lvjincheng vor 3 Jahren
Ursprung
Commit
6de4029e7b
66 geänderte Dateien mit 69 neuen und 58 gelöschten Zeilen
  1. 1 1
      Assets/BowArrow/Scripts/Components/ImageAutoLanguage.cs
  2. 1 1
      Assets/BowArrow/Scripts/Components/TextAutoLanguage2/TextAutoLanguage2.cs
  3. 1 0
      Assets/BowArrow/Scripts/Event/GameEventCenter.cs
  4. 1 0
      Assets/BowArrow/Scripts/Event/GlobalEventCenter.cs
  5. 4 1
      Assets/BowArrow/Scripts/Expand/SB_EventSystem.cs
  6. 1 0
      Assets/BowArrow/Scripts/Expand/UserGameAnalyse.cs
  7. 1 0
      Assets/BowArrow/Scripts/Game/Billboard.cs
  8. 1 0
      Assets/BowArrow/Scripts/Game/CrossHairOutBoundChecker.cs
  9. 1 0
      Assets/BowArrow/Scripts/Game/TargetAnimal.cs
  10. 1 1
      Assets/BowArrow/Scripts/Game/TargetBody.cs
  11. 1 1
      Assets/BowArrow/Scripts/GameChallenge/Animals/Rabbit.cs
  12. 1 1
      Assets/BowArrow/Scripts/GameChallenge/Animals/Wolf.cs
  13. 1 1
      Assets/BowArrow/Scripts/GameChallenge/Animals/Yeji.cs
  14. 1 1
      Assets/BowArrow/Scripts/GameChallenge/CameraCopyer.cs
  15. 1 1
      Assets/BowArrow/Scripts/GameChallenge/DayToNight.cs
  16. 1 1
      Assets/BowArrow/Scripts/GameChallenge/Debug/FogCameraToggle.cs
  17. 1 1
      Assets/BowArrow/Scripts/GameChallenge/FogDoTween.cs
  18. 1 1
      Assets/BowArrow/Scripts/GameChallenge/LocalPK/HunterGamePlayerScoreCounter.cs
  19. 1 1
      Assets/BowArrow/Scripts/GameChallenge/LocalPK/HunterGameView_LocalPK.cs
  20. 1 1
      Assets/BowArrow/Scripts/GameChallenge/TreeAreaRecorder.cs
  21. 1 1
      Assets/BowArrow/Scripts/GameChallenge/Views/HuntGameSelectLevelView.cs
  22. 1 1
      Assets/BowArrow/Scripts/GameChallenge/Views/HunterGameSettleView.cs
  23. 1 1
      Assets/BowArrow/Scripts/GameChallenge/Views/HunterGameView.cs
  24. 1 1
      Assets/BowArrow/Scripts/GameMode/ChallengeGameMode.cs
  25. 1 1
      Assets/BowArrow/Scripts/GameMode/GameMode.cs
  26. 1 1
      Assets/BowArrow/Scripts/GameMode/GameModeTest.cs
  27. 1 1
      Assets/BowArrow/Scripts/GameMode/OnlineObject/ArrowSync.cs
  28. 1 1
      Assets/BowArrow/Scripts/GameMode/OnlineObject/RabbitSyncData.cs
  29. 1 1
      Assets/BowArrow/Scripts/GameMode/OnlineObject/SyncDataUtil.cs
  30. 1 1
      Assets/BowArrow/Scripts/GameMode/OnlineObject/WolfSyncData.cs
  31. 1 1
      Assets/BowArrow/Scripts/GameMode/OnlineObject/YejiSyncData.cs
  32. 1 1
