lvjincheng 4 years ago
parent
commit
1dc39783a0
47 changed files with 2318 additions and 317 deletions
  1. 5 1
      Assets/BowArrow/Scenes/GameChallenge/ChallengeGameMode.cs
  2. 632 262
      Assets/BowArrow/Scenes/GameChallenge/GameChallenge.unity
  3. 20 11
      Assets/BowArrow/Scenes/GameChallenge/HuntGameSelectLevelView.cs
  4. 22 2
      Assets/BowArrow/Scenes/GameChallenge/HunterGameSettleView.cs
  5. 18 13
      Assets/BowArrow/Scenes/GameChallenge/HunterGameView.cs
  6. 7 6
      Assets/BowArrow/Scenes/GameChallenge/RabbitHuntGameMode.cs
  7. 33 19
      Assets/BowArrow/Scenes/GameChallenge/WolfHuntGameMode.cs
  8. 3 2
      Assets/BowArrow/Scenes/GameChallenge/YejiHuntGameMode.cs
  9. 2 1
      Assets/BowArrow/Scripts/Manager/LoginMgr.cs
  10. 8 0
      Assets/BowArrow/Textures/ChallengeGame/Old.meta
  11. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/PhotoBG.png
  12. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/PhotoBG.png.meta
  13. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/_0000_名字背景.png
  14. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/_0000_名字背景.png.meta
  15. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/_0001_箭数背景.png
  16. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/_0001_箭数背景.png.meta
  17. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/_0002_返回按钮.png
  18. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/_0002_返回按钮.png.meta
  19. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/组 28.png
  20. 0 0
      Assets/BowArrow/Textures/ChallengeGame/Old/组 28.png.meta
  21. 8 0
      Assets/BowArrow/Textures/ChallengeGame/Settle.meta
  22. BIN
      Assets/BowArrow/Textures/ChallengeGame/Settle/logo_fail.png
  23. 120 0
      Assets/BowArrow/Textures/ChallengeGame/Settle/logo_fail.png.meta
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      Assets/BowArrow/Textures/ChallengeGame/Settle/logo_win.png
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      Assets/BowArrow/Textures/ChallengeGame/Settle/logo_win.png.meta
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      Assets/BowArrow/Textures/ChallengeGame/count_bg.png
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      Assets/BowArrow/Textures/ChallengeGame/count_bg.png.meta
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      Assets/BowArrow/Textures/ChallengeGame/count_progress_bar_blue.png.meta
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      Assets/BowArrow/Textures/ChallengeGame/count_progress_bar_yellow.png
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      Assets/BowArrow/Textures/ChallengeGame/count_progress_bar_yellow.png.meta
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      Assets/BowArrow/Textures/ChallengeGame/hp_bar.png
  39. 120 0
      Assets/BowArrow/Textures/ChallengeGame/hp_bar.png.meta
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      Assets/BowArrow/Textures/ChallengeGame/hp_base.png
  41. 120 0
      Assets/BowArrow/Textures/ChallengeGame/hp_base.png.meta
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      Assets/BowArrow/Textures/ChallengeGame/hp_bg.png
  43. 120 0
      Assets/BowArrow/Textures/ChallengeGame/hp_bg.png.meta
  44. BIN
      Assets/BowArrow/Textures/ChallengeGame/screen_injured.png
  45. 120 0
      Assets/BowArrow/Textures/ChallengeGame/screen_injured.png.meta
  46. BIN
      Assets/BowArrow/Textures/ChallengeGame/time_bg.png
  47. 120 0
      Assets/BowArrow/Textures/ChallengeGame/time_bg.png.meta

+ 5 - 1
Assets/BowArrow/Scenes/GameChallenge/ChallengeGameMode.cs

@@ -20,10 +20,14 @@ public abstract class ChallengeGameMode : GameMode
     protected int maxAnimalCountAtTheSameTime = 2;
     //剩余的动物数量(包含场中活着的和后续未出场的)
     public int animalCount = 0;
+    public int animalCountMax = 0;
     //剩余的可用箭矢数量
-    public int arrowCount = 5;
+    public int arrowCount = 0;
+    public int arrowCountMax = 0;
     //倒计时
     public float time = 60;
+    //关卡等级
+    public int currentlevel;
 
 
     public ChallengeGameMode(GameMgr gameMgr) : base(gameMgr) {

File diff suppressed because it is too large
+ 632 - 262
Assets/BowArrow/Scenes/GameChallenge/GameChallenge.unity


