|
|
@@ -5,13 +5,13 @@ using UnityEngine.UI;
|
|
|
using JC.Unity;
|
|
|
|
|
|
/*
|
|
|
+* 姿态角鼠标
|
|
|
* SmartBow_事件系统
|
|
|
* 可进入硬件控制虚拟鼠标模式
|
|
|
*/
|
|
|
public class SB_EventSystem : MonoBehaviour
|
|
|
{
|
|
|
public static SB_EventSystem ins;
|
|
|
- MouseTest mouseTest;
|
|
|
|
|
|
void Awake()
|
|
|
{
|
|
|
@@ -25,38 +25,16 @@ public class SB_EventSystem : MonoBehaviour
|
|
|
}
|
|
|
|
|
|
void Start() {
|
|
|
- mouseTest = new MouseTest(this);
|
|
|
- // InitListenerForMouseClickHightColor();
|
|
|
InitListenerForMouseHoverHightColor();
|
|
|
}
|
|
|
|
|
|
void Update() {
|
|
|
UpdateMoveSimulateMouse();
|
|
|
- mouseTest.Update();
|
|
|
}
|
|
|
|
|
|
[SerializeField] SimulateMouse simulateMouse;
|
|
|
|
|
|
#region 客户要求鼠标点到按钮时,按钮高亮
|
|
|
- // Graphic lockGraphic = null;
|
|
|
- // Color pointerClickColor = Color.yellow;
|
|
|
- // void InitListenerForMouseClickHightColor() {
|
|
|
- // simulateMouse.OnPointerClick += (Selectable target) => {
|
|
|
- // if (lockGraphic) return;
|
|
|
- // Button btn = target.GetComponent<Button>();
|
|
|
- // if (btn.transition != Selectable.Transition.ColorTint) return;
|
|
|
- // if (btn.targetGraphic) {
|
|
|
- // Graphic graphic = btn.targetGraphic;
|
|
|
- // lockGraphic = graphic;
|
|
|
- // Color oldColor = graphic.color;
|
|
|
- // graphic.color = pointerClickColor;
|
|
|
- // DoTweenUtil.CallDelay(0.3f, () => {
|
|
|
- // lockGraphic = null;
|
|
|
- // graphic.color = oldColor;
|
|
|
- // });
|
|
|
- // }
|
|
|
- // };
|
|
|
- // }
|
|
|
Color pointerHoverColor = new Color(233f/255, 233f/255, 233f/255, 128f/255);
|
|
|
void InitListenerForMouseHoverHightColor() {
|
|
|
simulateMouse.OnPointerEnter += (Selectable target) => {
|
|
|
@@ -75,8 +53,10 @@ public class SB_EventSystem : MonoBehaviour
|
|
|
[System.NonSerialized] public bool simulateMouseIsAwaked;
|
|
|
public void AwakenSimulateMouse() {
|
|
|
simulateMouseIsAwaked = !simulateMouse.gameObject.activeSelf;
|
|
|
+ if (simulateMouseIsAwaked && AimHandler.ins) {
|
|
|
+ MakeMouseToScreenCenter(AimHandler.ins.newRotation);
|
|
|
+ }
|
|
|
simulateMouse.gameObject.SetActive(simulateMouseIsAwaked);
|
|
|
- hasAxisQuat = false;
|
|
|
try {
|
|
|
GlobalEventCenter.ins.onSimulateMouseAwakeChanged?.Invoke(simulateMouseIsAwaked);
|
|
|
} catch (System.Exception e) { Debug.LogError(e.Message); }
|
|
|
@@ -84,68 +64,44 @@ public class SB_EventSystem : MonoBehaviour
|
|
|
#endregion 鼠标激活/关闭
|
|
|
|
|
|
#region 模拟鼠标移动
|
|
|
- Vector3 targetNormalVector;
|
|
|
- Quaternion targetAxisQuat;
|
|
|
+ Vector3 identityEulerAngles;
|
|
|
Quaternion nowAxisQuat;
|
|
|
- bool hasAxisQuat;
|
|
|
+ Quaternion newAxisQuat;
|
|
|
+ Vector2 mousePointerPosition;
|
|
|
+ bool hasDoIdentity = false; //用于一开始会自当校准一次
|
|
|
public void MoveSimulateMouse(Quaternion axisQuat) {
|
|
|
+ if (!hasDoIdentity) {
|
|
|
+ hasDoIdentity = true;
|
|
|
+ AimHandler.ins.DoIdentity();
|
|
|