      Assets/BowArrow/Scripts/GameMode/OnlinePKTest.cs
  33. 1 1
      Assets/BowArrow/Scripts/GameMode/PKGameMode_OnlinePK.cs
  34. 1 1
      Assets/BowArrow/Scripts/GameMode/RabbitHuntGameMode.cs
  35. 1 1
      Assets/BowArrow/Scripts/GameMode/RabbitHuntGameMode_LocalPK.cs
  36. 1 1
      Assets/BowArrow/Scripts/GameMode/RabbitHuntGameMode_OnlinePK.cs
  37. 1 1
      Assets/BowArrow/Scripts/GameMode/WolfHuntGameMode.cs
  38. 1 1
      Assets/BowArrow/Scripts/GameMode/WolfHuntGameMode_LocalPK.cs
  39. 1 1
      Assets/BowArrow/Scripts/GameMode/WolfHuntGameMode_OnlinePK.cs
  40. 1 1
      Assets/BowArrow/Scripts/GameMode/YejiHuntGameMode.cs
  41. 1 1
      Assets/BowArrow/Scripts/GameMode/YejiHuntGameMode_LocalPK.cs
  42. 1 1
      Assets/BowArrow/Scripts/GameMode/YejiHuntGameMode_OnlinePK.cs
  43. 1 1
      Assets/BowArrow/Scripts/Manager/GameSceneManager.cs
  44. 1 1
      Assets/BowArrow/Scripts/Manager/HomeMgr.cs
  45. 1 1
      Assets/BowArrow/Scripts/Manager/LoginMgr/AgreementPopup.cs
  46. 1 1
      Assets/BowArrow/Scripts/Manager/LoginMgr/AgreementView.cs
  47. 1 1
      Assets/BowArrow/Scripts/Manager/LoginMgr/AgreenmentOption.cs
  48. 1 1
      Assets/BowArrow/Scripts/Manager/LoginMgr/LoginView.cs
  49. 1 1
      Assets/BowArrow/Scripts/Manager/PopupMgr.cs
  50. 1 1
      Assets/BowArrow/Scripts/Network/HttpController/CaptchaController.cs
  51. 1 0
      Assets/BowArrow/Scripts/Network/HttpController/LoginController.cs
  52. 1 1
      Assets/BowArrow/Scripts/Network/SocketComp/PKComp.cs
  53. 1 1
      Assets/BowArrow/Scripts/Network/SocketComp/RankComp.cs
  54. 1 1
      Assets/BowArrow/Scripts/Network/SocketComp/UserComp.cs
  55. 1 0
      Assets/BowArrow/Scripts/Network/SocketPlayer.cs
  56. 1 1
      Assets/BowArrow/Scripts/Network/UserPlayer.cs
  57. 1 1
      Assets/BowArrow/Scripts/Popup/PKInviteNotice.cs
  58. 1 1
      Assets/BowArrow/Scripts/Util/DoTweenUtil.cs
  59. 1 1
      Assets/BowArrow/Scripts/Util/TimeUtil.cs
  60. 1 1
      Assets/BowArrow/Scripts/View/AboutUsView.cs
  61. 1 1
      Assets/BowArrow/Scripts/View/ChallengeOptionView.cs
  62. 1 1
      Assets/BowArrow/Scripts/View/FriendView.cs
  63. 1 1
      Assets/BowArrow/Scripts/View/GameStartView.cs
  64. 1 1
      Assets/BowArrow/Scripts/View/PKMatchView.cs
  65. 1 1
      Assets/BowArrow/Scripts/View/PKMatchingView.cs
  66. 1 1
      Assets/BowArrow/Scripts/View/RankView.cs