+ 20 - 11
Assets/BowArrow/Scenes/GameChallenge/HuntGameSelectLevelView.cs

@@ -8,17 +8,26 @@ public class HuntGameSelectLevelView : MonoBehaviour
     void Start()
     {
         GameMgr.ins.addLockerForGamePause(this);
-        Transform btns = this.transform.Find("Btns");;
-        for (int i = 0; i < btns.childCount; i++) {
-            Transform btn = btns.GetChild(i);
-            int level = i + 1;
-            btn.GetComponentInChildren<Text>().text = $"第{level}关";
-            btn.GetComponent<Button>().onClick.AddListener(delegate() {
-                ChallengeGameMode gameMode = (ChallengeGameMode) GameMgr.ins.gameMode;
-                gameMode.SetLevel(level);
-                Destroy(this.gameObject);
-                gameMode.gameMgr.transform.Find("HunterGameView").gameObject.SetActive(true);
-            }); 
+
+        int myPassLevel = LoginMgr.myUserInfo.challengeLevels[GameMgr.gameType - 3];
+        for (int level = 1; level <= 5; level++)
+        {
+            Transform levelTF = this.transform.Find("Level" + level);
+            int levelRecord = level;
+            bool isLock = levelRecord > myPassLevel + 1;
+            if (!isLock) {
+                Button button = levelTF.gameObject.AddComponent<Button>();
+                 button.onClick.AddListener(delegate(){
+                     ChallengeGameMode gameMode = (ChallengeGameMode) GameMgr.ins.gameMode;
+                     gameMode.SetLevel(levelRecord);
+                     Destroy(this.gameObject);
+                     gameMode.gameMgr.transform.Find("HunterGameView").gameObject.SetActive(true);
+                     AudioMgr.ins.PlayBtn();
+                });
+            }
+            levelTF.Find("Icon0").gameObject.SetActive(isLock);
+            levelTF.Find("Icon1").gameObject.SetActive(myPassLevel >= levelRecord);
+            levelTF.Find("Icon2").gameObject.SetActive(levelRecord == myPassLevel + 1);
         }
     }
 

+ 22 - 2
Assets/BowArrow/Scenes/GameChallenge/HunterGameSettleView.cs

@@ -9,11 +9,31 @@ public class HunterGameSettleView : MonoBehaviour
     // Start is called before the first frame update
     void Start()
     {
-        GameMode gameMode = GameMgr.ins.gameMode;
-        this.transform.Find("Res").GetComponent<Text>().text = gameMode.Settle()[0].ToString(); 
+        ChallengeGameMode gameMode = (ChallengeGameMode) GameMgr.ins.gameMode;
+        string res = gameMode.Settle()[0].ToString();
+        if (res == "胜利") {
+            #region 
+                LoginMgr.myUserInfo.challengeLevels[GameMgr.gameType - 3] = gameMode.currentlevel;
+                LoginMgr.myUserInfo.Save();
+            #endregion
+            this.transform.Find("Fail").gameObject.SetActive(false);
+            AudioMgr.ins.PlayWin();
+        }
+        else if (res == "失败") {
+            this.transform.Find("Win").gameObject.SetActive(false);
+        }
+        this.transform.Find("Btn1").GetComponent<Button>().onClick.AddListener(TryAgain);
+        this.transform.Find("Btn2").GetComponent<Button>().onClick.AddListener(BackHome);
+
     }
 
     public void TryAgain() {
+        AudioMgr.ins.PlayBtn();
         SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single);
     }
+
+    public void BackHome() {
+        AudioMgr.ins.PlayBtn();
+        SceneManager.LoadScene("Home", LoadSceneMode.Single);
+    }
 }

