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加了test-ellipse相关预制,场景里面就添加了预制和对应的canvas 下的image

slambb hace 4 años
padre
commit
6bb267082d

+ 0 - 8
Assets/Best HTTP (Pro)/Unity 2017.2 and up - Editor.csproj.meta

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La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 666 - 0
Assets/BowArrow/Scenes/Game.unity


+ 82 - 4
Assets/BowArrow/Scripts/Bluetooth/BluetoothAim.cs

@@ -24,13 +24,16 @@ public class BluetoothAim : MonoBehaviour
     [SerializeField] Text MagScaleText = default;
     [SerializeField] Text MagScaleText = default;
     [SerializeField] Text GyrScaleText = default;
     [SerializeField] Text GyrScaleText = default;
 
 
+    [SerializeField] public Transform testEllipse;
+    [SerializeField] public Transform testEllipseToggle;
+
     AimHandler aimHandler = null;
     AimHandler aimHandler = null;
 
 
     public static bool scanLock = false; //防止同时扫描冲突
     public static bool scanLock = false; //防止同时扫描冲突
 
 
     void Start()
     void Start()
     {
     {
-        aimHandler = new AimHandler(controlObj, SetIdentity, MagCalibrationButton, GyrCalibrationButton, MagScaleText, GyrScaleText);
+        aimHandler = new AimHandler(controlObj, SetIdentity, MagCalibrationButton, GyrCalibrationButton, MagScaleText, GyrScaleText, testEllipse, testEllipseToggle);
         BluetoothDispatcher.aim = aimHandler.OnDataReceived;
         BluetoothDispatcher.aim = aimHandler.OnDataReceived;
     }
     }
 
 
@@ -180,6 +183,11 @@ class AimHandler
     o09Axis _9Axis = new o09Axis();
     o09Axis _9Axis = new o09Axis();
     o0SigmoidIntegrationFilterQuaternion filter = new o0SigmoidIntegrationFilterQuaternion(0.2f);
     o0SigmoidIntegrationFilterQuaternion filter = new o0SigmoidIntegrationFilterQuaternion(0.2f);
 