+ 1 - 1
Assets/BowArrow/Scripts/Components/ImageAutoLanguage.cs

@@ -2,7 +2,7 @@ using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* 根据语言自动切换图片的自定义组件 */
 public class ImageAutoLanguage : MonoBehaviour
 public class ImageAutoLanguage : MonoBehaviour
 {
 {
     static LanguageEnum currentLanguageEnum = LanguageEnum.Chinese;
     static LanguageEnum currentLanguageEnum = LanguageEnum.Chinese;

+ 1 - 1
Assets/BowArrow/Scripts/Components/TextAutoLanguage2/TextAutoLanguage2.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using Newtonsoft.Json;
 using Newtonsoft.Json;
-
+/* 自定义多语言组件-2代 */
 public class TextAutoLanguage2 : MonoBehaviour
 public class TextAutoLanguage2 : MonoBehaviour
 {
 {
     [SerializeField] string textKey;
     [SerializeField] string textKey;

+ 1 - 0
Assets/BowArrow/Scripts/Event/GameEventCenter.cs

@@ -2,6 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 
 
+/* 游戏事件中心-订阅发布 */
 public class GameEventCenter : MonoBehaviour
 public class GameEventCenter : MonoBehaviour
 {   
 {   
     public System.Action<ArmBow, Arrow> onBowArrowShootOut;
     public System.Action<ArmBow, Arrow> onBowArrowShootOut;

+ 1 - 0
Assets/BowArrow/Scripts/Event/GlobalEventCenter.cs

@@ -2,6 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 
 
+/* 全局事件中心-订阅发布 */
 public class GlobalEventCenter : MonoBehaviour
 public class GlobalEventCenter : MonoBehaviour
 {
 {
     public System.Action onGameSceneLoad;
     public System.Action onGameSceneLoad;

+ 4 - 1
Assets/BowArrow/Scripts/Expand/SB_EventSystem.cs

@@ -4,7 +4,10 @@ using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using JC.Unity;
 using JC.Unity;
 
 
-/**SmartBow_事件系统 */
+/*
+* SmartBow_事件系统
+* 可进入硬件控制虚拟鼠标模式 
+*/
 public class SB_EventSystem : MonoBehaviour
 public class SB_EventSystem : MonoBehaviour
 {   
 {   
     public static SB_EventSystem ins;
     public static SB_EventSystem ins;

+ 1 - 0
Assets/BowArrow/Scripts/Expand/UserGameAnalyse.cs

@@ -2,6 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 
 
+/* 用户游戏情况统计分析-主要向服务器是上传用户游戏数据 */
 public class UserGameAnalyse : MonoBehaviour
 public class UserGameAnalyse : MonoBehaviour
 {
 {
     int gameType;
     int gameType;

+ 1 - 0
Assets/BowArrow/Scripts/Game/Billboard.cs

@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using TMPro;
 using TMPro;
 
 
+/* 静止靶场景的小黑板 */
 public class Billboard : MonoBehaviour
 public class Billboard : MonoBehaviour
 {
 {
     public TextMeshProUGUI speedText;
     public TextMeshProUGUI speedText;

+ 1 - 0
Assets/BowArrow/Scripts/Game/CrossHairOutBoundChecker.cs

@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 
 
+/* 检测器-检测游戏射击准心是否出屏幕边界 */
 public class CrossHairOutBoundChecker : MonoBehaviour
 public class CrossHairOutBoundChecker : MonoBehaviour
 {
 {
     [SerializeField] GameObject outTip;
     [SerializeField] GameObject outTip;

+ 1 - 0
Assets/BowArrow/Scripts/Game/TargetAnimal.cs

@@ -2,6 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 
 
+/* 组件-射击目标-动物 */
 public class TargetAnimal : MonoBehaviour
 public class TargetAnimal : MonoBehaviour
 {
 {
     public Transform animalsBaseT {
     public Transform animalsBaseT {

+ 1 - 1
Assets/BowArrow/Scripts/Game/TargetBody.cs

@@ -1,5 +1,5 @@
 using UnityEngine;
 using UnityEngine;
-/* 靶子对象 */
+/* 组件-射击目标-靶子 */
 public class TargetBody : MonoBehaviour
 public class TargetBody : MonoBehaviour
 {
 {
     [SerializeField] GameObject cameraForTargetView;
     [SerializeField] GameObject cameraForTargetView;

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/Animals/Rabbit.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.AI;
 using UnityEngine.AI;
-
+/* 动物组件-野兔 */
 public class Rabbit : TargetAnimal
 public class Rabbit : TargetAnimal
 {
 {
     //动画播放器
     //动画播放器

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/Animals/Wolf.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.AI;
 using UnityEngine.AI;
 using DG.Tweening;
 using DG.Tweening;
-
+/* 动物组件-野狼 */
 public class Wolf : TargetAnimal
 public class Wolf : TargetAnimal
 {
 {
     //动画播放器
     //动画播放器

