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@@ -361,7 +361,8 @@ class AimHandler
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{
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{
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if (hasAutoIdentity && controlObj != null)
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if (hasAutoIdentity && controlObj != null)
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{
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{
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- controlObj.localRotation = Quaternion.Lerp(controlObj.localRotation, newRotation, Time.deltaTime * 6);
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+ // controlObj.localRotation = Quaternion.Lerp(controlObj.localRotation, newRotation, Time.deltaTime * 6);
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+ controlObj.localRotation = newRotation;
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GameObject.Find("Canvas/RPY_LOG").GetComponent<Text>().text =
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GameObject.Find("Canvas/RPY_LOG").GetComponent<Text>().text =
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"roll: " + controlObj.localEulerAngles.x +
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"roll: " + controlObj.localEulerAngles.x +
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"\npitch: " + controlObj.localEulerAngles.y +
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"\npitch: " + controlObj.localEulerAngles.y +
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