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@@ -207,24 +207,26 @@ public class BluetoothAim : MonoBehaviour
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}
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}
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void InitAutoDormancy() {
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- GlobalEventCenter.ins.onGameSceneLoad += () => {
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- needModularAwake.Lock();
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- CheckAndStartUp();
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- };
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- GlobalEventCenter.ins.onGameSceneDestroy += () => {
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- needModularAwake.Unlock();
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- CheckAndStartUp();
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- };
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- GlobalEventCenter.ins.onSimulateMouseAwakeChanged += (waked) => {
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- if (waked) needModularAwake.Lock();
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- else needModularAwake.Unlock();;
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- CheckAndStartUp();
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- };
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- GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged += (waked) => {
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- if (waked) needModularAwake.Lock();
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- else needModularAwake.Unlock();;
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- CheckAndStartUp();
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- };
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+ // GlobalEventCenter.ins.onGameSceneLoad += () => {
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+ // needModularAwake.Lock();
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+ // CheckAndStartUp();
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+ // };
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+ // GlobalEventCenter.ins.onGameSceneDestroy += () => {
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+ // needModularAwake.Unlock();
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+ // CheckAndStartUp();
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+ // };
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+ // GlobalEventCenter.ins.onSimulateMouseAwakeChanged += (waked) => {
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+ // if (waked) needModularAwake.Lock();
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+ // else needModularAwake.Unlock();;
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+ // CheckAndStartUp();
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+ // };
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+ // GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged += (waked) => {
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+ // if (waked) needModularAwake.Lock();
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+ // else needModularAwake.Unlock();;
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+ // CheckAndStartUp();
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+ // };
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+ //暂时关闭自动休眠,默认是需要模块保持激活
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+ needModularAwake.Lock();
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}
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void InitWhenConenct() {
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canAutoDormancy = true;
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