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回合-名字显示顺序修改

lvjincheng пре 4 година
родитељ
комит
53333f128b

+ 6 - 5
Assets/BowArrow/Resources/Prefabs/Views/PKGameReadyView.prefab

@@ -111,7 +111,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: -125}
-  m_SizeDelta: {x: 0, y: 0}
+  m_SizeDelta: {x: 120, y: 40}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2915765761887718705
 CanvasRenderer:
@@ -276,7 +276,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &2915765762100361061
 RectTransform:
   m_ObjectHideFlags: 0
@@ -374,7 +374,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 140}
-  m_SizeDelta: {x: 0, y: 0}
+  m_SizeDelta: {x: 160, y: 53.333332}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2915765762803400321
 CanvasRenderer:
@@ -562,6 +562,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 170b7627e2baa71439fe3109e8a296f7, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  showRound: 0
 --- !u!1 &2970293748291342778
 GameObject:
   m_ObjectHideFlags: 0
@@ -705,7 +706,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &1141306172738083406
 RectTransform:
   m_ObjectHideFlags: 0
@@ -746,7 +747,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0, g: 0, b: 0, a: 1}
+  m_Color: {r: 0, g: 0, b: 0, a: 0}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1

+ 1 - 1
Assets/BowArrow/Scripts/Components/TextAutoLanguage.cs

@@ -177,7 +177,7 @@ class LanguageDefault {
     public string text112 = "需要装备射程卡";
     public string text113 = "弓";
     public string text114 = "箭";
-    public string text115 = "第 {0} 回 合";
+    public string text115 = "第 {0} ";
     //设备页面
     public string text500 = "陀螺仪校准";
     public string text501 = "地磁计校准";

+ 10 - 3
Assets/BowArrow/Scripts/View/PKGameReadyView.cs

@@ -21,9 +21,6 @@ public class PKGameReadyView : MonoBehaviour
         Transform panel = this.transform.Find("Panel"); 
         TextAutoLanguage round = this.transform.Find("Round").GetComponent<TextAutoLanguage>(); 
         Sequence seq = DOTween.Sequence();
-        seq.Append(mask.DOFade(0, 1f));
-        seq.AppendInterval(1f);
-        seq.Append(panel.DOScaleX(0, 0.4f));
         if (pKGameMode.showRoundValue < pKGameMode.round) {
             pKGameMode.showRoundValue = pKGameMode.round;
             seq.AppendCallback(delegate() {
@@ -35,6 +32,16 @@ public class PKGameReadyView : MonoBehaviour
             seq.Append(round.transform.DOScale(new Vector3(1, 1, 1), 0.6f));
             seq.Append(round.transform.GetComponent<Text>().DOFade(0, 0.3f));
         }
+        seq.AppendCallback(delegate() {
+            mask.gameObject.SetActive(true);
+        });
+        seq.Append(mask.DOFade(1, 0.5f));
+        seq.AppendCallback(delegate() {
+            panel.gameObject.SetActive(true);
+        });
+        seq.Append(mask.DOFade(0, 1f));
+        seq.AppendInterval(1f);
+        seq.Append(panel.DOScaleX(0, 0.4f));
         seq.AppendCallback(delegate() {
             Destroy(this.gameObject);
         });