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/Animals/Yeji.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.AI;
 using UnityEngine.AI;
-
+/* 动物组件-野鸡 */
 public class Yeji : TargetAnimal
 public class Yeji : TargetAnimal
 {
 {
     //动画播放器
     //动画播放器

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/CameraCopyer.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityStandardAssets.ImageEffects;
 using UnityStandardAssets.ImageEffects;
-
+/* 复制器-对相机上挂在的组件进行批量复制和粘贴 */
 public class CameraCopyer : MonoBehaviour
 public class CameraCopyer : MonoBehaviour
 {
 {
     [SerializeField] GameObject src;
     [SerializeField] GameObject src;

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/DayToNight.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using UnityStandardAssets.ImageEffects;
 using UnityStandardAssets.ImageEffects;
-
+/* 组件-动物场景白天和夜晚切换 */
 public class DayToNight : MonoBehaviour
 public class DayToNight : MonoBehaviour
 {
 {
     [SerializeField] Material daySkyboxMaterial;
     [SerializeField] Material daySkyboxMaterial;

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/Debug/FogCameraToggle.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* 开关-是否给相机添加雾霾特效 */
 public class FogCameraToggle : MonoBehaviour
 public class FogCameraToggle : MonoBehaviour
 {
 {
     static bool isOn = true;
     static bool isOn = true;

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/FogDoTween.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 组件-雾霾缓动 */
 public class FogDoTween : MonoBehaviour
 public class FogDoTween : MonoBehaviour
 {
 {
     Vector3 eularAngles;
     Vector3 eularAngles;

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/LocalPK/HunterGamePlayerScoreCounter.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 计分器-pk时分别统计玩家得分-击中动物不同部位得分不同 */
 public class HunterGamePlayerScoreCounter
 public class HunterGamePlayerScoreCounter
 {
 {
     public int[] hitScores = {0, 0};
     public int[] hitScores = {0, 0};

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/LocalPK/HunterGameView_LocalPK.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* 动物关卡游戏界面-本地双人 */
 public class HunterGameView_LocalPK : MonoBehaviour
 public class HunterGameView_LocalPK : MonoBehaviour
 {
 {
     int[] hitScores = {0, 0};
     int[] hitScores = {0, 0};

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/TreeAreaRecorder.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 记录器-保存和记录树的区域 */
 public class TreeAreaRecorder : MonoBehaviour
 public class TreeAreaRecorder : MonoBehaviour
 {   
 {   
     bool inited = false;
     bool inited = false;

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/Views/HuntGameSelectLevelView.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* 动物关卡的选难度界面 */
 public class HuntGameSelectLevelView : MonoBehaviour
 public class HuntGameSelectLevelView : MonoBehaviour
 {
 {
     void Start()
     void Start()

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/Views/HunterGameSettleView.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
-
+/* 动物关卡结算界面 */
 public class HunterGameSettleView : MonoBehaviour
 public class HunterGameSettleView : MonoBehaviour
 {
 {
     // Start is called before the first frame update
     // Start is called before the first frame update

+ 1 - 1
Assets/BowArrow/Scripts/GameChallenge/Views/HunterGameView.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* 动物关卡游戏界面 */
 public class HunterGameView : MonoBehaviour
 public class HunterGameView : MonoBehaviour
 {
 {
     ChallengeGameMode gameMode;
     ChallengeGameMode gameMode;

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/ChallengeGameMode.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 动物挑战关卡游戏模式-通用父类 */
 public abstract class ChallengeGameMode : GameMode
 public abstract class ChallengeGameMode : GameMode
 {
 {
     //动物类型ID {0:野兔,1:野鸡,2:野狼}
     //动物类型ID {0:野兔,1:野鸡,2:野狼}

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/GameMode.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 游戏模式-祖先类 */
 public abstract class GameMode 
 public abstract class GameMode 
 {
 {
     public GameMgr gameMgr;
     public GameMgr gameMgr;

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/GameModeTest.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
-
+/* 游戏模式-打靶测试 */
 public class GameModeTest : GameMode {
 public class GameModeTest : GameMode {
     public GameModeTest(GameMgr gameMgr) : base(gameMgr) {
     public GameModeTest(GameMgr gameMgr) : base(gameMgr) {
         //记录可射击的靶子
         //记录可射击的靶子

