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1、速度还是以80关的做为初始速度,后面的关卡再按原来的公式增加2、这个图标的干涉请处理一下

lvjincheng 2 år sedan
förälder
incheckning
6d0db0b0ee

+ 1 - 1
Assets/DuckHunter/Scenes/DuckHunter.unity

@@ -6039,7 +6039,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 1, y: 0}
   m_AnchorMax: {x: 1, y: 0}
-  m_AnchoredPosition: {x: -83, y: 40}
+  m_AnchoredPosition: {x: -83, y: 130}
   m_SizeDelta: {x: 120, y: 145}
   m_Pivot: {x: 1, y: 0}
 --- !u!114 &1995187172

+ 2 - 2
Assets/DuckHunter/Scripts/GameManager.cs

@@ -209,8 +209,8 @@ namespace DuckHunter
 
 
             //duckConfig.flySpeed = BaseFlySpeed * (1 + (level - 1) * 0.05f);
-            //2023-7-21修改:所有关卡统一用之前第80关的速度
-            duckConfig.flySpeed = BaseFlySpeed * (1 + (80 - 1) * 0.05f);
+            //2023-7-25修改:速度还是以80关的做为初始速度,后面的关卡再按原来的公式增加
+            duckConfig.flySpeed = BaseFlySpeed * (1 + (level + 79 - 1) * 0.05f);
 
             if (duckConfig.type == 1) duckConfig.flySpeed *= 1f;
             else if (duckConfig.type == 2) duckConfig.flySpeed *= 1.2f;