+ 18 - 13
Assets/BowArrow/Scenes/GameChallenge/HunterGameView.cs

@@ -5,24 +5,18 @@ using UnityEngine.UI;
 
 public class HunterGameView : MonoBehaviour
 {
-    Text t1;
-    Text t2;
-    Text t3;
     ChallengeGameMode gameMode;
     WolfHuntGameMode gameMode1;
 
     void Start()
     {
-        t1 = this.transform.Find("T1").GetComponent<Text>();
-        t2 = this.transform.Find("T2").GetComponent<Text>();
-        t3 = this.transform.Find("T3").GetComponent<Text>();
         gameMode = (ChallengeGameMode) GameMgr.ins.gameMode;
         if (GameMgr.gameType == 5) {
             gameMode1 = (WolfHuntGameMode) gameMode;
-            t2.gameObject.SetActive(false);
-            t3.gameObject.SetActive(false);
+            this.transform.Find("CountBgArrows").gameObject.SetActive(false);
+            this.transform.Find("TimeBG").gameObject.SetActive(false);
         } else {
-            hpUI.SetActive(false);
+            this.transform.Find("HpBase").gameObject.SetActive(false);
         }
     }
     
@@ -42,23 +36,34 @@ public class HunterGameView : MonoBehaviour
     }
 
     string[] animalNames = {"野兔", "野鸡", "野狼"};
-
+    [SerializeField] Text animalCountValue;
+    [SerializeField] Text animalCountText;
+    [SerializeField] Image animalCountProgress;
     void RenderAnimalCount() {
         string animalName = animalNames[gameMode.animalTypeID];
-        t1.text = $"剩余{animalName}:{gameMode.animalCount}";
+        animalCountValue.text = gameMode.animalCount.ToString();
+        animalCountText.text = $"剩余{animalName}: {gameMode.animalCount}/{gameMode.animalCountMax}";
+        animalCountProgress.fillAmount = (float)gameMode.animalCount / gameMode.animalCountMax; 
     }
 
+    [SerializeField] Text arrowCountValue;
+    [SerializeField] Text arrowCountText;
+    [SerializeField] Image arrowCountProgress;
+    
     void RenderArrowCount() {
-        t2.text = $"剩余箭矢:{gameMode.arrowCount}";
+        arrowCountValue.text = gameMode.arrowCount.ToString();
+        arrowCountText.text = $"剩余箭矢: {gameMode.arrowCount}/{gameMode.arrowCountMax}";
+        arrowCountProgress.fillAmount = (float)gameMode.arrowCount / gameMode.arrowCountMax; 
     }
 
+    [SerializeField] Text timeText;
     int lastRenderTime = -1;
 
     void RenderTime() {
         int curTime = Mathf.CeilToInt(gameMode.time);
         if (curTime != lastRenderTime) {
             lastRenderTime = curTime;
-            t3.text = GetTimeStr(curTime);
+            timeText.text = GetTimeStr(curTime);
         }
     }
 

+ 7 - 6
Assets/BowArrow/Scenes/GameChallenge/RabbitHuntGameMode.cs

@@ -19,27 +19,28 @@ public class RabbitHuntGameMode : ChallengeGameMode
 
     //设置关卡级别
     public override void SetLevel(int level) {
+        currentlevel = level;
         if (level == 1) {
             animalCreateList = new int[]{1, 1};
-            arrowCount = 5;
+            arrowCountMax = arrowCount = 5;
         }
         else if (level == 2) {
             animalCreateList = new int[]{2, 2};
-            arrowCount = 6;
+            arrowCountMax = arrowCount = 6;
         }
         else if (level == 3) {
             animalCreateList = new int[]{3, 3};
-            arrowCount = 7;
+            arrowCountMax = arrowCount = 7;
         }
         else if (level == 4) {
             animalCreateList = new int[]{1, 1, 2, 2};
-            arrowCount = 8;
+            arrowCountMax = arrowCount = 8;
         }
         else if (level == 5) {
             animalCreateList = new int[]{1, 1, 1, 3, 3, 3};
-            arrowCount = 10;
+            arrowCountMax = arrowCount = 10;
         }
-        if (animalCreateList != null) animalCount = animalCreateList.Length;
+        if (animalCreateList != null) animalCountMax = animalCount = animalCreateList.Length;
         CreateAnimal();
     }
 

