lvjincheng пре 4 година
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7012d26d74

+ 1 - 1
Assets/ArtAsset/Hunter/Models/Yeji/Yeji.prefab

@@ -1686,7 +1686,7 @@ Transform:
   m_GameObject: {fileID: 3640209499596699500}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 2, y: 2, z: 2}
+  m_LocalScale: {x: 1.2, y: 1.2, z: 1.2}
   m_Children:
   - {fileID: 6637031792013708762}
   - {fileID: 7639521840604513674}

+ 3 - 3
Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity

@@ -20378,7 +20378,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.12351, y: 0}
+  m_AnchoredPosition: {x: 29.683897, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1047161075
@@ -23699,7 +23699,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.12351, y: 0}
+  m_AnchoredPosition: {x: 29.683897, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1203594963
@@ -41883,7 +41883,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 48.24702, y: 0}
+  m_AnchoredPosition: {x: 49.367794, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &2142579590

+ 1 - 1
Assets/BowArrow/Scenes/GameChallengeScene/Yeji.cs

@@ -17,7 +17,7 @@ public class Yeji : TargetAnimal
     public void SetFlyHeight(float value) {
         currentHeight = value;
         float agentBaseOffset = value - flyPlaneHeight;
-        this.agent.baseOffset = agentBaseOffset / 2;//因为agent的baseoffset会受节点的scale影响
+        this.agent.baseOffset = agentBaseOffset / 1.2f;//因为agent的baseoffset会受节点的scale影响
     }
 
     void Awake()