|
|
@@ -10,17 +10,26 @@ public class TargetDistanceLabel : MonoBehaviour
|
|
|
public Transform followTarget;
|
|
|
TargetBody targetBody;
|
|
|
Vector3 centerPoint = new Vector3(0.5f, 0.5f, 0);
|
|
|
+ Text textComp;
|
|
|
void Start()
|
|
|
{
|
|
|
targetBody = GameObject.Find("GameArea/010").GetComponentInChildren<TargetBody>();
|
|
|
+ textComp = this.GetComponent<Text>();
|
|
|
}
|
|
|
void LateUpdate()
|
|
|
{
|
|
|
+ float angle = Vector3.Angle(mainCamera.transform.forward, followTarget.position - mainCamera.transform.position);
|
|
|
+ if (angle > 90) {
|
|
|
+ textComp.enabled = false;
|
|
|
+ return;
|
|
|
+ } else {
|
|
|
+ textComp.enabled = true;
|
|
|
+ }
|
|
|
Vector3 v3 = mainCamera.WorldToViewportPoint(followTarget.position) - centerPoint;
|
|
|
v3.x *= canvasRTF.rect.width;
|
|
|
v3.y *= canvasRTF.rect.height;
|
|
|
v3.z = 0;
|
|
|
this.transform.localPosition = v3;
|
|
|
- this.GetComponent<Text>().text = ((int)Mathf.Round(targetBody.GetDistance())) + "M";
|
|
|
+ textComp.text = ((int)Mathf.Round(targetBody.GetDistance())) + "M";
|
|
|
}
|
|
|
}
|