lvjincheng 4 éve
szülő
commit
922025091a

+ 30 - 0
Assets/ArtAsset/Hunter/Demo/AnimalSlider.cs

@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class AnimalSlider : MonoBehaviour
+{
+    public Transform animalRoot;
+    public Slider slider;
+    public Text text;
+
+
+    void Start()
+    {
+        onSlider(slider.value);
+        slider.onValueChanged.AddListener(onSlider);  
+
+        foreach (var item in animalRoot.GetComponentsInChildren<AnimationPlayer>())
+        {
+            item.play(0, WrapMode.Loop);
+        }
+    }
+
+    void onSlider(float v) {
+        Vector3 pos = animalRoot.transform.localPosition;
+        pos.z = 70f * v;
+        animalRoot.transform.localPosition = pos;
+        text.text = pos.z.ToString("#0.00") + "米";
+    }
+}

+ 11 - 0
Assets/ArtAsset/Hunter/Demo/AnimalSlider.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6bff793879d1a1e47bb6f5909e46ddab
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 418 - 436
Assets/ArtAsset/Hunter/Demo/Demo_Day.unity


BIN
Assets/ArtAsset/Hunter/Demo/Demo_Day/NavMesh.asset


BIN
Assets/ArtAsset/Hunter/Demo/New Terrain.asset


+ 8 - 0
Assets/ArtAsset/Hunter/Demo/New Terrain.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f6c8dc47a1f20de468e304fb2a072c71
+timeCreated: 1475155436
+licenseType: Store
+NativeFormatImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 2
Assets/ArtAsset/Hunter/Models/Yeji/Yeji 1.fbx.meta

@@ -165,11 +165,11 @@ ModelImporter:
     globalScale: 1
     rootMotionBoneName: 
     hasTranslationDoF: 0
-    hasExtraRoot: 0
+    hasExtraRoot: 1
     skeletonHasParents: 1
   lastHumanDescriptionAvatarSource: {instanceID: 0}
   autoGenerateAvatarMappingIfUnspecified: 1
-  animationType: 2
+  animationType: 1
   humanoidOversampling: 1
   avatarSetup: 0
   addHumanoidExtraRootOnlyWhenUsingAvatar: 1

+ 1 - 1
Assets/BowArrow/Scripts/Manager/GameMgr.cs

@@ -8,7 +8,7 @@ using UnityEngine.SceneManagement;
 public class GameMgr : MonoBehaviour
 {
     public static bool debugInEditor = false;
-    public static int gameType = 3;
+    public static int gameType = 0;
     public GameMode gameMode;
     [System.NonSerialized] public bool gameOver = false;
     public static GameMgr ins;

Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott