Jelajahi Sumber

1.调整奥运场景,野狼等的ui分辨率为1920*1080,ui小一点适配。
2。修改sdk 名字限制问题

slambb 1 tahun lalu
induk
melakukan
64f09454ad

+ 3 - 3
Assets/BowArrow/DoubleScene/Resources/DoublePKGameView.prefab

@@ -290,7 +290,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 1}
   m_AnchorMax: {x: 0.5, y: 1}
   m_AnchoredPosition: {x: 0, y: -18}
-  m_SizeDelta: {x: 78.50468, y: 25.794394}
+  m_SizeDelta: {x: 77.91583, y: 25.971945}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2120877169594462447
 CanvasRenderer:
@@ -583,7 +583,7 @@ RectTransform:
   m_AnchorMin: {x: 1, y: 0.5}
   m_AnchorMax: {x: 1, y: 0.5}
   m_AnchoredPosition: {x: -46.5, y: -28}
-  m_SizeDelta: {x: 69.532715, y: 22.429907}
+  m_SizeDelta: {x: 68.17635, y: 21.643288}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2120877169957024491
 CanvasRenderer:
@@ -1621,7 +1621,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3

+ 1 - 1
Assets/BowArrow/Resources/Prefabs/Views/Home/AboutUsView.prefab

@@ -992,7 +992,7 @@ RectTransform:
   m_GameObject: {fileID: 8963406417100636762}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1.2173077, y: 1.2173077, z: 1.2173077}
+  m_LocalScale: {x: 1.0821643, y: 1.0821643, z: 1.0821643}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 8963406415416676176}

+ 1 - 1
Assets/BowArrow/Resources/Prefabs/Views/PKGameView.prefab

@@ -1541,7 +1541,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3

+ 4 - 4
Assets/BowArrow/Resources/Prefabs/Views/TimeLimitGameDistanceSelectView.prefab

@@ -36,7 +36,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 30, y: -30}
+  m_AnchoredPosition: {x: 100, y: -100}
   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0, y: 1}
 --- !u!1 &3711277416404858385
@@ -153,7 +153,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 222, y: 333}
+  m_SizeDelta: {x: 333, y: 499.5}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4426387082750964907
 CanvasRenderer:
@@ -492,9 +492,9 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 2532, y: 1170}
   m_ScreenMatchMode: 0
-  m_MatchWidthOrHeight: 1
+  m_MatchWidthOrHeight: 0
   m_PhysicalUnit: 3
   m_FallbackScreenDPI: 96
   m_DefaultSpriteDPI: 96

+ 4 - 4
Assets/BowArrow/Resources/Prefabs/Views/TimeLimitGameSettleView.prefab

@@ -792,7 +792,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 35.692307, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &1584491533125695203
@@ -996,7 +996,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 115.07692, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5393253313812614068
@@ -1646,7 +1646,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 34.46154, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2732726379489701053
@@ -1757,7 +1757,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 85.30769, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &199998092357563418

+ 12 - 12
Assets/BowArrow/Resources/Prefabs/Views/TimeLimitGameView.prefab

@@ -635,11 +635,11 @@ RectTransform:
   m_Father: {fileID: 8253119065230897595}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: 295}
+  m_AnchorMin: {x: 0.5, y: 1}
+  m_AnchorMax: {x: 0.5, y: 1}
+  m_AnchoredPosition: {x: 0, y: -35}
   m_SizeDelta: {x: 119, y: 46}
-  m_Pivot: {x: 0.5, y: 0.5}
+  m_Pivot: {x: 0.5, y: 1}
 --- !u!222 &8253119064957421758
 CanvasRenderer:
   m_ObjectHideFlags: 0
@@ -757,9 +757,9 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
-  m_MatchWidthOrHeight: 1
+  m_MatchWidthOrHeight: 0
   m_PhysicalUnit: 3
   m_FallbackScreenDPI: 96
   m_DefaultSpriteDPI: 96
@@ -835,7 +835,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0.5}
   m_AnchorMax: {x: 0, y: 0.5}
   m_AnchoredPosition: {x: 129.2, y: -21}
-  m_SizeDelta: {x: 64, y: 18}
+  m_SizeDelta: {x: 61.01695, y: 16.779661}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8253119065575480656
 CanvasRenderer:
@@ -1169,7 +1169,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0.5}
   m_AnchorMax: {x: 0, y: 0.5}
   m_AnchoredPosition: {x: 129.2, y: 18}
-  m_SizeDelta: {x: 64, y: 18}
+  m_SizeDelta: {x: 61.01695, y: 16.779661}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8253119066064250060
 CanvasRenderer:
@@ -1264,7 +1264,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0.5}
   m_AnchorMax: {x: 0, y: 0.5}
   m_AnchoredPosition: {x: 221.3, y: -20.79995}
-  m_SizeDelta: {x: 13.333333, y: 27.333334}
+  m_SizeDelta: {x: 12.966102, y: 26.694916}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8253119066065479286
 CanvasRenderer:
@@ -1359,7 +1359,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0.5}
   m_AnchorMax: {x: 0, y: 0.5}
   m_AnchoredPosition: {x: 283.6, y: 18.4}
-  m_SizeDelta: {x: 17.333334, y: 27.333334}
+  m_SizeDelta: {x: 16.779661, y: 26.694916}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8253119066088320493
 CanvasRenderer:
@@ -1454,7 +1454,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0.5}
   m_AnchorMax: {x: 0, y: 0.5}
   m_AnchoredPosition: {x: 221.3, y: 18.4}
-  m_SizeDelta: {x: 13.333333, y: 27.333334}
+  m_SizeDelta: {x: 12.966102, y: 26.694916}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8253119066285781421
 CanvasRenderer:
@@ -1549,7 +1549,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0.5}
   m_AnchorMax: {x: 0, y: 0.5}
   m_AnchoredPosition: {x: 283.6, y: -20.8}
-  m_SizeDelta: {x: 17.333334, y: 27.333334}
+  m_SizeDelta: {x: 16.779661, y: 26.694916}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8253119066555619635
 CanvasRenderer:

+ 3 - 3
Assets/BowArrow/Resources/Textures/GameIcon/Prefabs/Views/Home/HomeView.prefab

@@ -4832,9 +4832,9 @@ RectTransform:
   m_Father: {fileID: 3890223726825215840}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 1}
-  m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 16.513042, y: -20}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 15.4862385, y: 0}
   m_SizeDelta: {x: 0, y: 38}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5099759915330397004

+ 6 - 6
Assets/BowArrow/Scenes/Game.unity

@@ -6165,7 +6165,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.71564, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &589339043
@@ -7715,7 +7715,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.71564, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &694545845
@@ -13373,7 +13373,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.71564, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1218454288
@@ -19242,9 +19242,9 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
-  m_MatchWidthOrHeight: 1
+  m_MatchWidthOrHeight: 0
   m_PhysicalUnit: 3
   m_FallbackScreenDPI: 96
   m_DefaultSpriteDPI: 96
@@ -21177,7 +21177,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 79.38461, y: 0}
+  m_AnchoredPosition: {x: 79.431274, y: 0}
   m_SizeDelta: {x: 0, y: 40}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1845023679

+ 14 - 14
Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity

@@ -2136,7 +2136,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 30, y: -40}
+  m_AnchoredPosition: {x: 30, y: -63}
   m_SizeDelta: {x: 260, y: 63}
   m_Pivot: {x: 0, y: 1}
 --- !u!114 &86399654
@@ -10681,7 +10681,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 1}
   m_AnchorMax: {x: 0.5, y: 1}
-  m_AnchoredPosition: {x: 0, y: -40}
+  m_AnchoredPosition: {x: 0, y: -51.5}
   m_SizeDelta: {x: 112, y: 42}
   m_Pivot: {x: 0.5, y: 1}
 --- !u!114 &461874311
@@ -18330,7 +18330,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 40, y: -220}
+  m_AnchoredPosition: {x: 40, y: -367.78}
   m_SizeDelta: {x: 300, y: 169}
   m_Pivot: {x: 0, y: 1}
 --- !u!114 &807439191
@@ -19801,7 +19801,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 30, y: 30}
+  m_AnchoredPosition: {x: 30, y: 36}
   m_SizeDelta: {x: 353, y: 38}
   m_Pivot: {x: 0, y: 0}
 --- !u!114 &851501002
@@ -23978,7 +23978,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.478958, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1047161075
@@ -27261,7 +27261,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3
@@ -27502,7 +27502,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.478958, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1203594963
@@ -35135,7 +35135,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3
@@ -37625,7 +37625,7 @@ RectTransform:
   m_AnchorMin: {x: 1, y: 0.5}
   m_AnchorMax: {x: 1, y: 0.5}
   m_AnchoredPosition: {x: -46, y: -28}
-  m_SizeDelta: {x: 69.53846, y: 22.153847}
+  m_SizeDelta: {x: 69.25852, y: 21.643288}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1666431716
 MonoBehaviour:
@@ -39200,7 +39200,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3
@@ -39757,7 +39757,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3
@@ -40125,7 +40125,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 30, y: -110}
+  m_AnchoredPosition: {x: 30, y: -132.99997}
   m_SizeDelta: {x: 260, y: 63}
   m_Pivot: {x: 0, y: 1}
 --- !u!114 &1779540224
@@ -42936,7 +42936,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 1}
   m_AnchorMax: {x: 0.5, y: 1}
   m_AnchoredPosition: {x: 0, y: -18}
-  m_SizeDelta: {x: 78.76923, y: 25.846153}
+  m_SizeDelta: {x: 77.91583, y: 25.971945}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1892642526
 MonoBehaviour:
@@ -44834,7 +44834,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 30, y: -30}
+  m_AnchoredPosition: {x: 100, y: -100}
   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0, y: 1}
 --- !u!1001 &1959858821

