Bladeren bron

替换弓箭

lvjincheng 3 jaren geleden
bovenliggende
commit
76a060f110
62 gewijzigde bestanden met toevoegingen van 12359 en 1272 verwijderingen
  1. 1771 0
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  51. 8 0
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  52. 68 0
      Assets/BowArrow/Models/弓的动画对比/TestAnimation.cs
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  54. 2456 0
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  56. 73 800
      Assets/BowArrow/Scenes/Game.unity
  57. 554 472
      Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity
  58. 8 0
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  59. 26 0
      Assets/BowArrow/Test/TestBleConnect/TestBleConnect.cs
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+ 1771 - 0
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using System.Reflection;
+
+public class TestAnimation : MonoBehaviour
+{
+    public AnimationPlayer[] apList;
+    public Text text;
+    int index = 0;
+
+    void Start()
+    {
+        apList[0].completeCallback = (res) =>
+        {
+            if (res.index == 3)
+            {
+                text.text = "正在播放的动画:" + this.animationClips[index].name + "x" + res.completeCount;
+                if (res.completeCount == 10)
+                {
+                    index = 0;
+                }
+                else {
+                    return;
+                }
+            }
+            else index++;
+            StartCoroutine(PlayEach());
+        };
+        StartCoroutine(PlayEach());
+    }
+
+
+    IEnumerator PlayEach()
+    {
+        yield return new WaitForSecondsRealtime(0.3f);
+        text.text = "正在播放的动画:" + this.animationClips[index].name;
+        foreach (var ap in apList) {
+            ap.play(index, index == 3 ? WrapMode.Loop : WrapMode.Once);
+        }
+        
+    }
+
+    Animation animationMain;
+    AnimationClip[] _animationClips;
+    AnimationClip[] animationClips
+    {
+        get
+        {
+            if (this.animationMain == null)
+            {
+                this.animationMain = this.apList[0].GetComponent<Animation>();
+            }
+            if (this._animationClips == null)
+            {
+                this._animationClips = new AnimationClip[this.animationMain.GetClipCount()];
+                int i = 0;
+                foreach (AnimationState AS in this.animationMain)
+                {
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Assets/BowArrow/Test/TestBleConnect/TestBleConnect.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class TestBleConnect : MonoBehaviour
+{
+    public static TestBleConnect ins;
+    // Start is called before the first frame update
+    void Start()
+    {
+        ins = this;
+    }
+
+    // Update is called once per frame
+    private void OnDestroy()
+    {
+        if (ins == this) ins = null;
+    }
+
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+    {
+        if (ins) ins.transform.Find("Scroll View/Viewport/Content/Text").GetComponent<Text>().text +=  DateTime.Now.ToString() + "\n" + msg + "\n";
+    }
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