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@@ -19,12 +19,19 @@ public class GameAssistUI : MonoBehaviour
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ins = this;
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}
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+ public void copyButtonBack(Transform parent) {
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+ GameObject o = GameObject.Instantiate(this.transform.Find("Button0").gameObject, parent);
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+ o.GetComponent<Button>().onClick.AddListener(onBtnBack);
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+ }
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+
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+ void onBtnBack() {
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+ AudioMgr.ins.PlayBtn();
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+ SceneManager.LoadScene("Home", LoadSceneMode.Single);
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+ }
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+
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void Start()
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{
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- this.transform.Find("Button0").GetComponent<Button>().onClick.AddListener(delegate(){
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- AudioMgr.ins.PlayBtn();
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- SceneManager.LoadScene("Home", LoadSceneMode.Single);
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- });
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+ this.transform.Find("Button0").GetComponent<Button>().onClick.AddListener(onBtnBack);
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this.transform.Find("Button1").GetComponent<Button>().onClick.AddListener(delegate(){
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AudioMgr.ins.PlayBtn();
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GameRuleView.Create();
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