@@ -71,6 +71,7 @@ namespace ZIM.Unity
// 转换为整数再计算
public static int Brightness(this Color c, int colorBits)
{
+ colorBits -= 1;
int r = (int)(c.r * colorBits);
int g = (int)(c.g * colorBits);
int b = (int)(c.b * colorBits);