lvjincheng 2 лет назад
Родитель
Сommit
94314e9721

Разница между файлами не показана из-за своего большого размера
+ 656 - 35
Assets/DuckHunter/Scenes/DuckHunter.unity


+ 33 - 14
Assets/DuckHunter/Scripts/Dog.cs

@@ -13,6 +13,7 @@ namespace DuckHunter
         private Transform leftHand;
         private Transform rightHand;
         private Transform[] objectInHands = { null, null, null };
+        static Vector2 DefaultAanchoredPosition = Vector2.down * 100;
 
         void Start()
         {
@@ -20,7 +21,7 @@ namespace DuckHunter
             armature = GetComponentInChildren<DragonBones.UnityArmatureComponent>();
             armature.AddEventListener(DragonBones.EventObject.COMPLETE, OnAnimationEventHandler);
             _rectTransform = transform as RectTransform;
-            _rectTransform.anchoredPosition = Vector2.zero;
+            _rectTransform.anchoredPosition = DefaultAanchoredPosition;
             PlayIdle();
             //生成左右手掌的节点,用于拿起鸭子
             var lo = new GameObject();
@@ -91,16 +92,32 @@ namespace DuckHunter
         void Show()
         {
             isShowing = true;
-            _rectTransform.anchoredPosition = new Vector2(_rectTransform.anchoredPosition.x, 30);
+
+
+            Vector3 myPos = _rectTransform.position;
+            float topPointY = transform.parent.Find("TopCenterPoint").position.y;
+            RaycastHit2D[] hits = Physics2D.RaycastAll(new Vector2(myPos.x, topPointY), Vector2.down);
+            foreach (var item in hits)
+            {
+                if (item.collider.name == "BottomCollider")
+                {
+                    _rectTransform.position = new Vector2(_rectTransform.position.x, item.point.y);
+                    break;
+                }
+            }
+            _rectTransform.anchoredPosition += Vector2.down * 170;
+            float startAnchoredPositionY = _rectTransform.anchoredPosition.y;
+
+            //_rectTransform.anchoredPosition = new Vector2(_rectTransform.anchoredPosition.x, 30);
             Sequence sequence = DOTween.Sequence();
-            sequence.Append(_rectTransform.DOAnchorPosY(200, 0.5f));
+            sequence.Append(_rectTransform.DOAnchorPosY(startAnchoredPositionY + 145, 0.5f));
             sequence.AppendInterval(0.5f);
-            sequence.Append(_rectTransform.DOAnchorPosY(30, 0.5f));
+            sequence.Append(_rectTransform.DOAnchorPosY(startAnchoredPositionY, 0.5f));
             sequence.AppendCallback(() =>
             {
                 isShowing = false;
                 if (_lastAnimationName == "kaixin") ClearObjectInHands();
-                _rectTransform.anchoredPosition = Vector2.zero;
+                _rectTransform.anchoredPosition = DefaultAanchoredPosition;
                 PlayIdle();
             });
         }
@@ -119,15 +136,17 @@ namespace DuckHunter
                 //把狗弄到鸟下落的位置
                 _rectTransform.position = new Vector2(duck.transform.position.x, 0);
                 //避免狗太靠边
-                Vector3 lc = _rectTransform.localPosition;
-                float pw = (_rectTransform.parent as RectTransform).rect.width;
-                float minX = -pw / 2 + 200;
-                float maxX = pw / 2 - 200;
-                if (lc.x < minX) lc.x = minX;
-                else if (lc.x > maxX) lc.x = maxX;
-                _rectTransform.localPosition = lc;
-
-
+                //Vector3 lc = _rectTransform.localPosition;
+                //float pw = (_rectTransform.parent as RectTransform).rect.width;
+                //float minX = -pw / 2 + 200;
+                //float maxX = pw / 2 - 200;
+                //if (lc.x < minX) lc.x = minX;
+                //else if (lc.x > maxX) lc.x = maxX;
+                //_rectTransform.localPosition = lc;
+
+                float xMin =  _rectTransform.parent.Find("DogSideL").position.x;
+                float xMax = _rectTransform.parent.Find("DogSideR").position.x;
+                _rectTransform.position = new Vector2(Mathf.Clamp(_rectTransform.position.x, xMin, xMax), _rectTransform.position.y);
             }
             else if (eventType == SensitiveEventType.DuckGetAway)
             {

+ 1 - 1
Assets/DuckHunter/Scripts/DogSide.cs

@@ -25,7 +25,7 @@ namespace DuckHunter
             if (eventObject.type == DragonBones.EventObject.FRAME_EVENT)
             {
                 if (eventObject.name == "layer")
-                    transform.SetSiblingIndex(transform.parent.Find("Lawn").GetSiblingIndex());
+                    transform.SetSiblingIndex(transform.parent.Find("BGFront").GetSiblingIndex());
             }
             else if (eventObject.type == DragonBones.EventObject.COMPLETE)
             {

+ 12 - 1
Assets/DuckHunter/Scripts/Duck.cs

@@ -219,7 +219,18 @@ namespace DuckHunter
             Rect pr = _parentRectTransform.rect;
             Vector2 mrMin = ap + mr.min;
             Vector2 mrMax = ap + mr.max;
-            if (mrMin.x <= 0) _touchBoundType = 1; //left
+            bool hitBottom = false;
+            Collider2D[] hitColliders = Physics2D.OverlapPointAll(transform.position);
+            foreach (var item in hitColliders)
+            {
+                if (item.name.StartsWith("BottomCollider"))
+                {
+                    hitBottom = true;
+                    break;
+                }
+            }
+            if (hitBottom) _touchBoundType = 2;
+            else if (mrMin.x <= 0) _touchBoundType = 1; //left
             else if (mrMin.y <= 0) _touchBoundType = 2; //bottom
             else if (mrMax.x >= pr.width) _touchBoundType = 3; //right
             else if (mrMax.y >= pr.height) _touchBoundType = 4; //top

+ 11 - 1
Assets/DuckHunter/Scripts/GameManager.cs

@@ -300,7 +300,17 @@ namespace DuckHunter
                 Duck duck = Duck.DuckList[i];
                 RectTransform duckRTF = duck.transform as RectTransform;
                 bool intersect = RectTransformUtility.RectangleContainsScreenPoint(duckRTF, aimPos);
-                if (intersect && duck.Hit())
+                bool hitFrontBG = false;
+                Collider2D[] hitColliders = Physics2D.OverlapPointAll(aimPos);
+                foreach (var item in hitColliders)
+                {
+                    if (item.name.StartsWith("BGFront"))
+                    {
+                        hitFrontBG = true;
+                        break;
+                    }
+                }
+                if (intersect && !hitFrontBG && duck.Hit())
                 {
                     hitDuck = true;
                     break;

+ 8 - 0
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