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/OnlineObject/ArrowSync.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using DG.Tweening;
 using DG.Tweening;
-
+/* 联机镜像-箭 */
 public class ArrowSync : MonoBehaviour
 public class ArrowSync : MonoBehaviour
 {
 {
     void Awake()
     void Awake()

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/OnlineObject/RabbitSyncData.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 联机同步数据-野兔 */
 public class RabbitSyncData
 public class RabbitSyncData
 {
 {
     public int id;
     public int id;

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/OnlineObject/SyncDataUtil.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using System;
 using System;
-
+/* 联机同步数据的处理工具 */
 public class SyncDataUtil
 public class SyncDataUtil
 {
 {
     public static string QuatToStr(Quaternion quat) {
     public static string QuatToStr(Quaternion quat) {

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/OnlineObject/WolfSyncData.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 联机同步数据-野狼 */
 public class WolfSyncData
 public class WolfSyncData
 {
 {
     public int id;
     public int id;

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/OnlineObject/YejiSyncData.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 联机同步数据-野鸡 */
 public class YejiSyncData
 public class YejiSyncData
 {
 {
     public int id;
     public int id;

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/OnlinePKTest.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 联机游戏-为了方便测试可直接运行游戏场景 */
 public class OnlinePKTest : MonoBehaviour
 public class OnlinePKTest : MonoBehaviour
 {
 {
     public static bool isOpen = false;
     public static bool isOpen = false;

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/PKGameMode_OnlinePK.cs

@@ -5,7 +5,7 @@ using UnityEngine.UI;
 using DG.Tweening;
 using DG.Tweening;
 using Newtonsoft.Json;
 using Newtonsoft.Json;
 
 
-/**双人PK模式 */
+/* 静止靶-联机pk模式 */
 public class PKGameMode_OnlinePK : GameMode {
 public class PKGameMode_OnlinePK : GameMode {
     SocketPlayer socketPlayer;
     SocketPlayer socketPlayer;
     public int myPlayerIndex = -111;
     public int myPlayerIndex = -111;

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/RabbitHuntGameMode.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
-
+/* 野兔关卡-单人模式 */
 public class RabbitHuntGameMode : ChallengeGameMode
 public class RabbitHuntGameMode : ChallengeGameMode
 {
 {
     public RabbitHuntGameMode(GameMgr gameMgr) : base(gameMgr) {
     public RabbitHuntGameMode(GameMgr gameMgr) : base(gameMgr) {

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/RabbitHuntGameMode_LocalPK.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 野兔关卡-本地pk模式 */
 public class RabbitHuntGameMode_LocalPK : RabbitHuntGameMode, ChallengeGameModeLocalPK
 public class RabbitHuntGameMode_LocalPK : RabbitHuntGameMode, ChallengeGameModeLocalPK
 {
 {
     public int currentPlayerIndex = 0; // 双人0和1
     public int currentPlayerIndex = 0; // 双人0和1

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/RabbitHuntGameMode_OnlinePK.cs

@@ -3,7 +3,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using Newtonsoft.Json;
 using Newtonsoft.Json;
-
+/* 野兔关卡-联机pk模式 */
 public class RabbitHuntGameMode_OnlinePK : RabbitHuntGameMode, ChallengeGameModeLocalPK
 public class RabbitHuntGameMode_OnlinePK : RabbitHuntGameMode, ChallengeGameModeLocalPK
 {
 {
     public int currentPlayerIndex = 0; // 双人0和1
     public int currentPlayerIndex = 0; // 双人0和1

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/WolfHuntGameMode.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using UnityStandardAssets.ImageEffects;
 using UnityStandardAssets.ImageEffects;
 using DG.Tweening;
 using DG.Tweening;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* 野狼关卡-单人模式 */
 public class WolfHuntGameMode : ChallengeGameMode
 public class WolfHuntGameMode : ChallengeGameMode
 {
 {
     public WolfHuntGameMode(GameMgr gameMgr) : base(gameMgr) {
     public WolfHuntGameMode(GameMgr gameMgr) : base(gameMgr) {