 
+    //椭圆对象
+    Transform testEllipse;
+    public Ellipse ellipseScript;
+    public Toggle ellipseToggle;
+
     //转换读取的数据,无符号->有符号
     //转换读取的数据,无符号->有符号
     float TwoByteToFloat(byte b1, byte b2) 
     float TwoByteToFloat(byte b1, byte b2) 
     {
     {
@@ -199,7 +207,10 @@ class AimHandler
         Button MagCalibrationButton, 
         Button MagCalibrationButton, 
         Button GyrCalibrationButton, 
         Button GyrCalibrationButton, 
         Text MagScaleText,
         Text MagScaleText,
-        Text GyrScaleText
+        Text GyrScaleText,
+         //椭圆对象
+        Transform testEllipse,
+        Transform testToggle
     ) {
     ) {
         this.controlObj = controlObj;
         this.controlObj = controlObj;
         this.SetIdentity = SetIdentity;
         this.SetIdentity = SetIdentity;
@@ -207,7 +218,13 @@ class AimHandler
         this.GyrCalibrationButton = GyrCalibrationButton;
         this.GyrCalibrationButton = GyrCalibrationButton;
         this.MagScaleText = MagScaleText;
         this.MagScaleText = MagScaleText;
         this.GyrScaleText = GyrScaleText;
         this.GyrScaleText = GyrScaleText;
-        
+         //椭圆对象
+        this.testEllipse = testEllipse;
+        this.ellipseScript = this.testEllipse.gameObject.GetComponent<Ellipse>();
+        this.ellipseToggle = testToggle.gameObject.GetComponent<Toggle>();
+        this.ellipseToggle.onValueChanged.AddListener(OnValueChanged);
+
+
         if (SetIdentity != null) 
         if (SetIdentity != null) 
         {
         {
             SetIdentity.onClick.AddListener(DoIdentity);
             SetIdentity.onClick.AddListener(DoIdentity);
@@ -258,6 +275,11 @@ class AimHandler
         try {
         try {
             string magDataStr = PlayerPrefs.GetString("o0MagneticCalibrater");
             string magDataStr = PlayerPrefs.GetString("o0MagneticCalibrater");
             MagCalibrater = JsonConvert.DeserializeObject<o0MagneticCalibraterEllipsoidFitting>(magDataStr);
             MagCalibrater = JsonConvert.DeserializeObject<o0MagneticCalibraterEllipsoidFitting>(magDataStr);
+
+            //List<Vector3> list = MagCalibrater.getRecords();
+            //this.ellipseScript.DrawPointCloud(list);
+            //this.ellipseScript.setEllipseLocalScaleAndCenter(MagCalibrater._Radius, MagCalibrater._Center);
+
         } catch(Exception) {
         } catch(Exception) {
             MagCalibrater = null;
             MagCalibrater = null;
         }
         }
@@ -270,9 +292,48 @@ class AimHandler
             MagCalibrationButton.onClick.AddListener(delegate {
             MagCalibrationButton.onClick.AddListener(delegate {
                 if (MagCalibrater.Calibration)
                 if (MagCalibrater.Calibration)
                 {
                 {
+                     List<Vector3> list = MagCalibrater.getRecords();
+                    //停止校准时候,看看数组值
+                    float maxDistance = 0f,ratio = 1f;
+                    Vector3 maxVector3 = new Vector3(0,0,0);
+                    List<Vector3> endRecords = new List<Vector3>();
+                    foreach (Vector3 i in list)
+                    {
+                        Vector3 v = i - MagCalibrater._Center;
+                        if (Math.Abs(v.magnitude) > maxDistance)
+                        {
+                            maxVector3 = v;
+                            maxDistance = Math.Abs(v.magnitude);
+                            if(Math.Abs(v.magnitude) < Math.Abs(MagCalibrater._Radius.magnitude))
+                                ratio = Math.Abs(v.magnitude) / Math.Abs(MagCalibrater._Radius.magnitude);
+                            else
+                                ratio = Math.Abs(MagCalibrater._Radius.magnitude) / Math.Abs(v.magnitude);
+                        }
+                    }
+                    Debug.LogWarning(maxDistance + " == " + Math.Abs(MagCalibrater._Radius.magnitude) + " == " + MagCalibrater._Radius + " = " + maxVector3);
+                    //如果比例效果不理想。可以设置为ratio=0.5f 
+                    foreach (Vector3 i in list)
+                    {
+                        //- MagCalibrater._Center
+                        Vector3 v = i ;
+                        v *= ratio;
+                        endRecords.Add(v);
+                    }
+                    this.ellipseScript.ClearAndUpdatePointArray();
+                    this.ellipseScript.DrawPointCloud(endRecords);
+
+                    //绘制椭圆形
+                    if (MagCalibrater._Radius != this.ellipseScript.ellipseTran.localScale)
+                    {
+                        this.ellipseScript.setEllipseLocalScaleAndCenter(MagCalibrater._Radius, MagCalibrater._Center* ratio);
+                        //设置绘制图像相机的对应位置
+                        this.ellipseScript.setCameraPos(MagCalibrater._Center * 0.5f);
+                    }
+
                     MagCalibrater.Calibration = false;
                     MagCalibrater.Calibration = false;
                     MagCalibrationButton.GetComponentInChildren<Text>().text = "开始地磁计校准";
                     MagCalibrationButton.GetComponentInChildren<Text>().text = "开始地磁计校准";
                     PlayerPrefs.SetString("o0MagneticCalibrater", JsonConvert.SerializeObject(MagCalibrater));
                     PlayerPrefs.SetString("o0MagneticCalibrater", JsonConvert.SerializeObject(MagCalibrater));
+
                 }
                 }
                 else
                 else
                 {
                 {
@@ -301,6 +362,7 @@ class AimHandler
                     GyrCalibrater.Calibration = false;
                     GyrCalibrater.Calibration = false;
                     GyrCalibrationButton.GetComponentInChildren<Text>().text = "开始陀螺仪校准";
                     GyrCalibrationButton.GetComponentInChildren<Text>().text = "开始陀螺仪校准";
                     PlayerPrefs.SetString("o0GyrCalibrater", JsonConvert.SerializeObject(GyrCalibrater));
                     PlayerPrefs.SetString("o0GyrCalibrater", JsonConvert.SerializeObject(GyrCalibrater));
+
                 }
                 }
                 else
                 else
                 {
                 {
@@ -310,6 +372,15 @@ class AimHandler
             });
             });
         }
         }
     }
     }
+    private void OnValueChanged(bool value)
+    {
+        if (value)
+        {
+           
+            //选中了的逻辑
+        }
+        Debug.Log(value);
+    }
 