+ MakeMouseToScreenCenter(AimHandler.ins.newRotation);
|
|
|
+ }
|
|
|
if (IsClickMouseCooling()) { //点击就是射出,射出会产生抖动,防止接收抖动后的数据
|
|
|
- hasAxisQuat = false;
|
|
|
return;
|
|
|
}
|
|
|
- //格式化
|
|
|
- Vector3 normalVector = axisQuat * Vector3.forward; //得出对应的法向量
|
|
|
- axisQuat = Quaternion.LookRotation(normalVector); //变回四元组,主要作用是规范,去除z轴影响
|
|
|
- if (hasAxisQuat) {
|
|
|
- //法向量的z从+到-或从-到+,都会导致y轴转180度,也就是x轴旋转从<90跨越>90时触发的问题,这种情况要避免
|
|
|
- if (
|
|
|
- normalVector.z <= 0 && targetNormalVector.z >= 0 ||
|
|
|
- normalVector.z >= 0 && targetNormalVector.z <= 0
|
|
|
- ) {
|
|
|
- hasAxisQuat = false; //重置
|
|
|
- return;
|
|
|
- }
|
|
|
- //ok
|
|
|
- targetAxisQuat = axisQuat;
|
|
|
- targetNormalVector = normalVector;
|
|
|
- } else {
|
|
|
- nowAxisQuat = targetAxisQuat = axisQuat;
|
|
|
- targetNormalVector = normalVector;
|
|
|
- hasAxisQuat = true;
|
|
|
- }
|
|
|
+ newAxisQuat = axisQuat;
|
|
|
}
|
|
|
- Vector2 deltaVectorForMouse;
|
|
|
void UpdateMoveSimulateMouse() {
|
|
|
if (!simulateMouseIsAwaked) return;
|
|
|
- if (hasAxisQuat) {
|
|
|
- Vector3 lastAngle = nowAxisQuat.eulerAngles;
|
|
|
- nowAxisQuat = Quaternion.Lerp(nowAxisQuat, targetAxisQuat, 0.033f * 8);
|
|
|
- Vector3 curAngle = nowAxisQuat.eulerAngles;
|
|
|
- float dx = FormatDeltaAngleY(curAngle.y - lastAngle.y) / 30f * simulateMouse.GetScaleScreenWidth();
|
|
|
- float dy = -FormatDeltaAngleX(curAngle.x - lastAngle.x) / 21f * simulateMouse.GetScaleScreenHeight();
|
|
|
- deltaVectorForMouse.x = dx;
|
|
|
- deltaVectorForMouse.y = dy;
|
|
|
- simulateMouse.MoveMousePointer(deltaVectorForMouse);
|
|
|
- }
|
|
|
+ nowAxisQuat = Quaternion.Lerp(nowAxisQuat, newAxisQuat, 0.033f * 8);
|
|
|
+ Vector3 resEulerAngles = FormatQuat(nowAxisQuat).eulerAngles - identityEulerAngles;
|
|
|
+ resEulerAngles.x = Mathf.Clamp(resEulerAngles.x > 180 ? resEulerAngles.x - 360 : resEulerAngles.x, -12.5f, 12.5f);
|
|
|
+ resEulerAngles.y = Mathf.Clamp(resEulerAngles.y > 180 ? resEulerAngles.y - 360 : resEulerAngles.y, -22.2f, 22.2f);
|
|
|
+ mousePointerPosition.x = (resEulerAngles.y + 22.2f) / 44.4f * Screen.width;
|
|
|
+ mousePointerPosition.y = (12.5f - resEulerAngles.x) / 25f * Screen.height;
|
|
|
+ simulateMouse.SetMousePointerPosition(mousePointerPosition);
|
|
|
}
|
|
|
- float FormatDeltaAngleX(float value)
|
|
|
- {
|
|
|
- return FormatDeltaAngleY(value);
|
|
|
- }
|
|
|
- float FormatDeltaAngleY(float value)
|
|
|
- {
|
|
|
- if (Mathf.Abs(value) > 180) {
|
|
|
- if (value < 0) {
|
|
|
- return 360f + value;
|
|
|
- }
|
|
|
- if (value > 0) {
|
|
|
- return value - 360f;
|
|
|
- }
|
|
|
- }
|
|
|
- return value;
|
|
|
+ Quaternion FormatQuat(Quaternion quat) {
|
|
|
+ Vector3 normalVector = quat * Vector3.forward; //得出对应的法向量
|
|
|
+ return Quaternion.LookRotation(normalVector); //变回四元组,主要作用是规范,去除z轴影响
|
|
|
}
|
|
|
#endregion 模拟鼠标移动
|
|
|
|
|
|
+ //鼠标居中
|
|
|
+ public void MakeMouseToScreenCenter(Quaternion identityQuaternion) {
|
|
|
+ identityEulerAngles = FormatQuat(identityQuaternion).eulerAngles;
|
|
|
+ nowAxisQuat = identityQuaternion;
|
|
|
+ }
|
|
|
+
|
|
|
//点击鼠标
|
|
|
float _lastClickMouseTime = -100;
|
|
|
void RecordClickMouseTime() {
|
|
|
@@ -161,48 +117,203 @@ public class SB_EventSystem : MonoBehaviour
|
|
|
if (isCooling) return;
|
|
|
simulateMouse.ClickMousePointer();
|
|
|
}
|
|
|
+}
|
|
|
+/**传统鼠标 */
|
|
|
+// public class SB_EventSystem : MonoBehaviour
|
|
|
+// {
|
|
|
+// public static SB_EventSystem ins;
|
|
|
+// MouseTest mouseTest;
|
|
|
|
|
|
- //鼠标居中
|
|
|
- public void MakeMouseToScreenCenter() {
|
|
|
- hasAxisQuat = false;
|
|
|
- simulateMouse.MakeMouseToScreenCenter();
|
|
|
- }
|
|
|
+// void Awake()
|
|
|
+// {
|
|
|
+// if (ins) {
|
|
|
+// Destroy(this.gameObject);
|
|
|
+// } else {
|
|
|
+// ins = this;
|
|
|
+// DontDestroyOnLoad(this.gameObject);
|
|
|
+// AwakenSimulateMouse();
|
|
|
+// }
|
|
|
+// }
|
|
|
|
|
|
- /** 鼠标测试类 */
|
|
|
- class MouseTest {
|
|
|
- SB_EventSystem es;
|
|
|
- float mouseTestSensitivity = 3f;
|
|
|
- bool mouseTest = false; //开启测试-开关
|
|
|
- public MouseTest(SB_EventSystem es) {
|
|
|
- this.es = es;
|
|
|
- }
|
|
|
- public void Update() {
|
|
|
- if (mouseTest) {
|
|
|
- if (Input.GetKey(KeyCode.A)) {
|
|
|
- es.deltaVectorForMouse.x = -mouseTestSensitivity;
|
|
|
- }
|
|
|
- else if (Input.GetKey(KeyCode.D)) {
|
|
|
- es.deltaVectorForMouse.x = +mouseTestSensitivity;
|
|
|
- } else {
|
|
|
- es.deltaVectorForMouse.x = 0;
|
|
|
- }
|
|
|
- if (Input.GetKey(KeyCode.W)) {
|
|
|
- es.deltaVectorForMouse.y = +mouseTestSensitivity;
|
|
|
- }
|
|
|
- else if (Input.GetKey(KeyCode.S)) {
|
|
|
- es.deltaVectorForMouse.y = -mouseTestSensitivity;
|
|
|
- } else {
|
|
|
- es.deltaVectorForMouse.y = 0;
|
|
|
- }
|
|
|
- es.simulateMouse.MoveMousePointer(es.deltaVectorForMouse);
|
|
|
- if (Input.GetKeyDown(KeyCode.E)) {
|
|
|
- es.AwakenSimulateMouse();
|
|
|
- }
|
|
|
- if (Input.GetKeyDown(KeyCode.R)) {
|
|
|
- es.simulateMouse.ClickMousePointer();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
+// void Start() {
|
|
|
+// mouseTest = new MouseTest(this);
|
|
|
+// // InitListenerForMouseClickHightColor();
|
|
|
+// InitListenerForMouseHoverHightColor();
|
|
|
+// }
|
|
|
+
|
|
|
+// void Update() {
|
|
|
+// UpdateMoveSimulateMouse();
|
|
|
+// mouseTest.Update();
|
|
|
+// }
|
|
|
+
|
|
|
+// [SerializeField] SimulateMouse simulateMouse;
|
|
|
+
|
|
|
+// #region 客户要求鼠标点到按钮时,按钮高亮
|
|
|
+// // Graphic lockGraphic = null;
|
|
|
+// // Color pointerClickColor = Color.yellow;
|
|
|
+// // void InitListenerForMouseClickHightColor() {
|
|
|
+// // simulateMouse.OnPointerClick += (Selectable target) => {
|
|
|
+// // if (lockGraphic) return;
|
|
|
+// // Button btn = target.GetComponent<Button>();
|
|
|
+// // if (btn.transition != Selectable.Transition.ColorTint) return;
|
|
|
+// // if (btn.targetGraphic) {
|
|
|
+// // Graphic graphic = btn.targetGraphic;
|
|
|
+// // lockGraphic = graphic;
|
|
|
+// // Color oldColor = graphic.color;
|
|
|
+// // graphic.color = pointerClickColor;
|
|
|
+// // DoTweenUtil.CallDelay(0.3f, () => {
|
|
|
+// // lockGraphic = null;
|
|
|
+// // graphic.color = oldColor;
|
|
|
+// // });
|
|
|
+// // }
|
|
|
+// // };
|
|
|
+// // }
|
|
|
+// Color pointerHoverColor = new Color(233f/255, 233f/255, 233f/255, 128f/255);
|
|
|
+// void InitListenerForMouseHoverHightColor() {
|
|
|
+// simulateMouse.OnPointerEnter += (Selectable target) => {
|
|
|
+// Button btn = target.GetComponent<Button>();
|
|
|
+// if (!btn) return;
|
|
|
+// if (btn.transition != Selectable.Transition.ColorTint) return;
|
|
|
+// if (!btn.interactable) return;
|
|
|
+// ColorBlock colorBlock = btn.colors;
|
|
|
+// colorBlock.highlightedColor = pointerHoverColor;
|
|
|
+// btn.colors = colorBlock;
|
|
|
+// };
|
|
|
+// }
|
|
|
+// #endregion
|
|
|
+
|
|
|
+// #region 鼠标激活/关闭
|
|
|
+// [System.NonSerialized] public bool simulateMouseIsAwaked;
|
|
|
+// public void AwakenSimulateMouse() {
|
|
|
+// simulateMouseIsAwaked = !simulateMouse.gameObject.activeSelf;
|
|
|
+// simulateMouse.gameObject.SetActive(simulateMouseIsAwaked);
|
|
|
+// hasAxisQuat = false;
|
|
|
+// try {
|
|
|
+// GlobalEventCenter.ins.onSimulateMouseAwakeChanged?.Invoke(simulateMouseIsAwaked);
|
|
|
+// } catch (System.Exception e) { Debug.LogError(e.Message); }
|
|
|
+// }
|
|
|
+// #endregion 鼠标激活/关闭
|
|
|
+
|
|
|
+// #region 模拟鼠标移动
|
|
|
+// Vector3 targetNormalVector;
|
|
|
+// Quaternion targetAxisQuat;
|
|
|
+// Quaternion nowAxisQuat;
|
|
|
+// bool hasAxisQuat;
|
|
|
+// public void MoveSimulateMouse(Quaternion axisQuat) {
|
|
|
+// if (IsClickMouseCooling()) { //点击就是射出,射出会产生抖动,防止接收抖动后的数据
|
|
|
+// hasAxisQuat = false;
|
|
|
+// return;
|
|
|
+// }
|
|
|
+// //格式化
|
|
|
+// Vector3 normalVector = axisQuat * Vector3.forward; //得出对应的法向量
|
|
|
+// axisQuat = Quaternion.LookRotation(normalVector); //变回四元组,主要作用是规范,去除z轴影响
|
|
|
+// if (hasAxisQuat) {
|
|
|
+// //法向量的z从+到-或从-到+,都会导致y轴转180度,也就是x轴旋转从<90跨越>90时触发的问题,这种情况要避免
|
|
|
+// if (
|
|
|
+// normalVector.z <= 0 && targetNormalVector.z >= 0 ||
|
|
|
+// normalVector.z >= 0 && targetNormalVector.z <= 0
|
|
|
+// ) {
|
|
|
+// hasAxisQuat = false; //重置
|
|
|
+// return;
|
|
|
+// }
|
|
|
+// //ok
|
|
|
+// targetAxisQuat = axisQuat;
|
|
|
+// targetNormalVector = normalVector;
|
|
|
+// } else {
|
|
|
+// nowAxisQuat = targetAxisQuat = axisQuat;
|
|
|
+// targetNormalVector = normalVector;
|
|
|
+// hasAxisQuat = true;
|
|
|
+// }
|
|
|
+// }
|
|
|
+// Vector2 deltaVectorForMouse;
|
|
|
+// void UpdateMoveSimulateMouse() {
|
|
|
+// if (!simulateMouseIsAwaked) return;
|
|
|
+// if (hasAxisQuat) {
|
|
|
+// Vector3 lastAngle = nowAxisQuat.eulerAngles;
|
|
|