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/WolfHuntGameMode_LocalPK.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using DG.Tweening;
 using DG.Tweening;
-
+/* 野狼关卡-本地pk模式 */
 public class WolfHuntGameMode_LocalPK : WolfHuntGameMode, ChallengeGameModeLocalPK
 public class WolfHuntGameMode_LocalPK : WolfHuntGameMode, ChallengeGameModeLocalPK
 {
 {
     public int currentPlayerIndex = 0; // 双人0和1
     public int currentPlayerIndex = 0; // 双人0和1

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/WolfHuntGameMode_OnlinePK.cs

@@ -4,7 +4,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using Newtonsoft.Json;
 using Newtonsoft.Json;
 using DG.Tweening;
 using DG.Tweening;
-
+/* 野狼关卡-联机pk模式 */
 public class WolfHuntGameMode_OnlinePK : WolfHuntGameMode, ChallengeGameModeLocalPK
 public class WolfHuntGameMode_OnlinePK : WolfHuntGameMode, ChallengeGameModeLocalPK
 {
 {
     public int currentPlayerIndex = 0; // 双人0和1
     public int currentPlayerIndex = 0; // 双人0和1

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/YejiHuntGameMode.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using DG.Tweening;
 using DG.Tweening;
-
+/* 野鸡关卡-单人模式 */
 public class YejiHuntGameMode : ChallengeGameMode
 public class YejiHuntGameMode : ChallengeGameMode
 {
 {
     //飞行平台的高度(距离Terrain地面的高度)
     //飞行平台的高度(距离Terrain地面的高度)

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/YejiHuntGameMode_LocalPK.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 野鸡关卡-本地pk模式 */
 public class YejiHuntGameMode_LocalPK : YejiHuntGameMode, ChallengeGameModeLocalPK
 public class YejiHuntGameMode_LocalPK : YejiHuntGameMode, ChallengeGameModeLocalPK
 {
 {
     public int currentPlayerIndex = 0; // 双人0和1
     public int currentPlayerIndex = 0; // 双人0和1

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/YejiHuntGameMode_OnlinePK.cs

@@ -3,7 +3,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using Newtonsoft.Json;
 using Newtonsoft.Json;
-
+/* 野鸡关卡-联机pk模式 */
 public class YejiHuntGameMode_OnlinePK : YejiHuntGameMode, ChallengeGameModeLocalPK
 public class YejiHuntGameMode_OnlinePK : YejiHuntGameMode, ChallengeGameModeLocalPK
 {
 {
     public int currentPlayerIndex = 0; // 双人0和1
     public int currentPlayerIndex = 0; // 双人0和1

+ 1 - 1
Assets/BowArrow/Scripts/Manager/GameSceneManager.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* (打靶Game场景)的场景控制器,目前用于调整画质 */
 public class GameSceneManager : MonoBehaviour
 public class GameSceneManager : MonoBehaviour
 {
 {
     int antiAliasing; //抗锯齿值
     int antiAliasing; //抗锯齿值

+ 1 - 1
Assets/BowArrow/Scripts/Manager/HomeMgr.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* Home场景管理者 */
 public class HomeMgr : MonoBehaviour
 public class HomeMgr : MonoBehaviour
 {
 {
     public static HomeMgr ins;
     public static HomeMgr ins;

+ 1 - 1
Assets/BowArrow/Scripts/Manager/LoginMgr/AgreementPopup.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 弹窗-用户协议和隐私政策 */
 public class AgreementPopup : MonoBehaviour
 public class AgreementPopup : MonoBehaviour
 {
 {
     void Awake() {
     void Awake() {

+ 1 - 1
Assets/BowArrow/Scripts/Manager/LoginMgr/AgreementView.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using UnityEngine.Networking;
 using UnityEngine.Networking;
-
+/* 界面-用户协议和隐私政策 */
 public class AgreementView : MonoBehaviour
 public class AgreementView : MonoBehaviour
 {
 {
     public void EnterUserAgreement() {
     public void EnterUserAgreement() {