+ 17 - 17
Assets/BowArrow/Scenes/GameDouble.unity

@@ -4220,7 +4220,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 2532, y: 1170}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3
@@ -5002,7 +5002,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.384615, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &286416209
@@ -5293,7 +5293,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 30, y: -30}
+  m_AnchoredPosition: {x: 100, y: -100}
   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0, y: 1}
 --- !u!1 &294043136
@@ -12403,7 +12403,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.384615, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &745608731
@@ -13169,7 +13169,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.384615, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &781839819
@@ -16229,7 +16229,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 7.7}
-  m_SizeDelta: {x: 154.65393, y: 56.70644}
+  m_SizeDelta: {x: 157.27454, y: 57.71543}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &991273717
 MonoBehaviour:
@@ -16891,8 +16891,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 34.367542, y: -33.50835}
-  m_SizeDelta: {x: 68.735085, y: 46.39618}
+  m_AnchoredPosition: {x: 35.3507, y: -34.26854}
+  m_SizeDelta: {x: 70.7014, y: 46.893787}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1017634273
 MonoBehaviour:
@@ -17217,7 +17217,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: -30}
-  m_SizeDelta: {x: 222, y: 333}
+  m_SizeDelta: {x: 333, y: 500}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1039084248
 MonoBehaviour:
@@ -20137,7 +20137,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 49.384617, y: 0}
+  m_AnchoredPosition: {x: 48.76923, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1278939257
@@ -25405,7 +25405,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 29.384615, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1609303132
@@ -27013,8 +27013,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 111, y: -166.5}
-  m_SizeDelta: {x: 222, y: 333}
+  m_AnchoredPosition: {x: 166.5, y: -250}
+  m_SizeDelta: {x: 333, y: 500}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1681055414
 MonoBehaviour:
@@ -28590,7 +28590,7 @@ MonoBehaviour:
   m_UiScaleMode: 1
   m_ReferencePixelsPerUnit: 100
   m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 1280, y: 720}
+  m_ReferenceResolution: {x: 1920, y: 1080}
   m_ScreenMatchMode: 0
   m_MatchWidthOrHeight: 1
   m_PhysicalUnit: 3
@@ -29490,7 +29490,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 49.384617, y: 0}
+  m_AnchoredPosition: {x: 48.76923, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1807247319
@@ -31344,8 +31344,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 111.69451, y: -28.35322}
-  m_SizeDelta: {x: 85.91885, y: 56.70644}
+  m_AnchoredPosition: {x: 113.987976, y: -28.857716}
+  m_SizeDelta: {x: 86.57314, y: 57.71543}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1896393110
 MonoBehaviour:

+ 4 - 1
Assets/BowArrow/Scripts/Bluetooth/BluetoothAim.cs

@@ -11,7 +11,7 @@ using SmartBowSDK;
 public class BluetoothAim : MonoBehaviour
 {
     #region 弓箭蓝牙模块基本信息
-    readonly string targetDeviceName = "Bbow_20210501 | HOUYI Pro | Pistol";
+    readonly string targetDeviceName = "Bbow_20210501 | Pistol"; //HOUYI Pro
     readonly string targetDeviceNameHOUYIPro = "HOUYI Pro";
     string targetDeviceService
     {
@@ -370,6 +370,8 @@ public class BluetoothAim : MonoBehaviour
                     //需要判断是否是红外弓箭
                     if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.HOUYIPRO) {
 
+
+                        //targetDeviceNameHOUYIPro targetDeviceNameHOUYIPro{ HOUYI Pro }
                         if (targetDeviceNameHOUYIPro.Contains(device.DeviceName))
                         {
                             deviceName = device.DeviceName;
@@ -382,6 +384,7 @@ public class BluetoothAim : MonoBehaviour
                     }
                     else
                     {
+                        //不允许匹配HOUYIPRO,因为这个没有九轴 targetDeviceName { Bbow_20210501 | Pistol }
                         if (targetDeviceName.Contains(device.DeviceName))
                         {
                             deviceName = device.DeviceName;

TEMPAT SAMPAH
Assets/SmartBow/SmartBowSDK/SmartBowSDK.dll


+ 1 - 1
ProjectSettings/EditorBuildSettings.asset

@@ -20,7 +20,7 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity
     guid: 983e1d3256c7dbe49accee6b31bb6d07
-  - enabled: 1
+  - enabled: 0
     path: Assets/BowArrow/Scenes/GameChallengeScene/GameChallengeNightEnv.unity
     guid: eaefd9b800b58ce4dbb99498871991ca
   - enabled: 1