMgr.ins.gameMode;
         nickNameTxt.text = LoginMgr.myUserInfo.nickname;
-        highestScoreTxt.text = LoginMgr.myUserInfo.timeLimitGameHighestScore.ToString();
     }
 
     void Update()
@@ -28,4 +27,13 @@ public class TimeLimitGameView : MonoBehaviour
         timeTxt.text = gameMode.GetTimeStr();
         currentScoreTxt.text = gameMode.score.ToString();
     }
+
+    public void RenderHighestScoreByDistance(int distance)
+    {
+        int highestScore = 0;
+        string distanceStr = distance.ToString();
+        System.Object highestScoreObj = LoginMgr.myUserInfo.timeLimitGameHighestScores[distanceStr];
+        if (highestScoreObj != null) highestScore = int.Parse(highestScoreObj.ToString()); 
+        highestScoreTxt.text = highestScore.ToString();
+    }
 }

BIN
Assets/BowArrow/Textures/Game/RedCircle.png


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