+ 1 - 1
Assets/BowArrow/Scripts/Manager/LoginMgr/AgreenmentOption.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
-
+/* 勾选框-用户协议和隐私政策 */
 public class AgreenmentOption : MonoBehaviour
 public class AgreenmentOption : MonoBehaviour
 {
 {
     public static AgreenmentOption ins;
     public static AgreenmentOption ins;

+ 1 - 1
Assets/BowArrow/Scripts/Manager/LoginMgr/LoginView.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
 using System.Text.RegularExpressions;
 using System.Text.RegularExpressions;
-
+/* 登录界面 */
 public class LoginView : MonoBehaviour
 public class LoginView : MonoBehaviour
 {
 {
     //登录方式-左侧切换按钮-按钮纹理
     //登录方式-左侧切换按钮-按钮纹理

+ 1 - 1
Assets/BowArrow/Scripts/Manager/PopupMgr.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using DG.Tweening;
 using DG.Tweening;
-
+/* 弹窗管理者 */
 public class PopupMgr : MonoBehaviour
 public class PopupMgr : MonoBehaviour
 {
 {
     public static PopupMgr _ins;
     public static PopupMgr _ins;

+ 1 - 1
Assets/BowArrow/Scripts/Network/HttpController/CaptchaController.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.Networking;
 using UnityEngine.UI;
 using UnityEngine.UI;
 
 
-//验证码控制器
+/* Http控制器-验证码 */
 public class CaptchaController : Singleton<CaptchaController>
 public class CaptchaController : Singleton<CaptchaController>
 {
 {
     public IEnumerator GetCaptcha(Image targetRenderImage, Action<int> cb)
     public IEnumerator GetCaptcha(Image targetRenderImage, Action<int> cb)

+ 1 - 0
Assets/BowArrow/Scripts/Network/HttpController/LoginController.cs

@@ -5,6 +5,7 @@ using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.Networking;
 using Newtonsoft.Json;
 using Newtonsoft.Json;
 
 
+/* Http控制器-登录 */
 public class LoginController : Singleton<LoginController>
 public class LoginController : Singleton<LoginController>
 {
 {
     public IEnumerator LoginNormal(string username, string password, Action<RequestResult> callback) {
     public IEnumerator LoginNormal(string username, string password, Action<RequestResult> callback) {

+ 1 - 1
Assets/BowArrow/Scripts/Network/SocketComp/PKComp.cs

@@ -1,7 +1,7 @@
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 
 
-
+/* Socket组件-PK */
 public class PKComp : Singleton<PKComp>
 public class PKComp : Singleton<PKComp>
 {
 {
     public void randomMatch() {
     public void randomMatch() {

+ 1 - 1
Assets/BowArrow/Scripts/Network/SocketComp/RankComp.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* Socket组件-排行 */
 public class RankComp : Singleton<RankComp>
 public class RankComp : Singleton<RankComp>
 {
 {
     public void uploadPKGameRes(int gameRes) {
     public void uploadPKGameRes(int gameRes) {

+ 1 - 1
Assets/BowArrow/Scripts/Network/SocketComp/UserComp.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* Socket组件-用户 */
 public class UserComp : Singleton<UserComp>
 public class UserComp : Singleton<UserComp>
 {
 {
     public void getUserInfo(System.Action<UserInfo> cb) {
     public void getUserInfo(System.Action<UserInfo> cb) {

+ 1 - 0
Assets/BowArrow/Scripts/Network/SocketPlayer.cs

@@ -5,6 +5,7 @@ using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
 
 
+/* Socket组件-玩家PK */
 public class SocketPlayer : JC.SocketIO.SocketIOClient
 public class SocketPlayer : JC.SocketIO.SocketIOClient
 {
 {
     public static SocketPlayer ins;
     public static SocketPlayer ins;

+ 1 - 1
Assets/BowArrow/Scripts/Network/UserPlayer.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using JCEngineCore;
 using JCEngineCore;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
 using DG.Tweening;
 using DG.Tweening;
-
+/* Socket组件-玩家业务 */
 public class UserPlayer : JCEntity
 public class UserPlayer : JCEntity
 {
 {
     public static UserPlayer ins;
     public static UserPlayer ins;