 
     public void OnDataReceived(byte[] bytes)
     public void OnDataReceived(byte[] bytes)
     {
     {
@@ -356,12 +427,19 @@ class AimHandler
         var mag = new Vector3(x, y, z);
         var mag = new Vector3(x, y, z);
         Mag = mag / 32768 * 256;
         Mag = mag / 32768 * 256;
         if(Mag.x > -128 && Mag.y > -128 && Mag.z > -128 && Mag.x < 128 && Mag.y < 128 && Mag.z < 128)
         if(Mag.x > -128 && Mag.y > -128 && Mag.z > -128 && Mag.x < 128 && Mag.y < 128 && Mag.z < 128)
-        {
+        {   
+            //绘制地磁计点
+            if (MagCalibrater.Calibration)
+            {
+                this.ellipseScript.AddAndUpdatePointArray(Mag);
+            }
             Mag = MagCalibrater.Update(Mag);
             Mag = MagCalibrater.Update(Mag);
+
             if (MagScaleText != null)
             if (MagScaleText != null)
             {
             {
                 MagScaleText.text = MagCalibrater._Radius.ToString();
                 MagScaleText.text = MagCalibrater._Radius.ToString();
             }
             }
+           
         }
         }
 
 
         var ms = (((long)bytes[22]) *60 + bytes[23])*1000 + (long)TwoByteToFloat(bytes[1], bytes[2]);
         var ms = (((long)bytes[22]) *60 + bytes[23])*1000 + (long)TwoByteToFloat(bytes[1], bytes[2]);

+ 6 - 0
Assets/BowArrow/Scripts/Bluetooth/o09Axis.cs

@@ -89,6 +89,12 @@ public class o0MagneticCalibraterEllipsoidFitting//默认在无磁干扰环境
             _Radius = new Vector3(value[0], value[1], value[2]);
             _Radius = new Vector3(value[0], value[1], value[2]);
         }
         }
     }
     }
+
+    public List<Vector3> getRecords() {
+        //Debug.LogWarning(records);
+        return records;
+    }
+
     [JsonIgnore]
     [JsonIgnore]
     List<Vector3> BadRecords = null;
     List<Vector3> BadRecords = null;
     [JsonIgnore]
     [JsonIgnore]

BIN
Assets/MeiShu Asset/BowAsset/Materials/FPArms_Male_Medium.mat


+ 2 - 3
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+ 86 - 0
Assets/test-ellipse/Ellipse.cs

@@ -0,0 +1,86 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Ellipse : MonoBehaviour
+{
+    public ParticleSystem particleSystem;
+    List<Vector3> arrayList = new List<Vector3>();
+
+    public Transform ellipseTran;
+
+    public Transform cameraXTran;
+    public Transform cameraYTran;
+    public Transform cameraZTran;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        /*ArrayList arrayList = new ArrayList();
+        for (int i = 0; i < 100000; i++) {
+            int xSymbol = Random.value > 0.5 ? -1 : 1;
+            int ySymbol = Random.value > 0.5 ? -1 : 1;
+            int zSymbol = Random.value > 0.5 ? -1 : 1;
+            var vec = new Vector3(Random.value* xSymbol, Random.value* ySymbol, Random.value* zSymbol);
+            arrayList.Add(vec);
+        }
+        this.DrawPointCloud(arrayList);*/
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+      
+    }
+    //绘制椭圆的大小
+    public void setEllipseLocalScaleAndCenter(Vector3 radius,Vector3 center) {
+
+        this.ellipseTran.localScale = radius;
+        this.ellipseTran.localPosition = center;
+
+    }
+
+    //设置camera 的观测位置
+    public void setCameraPos(Vector3 center)
+    {
+
+        this.cameraXTran.localPosition = new Vector3(this.cameraXTran.localPosition.x, center.y, center.z);
+
+        this.cameraYTran.localPosition = new Vector3(center.x, this.cameraYTran.localPosition.y,center.z );
+
+        this.cameraZTran.localPosition = new Vector3(center.x, center.y, this.cameraZTran.localPosition.z);
+    }
+
+
+    public void AddAndUpdatePointArray(Vector3 addPoint) {
+        this.arrayList.Add(addPoint);
+        this.DrawPointCloud(this.arrayList);
+    }
+
+    public void ClearAndUpdatePointArray() {
+        this.arrayList.Clear();
+        this.DrawPointCloud(this.arrayList);
+    }
+
+    ParticleSystem.Particle[] allParticles;   
+    public void DrawPointCloud(List<Vector3> drawList)
+    {
+        var main = this.particleSystem.main;
+        main.startSpeed = 0.0f;           
+        main.startLifetime = 1000.0f;
+
+        var pointCount = drawList.Count;
+        allParticles = new ParticleSystem.Particle[pointCount];
+        main.maxParticles = pointCount;
+        this.particleSystem.Emit(pointCount);
+        this.particleSystem.GetParticles(allParticles);
+        for (int i = 0; i < pointCount; i++)
+        {
+            allParticles[i].position = (Vector3)drawList[i]; 
+            allParticles[i].startColor = Color.yellow; 
+            allParticles[i].startSize = 0.02f;
+        }
+
+        this.particleSystem.SetParticles(allParticles, pointCount);
+    }
+}

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