+// nowAxisQuat = Quaternion.Lerp(nowAxisQuat, targetAxisQuat, 0.033f * 8);
|
|
|
+// Vector3 curAngle = nowAxisQuat.eulerAngles;
|
|
|
+// float dx = FormatDeltaAngleY(curAngle.y - lastAngle.y) / 30f * simulateMouse.GetScaleScreenWidth();
|
|
|
+// float dy = -FormatDeltaAngleX(curAngle.x - lastAngle.x) / 21f * simulateMouse.GetScaleScreenHeight();
|
|
|
+// deltaVectorForMouse.x = dx;
|
|
|
+// deltaVectorForMouse.y = dy;
|
|
|
+// simulateMouse.MoveMousePointer(deltaVectorForMouse);
|
|
|
+// }
|
|
|
+// }
|
|
|
+// float FormatDeltaAngleX(float value)
|
|
|
+// {
|
|
|
+// return FormatDeltaAngleY(value);
|
|
|
+// }
|
|
|
+// float FormatDeltaAngleY(float value)
|
|
|
+// {
|
|
|
+// if (Mathf.Abs(value) > 180) {
|
|
|
+// if (value < 0) {
|
|
|
+// return 360f + value;
|
|
|
+// }
|
|
|
+// if (value > 0) {
|
|
|
+// return value - 360f;
|
|
|
+// }
|
|
|
+// }
|
|
|
+// return value;
|
|
|
+// }
|
|
|
+// #endregion 模拟鼠标移动
|
|
|
+
|
|
|
+// //点击鼠标
|
|
|
+// float _lastClickMouseTime = -100;
|
|
|
+// void RecordClickMouseTime() {
|
|
|
+// _lastClickMouseTime = Time.realtimeSinceStartup;
|
|
|
+// }
|
|
|
+// bool IsClickMouseCooling() { //防止高频连续多次点击
|
|
|
+// return Time.realtimeSinceStartup - _lastClickMouseTime < 1;
|
|
|
+// }
|
|
|
+// public void ClickMouse() {
|
|
|
+// AimHandler.ins._9Axis.axisCSBridge.o09AxisCS.OnShot(100, 100, 100000);
|
|
|
+// bool isCooling = IsClickMouseCooling();
|
|
|
+// RecordClickMouseTime();
|
|
|
+// if (isCooling) return;
|
|
|
+// simulateMouse.ClickMousePointer();
|
|
|
+// }
|
|
|
+
|
|
|
+// //鼠标居中
|
|
|
+// public void MakeMouseToScreenCenter() {
|
|
|
+// hasAxisQuat = false;
|
|
|
+// simulateMouse.MakeMouseToScreenCenter();
|
|
|
+// }
|
|
|
+
|
|
|
+// /** 鼠标测试类 */
|
|
|
+// class MouseTest {
|
|
|
+// SB_EventSystem es;
|
|
|
+// float mouseTestSensitivity = 3f;
|
|
|
+// bool mouseTest = false; //开启测试-开关
|
|
|
+// public MouseTest(SB_EventSystem es) {
|
|
|
+// this.es = es;
|
|
|
+// }
|
|
|
+// public void Update() {
|
|
|
+// if (mouseTest) {
|
|
|
+// if (Input.GetKey(KeyCode.A)) {
|
|
|
+// es.deltaVectorForMouse.x = -mouseTestSensitivity;
|
|
|
+// }
|
|
|
+// else if (Input.GetKey(KeyCode.D)) {
|
|
|
+// es.deltaVectorForMouse.x = +mouseTestSensitivity;
|
|
|
+// } else {
|
|
|
+// es.deltaVectorForMouse.x = 0;
|
|
|
+// }
|
|
|
+// if (Input.GetKey(KeyCode.W)) {
|
|
|
+// es.deltaVectorForMouse.y = +mouseTestSensitivity;
|
|
|
+// }
|
|
|
+// else if (Input.GetKey(KeyCode.S)) {
|
|
|
+// es.deltaVectorForMouse.y = -mouseTestSensitivity;
|
|
|
+// } else {
|
|
|
+// es.deltaVectorForMouse.y = 0;
|
|
|
+// }
|
|
|
+// es.simulateMouse.MoveMousePointer(es.deltaVectorForMouse);
|
|
|
+// if (Input.GetKeyDown(KeyCode.E)) {
|
|
|
+// es.AwakenSimulateMouse();
|
|
|
+// }
|
|
|
+// if (Input.GetKeyDown(KeyCode.R)) {
|
|
|
+// es.simulateMouse.ClickMousePointer();
|
|
|
+// }
|
|
|
+// }
|
|
|
+// }
|
|
|
+// }
|
|
|
+// }
|
|
|
|