+ 1 - 1
Assets/BowArrow/Scripts/Popup/PKInviteNotice.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using System;
 using System;
 using DG.Tweening;
 using DG.Tweening;
-
+/* 弹窗-PK邀请通知提示 */
 public class PKInviteNotice : MonoBehaviour
 public class PKInviteNotice : MonoBehaviour
 {
 {
     Transform item;
     Transform item;

+ 1 - 1
Assets/BowArrow/Scripts/Util/DoTweenUtil.cs

@@ -1,5 +1,5 @@
 using DG.Tweening;
 using DG.Tweening;
-
+/* 工具-封装DoTween */
 public class DoTweenUtil {
 public class DoTweenUtil {
     public static void CallDelay(float delayTime, TweenCallback callback) {
     public static void CallDelay(float delayTime, TweenCallback callback) {
         Sequence sequence = DOTween.Sequence();
         Sequence sequence = DOTween.Sequence();

+ 1 - 1
Assets/BowArrow/Scripts/Util/TimeUtil.cs

@@ -2,7 +2,7 @@ using System;
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 工具-时间处理 */
 public class TimeUtil
 public class TimeUtil
 {
 {
     //格式化,最终得出分和秒
     //格式化,最终得出分和秒

+ 1 - 1
Assets/BowArrow/Scripts/View/AboutUsView.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
-
+/* 界面-关于我们 */
 public class AboutUsView : MonoBehaviour
 public class AboutUsView : MonoBehaviour
 {
 {
     public void Back() {
     public void Back() {

+ 1 - 1
Assets/BowArrow/Scripts/View/ChallengeOptionView.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
-
+/* 界面-挑战关卡选择 */
 public class ChallengeOptionView : MonoBehaviour
 public class ChallengeOptionView : MonoBehaviour
 {
 {
     void Start() {
     void Start() {

+ 1 - 1
Assets/BowArrow/Scripts/View/FriendView.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using Newtonsoft.Json;
 using Newtonsoft.Json;
 using Newtonsoft.Json.Linq;
 using Newtonsoft.Json.Linq;
-
+/* 界面-好友 */
 public class FriendView : MonoBehaviour
 public class FriendView : MonoBehaviour
 {
 {
     [SerializeField] GameObject myFriendBox;
     [SerializeField] GameObject myFriendBox;

+ 1 - 1
Assets/BowArrow/Scripts/View/GameStartView.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
-
+/* 界面-游戏开始 */
 public class GameStartView : MonoBehaviour
 public class GameStartView : MonoBehaviour
 {
 {
     void Start() {
     void Start() {

+ 1 - 1
Assets/BowArrow/Scripts/View/PKMatchView.cs

@@ -4,7 +4,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using Newtonsoft.Json.Linq;
 using Newtonsoft.Json.Linq;
-
+/* 界面-PK匹配 */
 public class PKMatchView : MonoBehaviour
 public class PKMatchView : MonoBehaviour
 {
 {
     [SerializeField] Sprite[] matchHeadBGList;
     [SerializeField] Sprite[] matchHeadBGList;

+ 1 - 1
Assets/BowArrow/Scripts/View/PKMatchingView.cs

@@ -4,7 +4,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 using UnityEngine.SceneManagement;
-
+/* 界面-PK匹配中 */
 public class PKMatchingView : MonoBehaviour
 public class PKMatchingView : MonoBehaviour
 {
 {
     [SerializeField] Sprite[] matchHeadBGList;
     [SerializeField] Sprite[] matchHeadBGList;

+ 1 - 1
Assets/BowArrow/Scripts/View/RankView.cs

@@ -4,7 +4,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;
 using Newtonsoft.Json.Linq;
 using Newtonsoft.Json.Linq;
-
+/* 界面-排行榜 */
 public class RankView : MonoBehaviour
 public class RankView : MonoBehaviour
 {
 {
     [SerializeField] GameObject rankListBox;
     [SerializeField] GameObject rankListBox;