lvjincheng пре 4 година
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788f5174f9

+ 475 - 3
Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity

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+ 7 - 3
Assets/BowArrow/Scripts/Bluetooth/ShootCheck.cs

@@ -324,15 +324,19 @@ public class ShootCheck : MonoBehaviour
         return false;
     }
 
+    [NonSerialized] public byte byteTime1;
+    [NonSerialized] public byte byteTime2;
     /**通过红外线数据进行射击 */
     public void ShootByInfrared(byte[] bytes) {
+        byteTime1 = bytes[2];
+        byteTime1 = bytes[3];
         int id = bytes[1]; //序号
         float time1 = bytes[2] * 0.1f; //时区1耗时
         float time2 = bytes[3] * 0.1f; //时区2耗时
         float totalTime = time1 + time2;
-        if (totalTime <= 0) {
-            totalTime = 0.3f;
-        }
+        // if (totalTime <= 0) {
+        //     totalTime = 0.3f;
+        // }
         //校验和
         int sumCheck = bytes[0] + bytes[1] + bytes[2] + bytes[3]; 
         sumCheck &= 0xff;

+ 27 - 0
Assets/BowArrow/Scripts/Debug/ArrowDebugView.cs

@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class ArrowDebugView : MonoBehaviour
+{
+    public Text text;
+    public GameObject panel;
+    public Button tap;
+    public static ArrowDebugView ins;
+
+    public void AppendLog(string str) {
+        text.text += str + "\n";
+    }
+
+    public void ClearLog() {
+        text.text = "";
+    }
+
+    void Start() {
+        ins = this;
+        tap.onClick.AddListener(delegate() {
+            panel.SetActive(!panel.activeSelf);
+        });
+    }
+}

+ 11 - 0
Assets/BowArrow/Scripts/Debug/ArrowDebugView.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5860b61aa5c48ca4fb087d16fccb4eb3
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 10 - 0
Assets/BowArrow/Scripts/Game/Arrow.cs

@@ -47,6 +47,14 @@ public class Arrow : MonoBehaviour
     {
         Destroy(gameObject.GetComponent<BoxCollider>());
 
+        ArrowDebugView.ins?.ClearLog();
+        ArrowDebugView.ins?.AppendLog("p:" + shootOutPosition);
+        ArrowDebugView.ins?.AppendLog("R:" + transform.rotation);
+        ArrowDebugView.ins?.AppendLog("S:" + speed);
+        if (ShootCheck.ins) {
+            ArrowDebugView.ins?.AppendLog("bt1:" + ShootCheck.ins.byteTime1);
+            ArrowDebugView.ins?.AppendLog("bt2:" + ShootCheck.ins.byteTime2);
+        }
         mySpeed = speed;
         Billboard.ins?.SetArrowSpeed(speed);
         if (GameAssistUI.ins) {
@@ -66,6 +74,8 @@ public class Arrow : MonoBehaviour
             }
         }
         SetUpBeforFly();
+        ArrowDebugView.ins?.AppendLog("F:" + finalPoint);
+        ArrowDebugView.ins?.AppendLog("FAR:" + parabolaAngleInRadian);
 
         Transform cameraTF = this.transform.Find("Camera");
         cameraTF.gameObject.SetActive(true);