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修改场景属性

lvjincheng il y a 4 ans
Parent
commit
94e01e67d5

+ 10 - 219
Assets/BowArrow/Scenes/Game.unity

@@ -2469,7 +2469,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 0.6509804, b: 0, a: 0}
-  m_RaycastTarget: 1
+  m_RaycastTarget: 0
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
   m_OnCullStateChanged:
@@ -4188,7 +4188,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 319617853}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 500, z: 0}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
@@ -7637,7 +7637,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.683897, y: 0}
+  m_AnchoredPosition: {x: 28.580645, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &589339043
@@ -9861,7 +9861,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.683897, y: 0}
+  m_AnchoredPosition: {x: 28.580645, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &694545845
@@ -10730,9 +10730,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 86975e1a6e97a5a4fa876920fe285f38, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  cameraComp: {fileID: 748113865}
-  banRotate: 0
-  banCameraFieldOfView: 0
 --- !u!45 &748113867
 Skybox:
   m_ObjectHideFlags: 0
@@ -15609,7 +15606,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.683897, y: 0}
+  m_AnchoredPosition: {x: 28.580645, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1218454288
@@ -16195,7 +16192,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1260206671}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalPosition: {x: 0, y: 0, z: -1}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 237700704}
@@ -16504,7 +16501,7 @@ GameObject:
   m_Component:
   - component: {fileID: 1277689752}
   m_Layer: 0
-  m_Name: 010
+  m_Name: TargetObject
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -17590,7 +17587,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 49.367794, y: 0}
+  m_AnchoredPosition: {x: 47.16129, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1338115114
@@ -18679,212 +18676,6 @@ MonoBehaviour:
   AP_arm: {fileID: 1423259624}
   AP_bow: {fileID: 1323442080}
   arrow: {fileID: 237700703}
-  bowCamera: {fileID: 748113866}
-  shootBackTime: 0
-  banReady: 0
-  banShoot: 0
-  recordRotations:
-  - {x: 0, y: 0, z: 0, w: 0}
-  - {x: 0, y: 0, z: 0, w: 0}
-  - {x: 0, y: 0, z: 0, w: 0}
-  - {x: 0, y: 0, z: 0, w: 0}
-  - {x: 0, y: 0, z: 0, w: 0}
-  - {x: 0, y: 0, z: 0, w: 0}
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-  - {x: 0, y: 0, z: 0, w: 0}
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-  - {x: 0, y: 0, z: 0, w: 0}
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-  - {x: 0, y: 0, z: 0, w: 0}
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-  - {x: 0, y: 0, z: 0, w: 0}
-  - {x: 0, y: 0, z: 0, w: 0}
-  recordRotationVars:
-  - 0
-  - 0
-  - 0
-  - 0
-  - 0
-  - 0
-  - 0
-  - 0
-  - 0
-  - 0
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-  - 0
-  - 0
-  recordCount: 0
 --- !u!114 &1423259624
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -21238,7 +21029,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 0.6509804, b: 0, a: 0}
-  m_RaycastTarget: 1
+  m_RaycastTarget: 0
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
   m_OnCullStateChanged:
@@ -25596,7 +25387,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 79.3678, y: 0}
+  m_AnchoredPosition: {x: 77.161285, y: 0}
   m_SizeDelta: {x: 0, y: 40}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1845023679

+ 2 - 2
Assets/BowArrow/Scripts/Debug/GameDebug.cs

@@ -59,7 +59,7 @@ public class GameDebug : MonoBehaviour
         if (value < 10 || value > 70) {
             Log("靶心距离超出范围\n超出合法区间");
         }
-        TargetBody target = GameObject.Find("GameArea/010").GetComponentInChildren<TargetBody>();
+        TargetBody target = GameObject.Find("GameArea/TargetObject").GetComponentInChildren<TargetBody>();
         target.SetDistance(value);
         caluculateAbsoluteAngle();
     }
@@ -70,7 +70,7 @@ public class GameDebug : MonoBehaviour
         if (GameAssistUI.ins) {
             mySpeed *= GameAssistUI.ins.shootScaleValue;
         } 
-        Vector3 destination = GameObject.Find("GameArea/010").transform.position;
+        Vector3 destination = GameObject.Find("GameArea/TargetObject").transform.position;
         Vector3 startPoint = BowCamera.ins.transform.position;
         float deltaX = Vector2.Distance(
             new Vector2(destination.x, destination.z), 

+ 1 - 1
Assets/BowArrow/Scripts/Debug/TargetDistanceSlider.cs

@@ -8,7 +8,7 @@ public class TargetDistanceSlider : MonoBehaviour
     public void onSlider() 
     {
         float distance = this.GetComponent<Slider>().value * 70f;
-        GameObject targetBodyNode = GameObject.Find("GameArea/010");
+        GameObject targetBodyNode = GameObject.Find("GameArea/TargetObject");
         if (targetBodyNode == null) return;
         TargetBody target = targetBodyNode.GetComponentInChildren<TargetBody>();
         target.SetDistance(distance);

+ 1 - 1
Assets/BowArrow/Scripts/Game/TargetDistanceLabel.cs

@@ -13,7 +13,7 @@ public class TargetDistanceLabel : MonoBehaviour
     Text textComp;
     void Start()
     {
-        targetBody = GameObject.Find("GameArea/010").GetComponentInChildren<TargetBody>();
+        targetBody = GameObject.Find("GameArea/TargetObject").GetComponentInChildren<TargetBody>();
         textComp = this.GetComponent<Text>();
     }
     void LateUpdate()

+ 3 - 3
Assets/BowArrow/Scripts/Manager/GameMgr.cs

@@ -178,7 +178,7 @@ public class GameModeTest : GameMode {
     public GameModeTest(GameMgr gameMgr) : base(gameMgr) {
         //记录可射击的靶子
         if (SceneManager.GetActiveScene().name == "Game") {
-            TargetBody targetBody = GameObject.Find("GameArea/010/TargetBody").GetComponent<TargetBody>();
+            TargetBody targetBody = GameObject.Find("GameArea/TargetObject/TargetBody").GetComponent<TargetBody>();
             GameObject.Find("Main Camera/ArmBow").GetComponent<ArmBow>().validTargets.Add(targetBody);
         }
     }
@@ -200,7 +200,7 @@ public class TimeLimitGameMode : GameMode {
 
     public TimeLimitGameMode(GameMgr gameMgr) : base(gameMgr) {
         //记录可射击的靶子
-        targetBody = GameObject.Find("GameArea/010/TargetBody").GetComponent<TargetBody>();
+        targetBody = GameObject.Find("GameArea/TargetObject/TargetBody").GetComponent<TargetBody>();
         GameObject.Find("Main Camera/ArmBow").GetComponent<ArmBow>().validTargets.Add(targetBody);
         //添加游戏界面
         GameObject view = Resources.Load<GameObject>("Prefabs/Views/TimeLimitGameView");
@@ -303,7 +303,7 @@ public class PKGameMode : GameMode {
         InitAppearPlayerIndexes();
         currentPlayerIndex = appearPlayerIndexes.Dequeue();
         //记录可射击的靶子
-        targetBody = GameObject.Find("GameArea/010/TargetBody").GetComponent<TargetBody>();
+        targetBody = GameObject.Find("GameArea/TargetObject/TargetBody").GetComponent<TargetBody>();
         GameObject.Find("Main Camera/ArmBow").GetComponent<ArmBow>().validTargets.Add(targetBody);
         targetBody.SetDistance(targetDistancesOnRound[round - 1]);
         //添加游戏界面