+ 33 - 19
Assets/BowArrow/Scenes/GameChallenge/WolfHuntGameMode.cs

@@ -3,17 +3,18 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityStandardAssets.ImageEffects;
 using DG.Tweening;
+using UnityEngine.UI;
 
 public class WolfHuntGameMode : ChallengeGameMode
 {
     public WolfHuntGameMode(GameMgr gameMgr) : base(gameMgr) {
         this.animalTypeID = 2;
         animalPrefab = animalsBaseT.Find("Wolf").gameObject;
-        // AddSelectLevelView();
-        this.time = 1800;
-        this.arrowCount = 100;
-        this.SetLevel(5);
-        gameMgr.transform.Find("HunterGameView").gameObject.SetActive(true);
+        this.time = 18000;
+        this.arrowCount = 10000;
+        AddSelectLevelView();
+        // this.SetLevel(5);
+        // gameMgr.transform.Find("HunterGameView").gameObject.SetActive(true);
     }
 
     //动物的创建列表(数组元素表示动物颜色样式)
@@ -23,6 +24,7 @@ public class WolfHuntGameMode : ChallengeGameMode
 
     //设置关卡级别
     public override void SetLevel(int level) {
+        currentlevel = level;
         if (level == 1) {
             animalCreateList = new int[]{1, 1};
         }
@@ -38,7 +40,7 @@ public class WolfHuntGameMode : ChallengeGameMode
         else if (level == 5) {
             animalCreateList = new int[]{1, 1, 1, 1, 2, 2, 2, 2};
         }
-        if (animalCreateList != null) animalCount = animalCreateList.Length;
+        if (animalCreateList != null) animalCountMax = animalCount = animalCreateList.Length;
     }
 
     float baseCreateDistance = 25;
@@ -77,6 +79,7 @@ public class WolfHuntGameMode : ChallengeGameMode
     public override void Update()
     {
         base.Update();
+        if (gameMgr.gameOver || pauseTimeCounting) return;
         timeForCreateAnimal += Time.deltaTime;
         if ((int)(timeForCreateAnimal / 6) >= animalCreateIndex) {
             CreateAnimal();
@@ -104,12 +107,12 @@ public class WolfHuntGameMode : ChallengeGameMode
     }
 
     Sequence hurtSeq = null;
-    float iterations;
+    float hurtTweenV1 = 0;
     public void DoTweenHurt() {
-        iterations = 0;
+        GameObject screenInjuredObject = this.gameMgr.transform.Find("ScreenInjured").gameObject;
+        Image screenInjuredImage = screenInjuredObject.GetComponentInChildren<Image>();
+        Color screenInjuredColor = new Color(1, 75f/255f, 75f/255f, 0);
         Blur blur = BowCamera.ins.transform.GetComponent<Blur>();
-        blur.iterations = 0;
-        blur.enabled = true;
         if (hurtSeq != null) {
             if (hurtSeq.IsActive()) {
                 hurtSeq.Complete();
@@ -117,19 +120,30 @@ public class WolfHuntGameMode : ChallengeGameMode
             hurtSeq = null;
         }
         hurtSeq = DOTween.Sequence();
-        Tween toMax = DOTween.To(() => iterations, value => {
-            iterations = value;
-            blur.iterations = Mathf.CeilToInt(iterations);
-        }, 3f, 0.6f);
+        hurtSeq.AppendCallback(delegate() {
+            hurtTweenV1 = 0;
+            screenInjuredObject.SetActive(true);
+            screenInjuredImage.color = screenInjuredColor;
+            blur.enabled = true;
+            blur.iterations = 0;
+        });
+        Tween toMax = DOTween.To(() => hurtTweenV1, value => {
+            hurtTweenV1 = value;
+            blur.iterations = Mathf.CeilToInt(hurtTweenV1 * 3f);
+            screenInjuredColor.a = hurtTweenV1;
+            screenInjuredImage.color = screenInjuredColor;
+        }, 1f, 0.6f);
         hurtSeq.Append(toMax);
-        Tween toMin = DOTween.To(() => iterations, value => {
-            iterations = value;
-            blur.iterations = Mathf.CeilToInt(iterations);
+        Tween toMin = DOTween.To(() => hurtTweenV1, value => {
+            hurtTweenV1 = value;
+            blur.iterations = Mathf.CeilToInt(hurtTweenV1 * 3f);
+            screenInjuredColor.a = hurtTweenV1;
+            screenInjuredImage.color = screenInjuredColor;
         }, 0f, 0.6f);
         hurtSeq.Append(toMin);
         hurtSeq.AppendCallback(delegate() {
-            iterations = 0;
-            blur.iterations = 0;
+            hurtTweenV1 = 0;
+            screenInjuredObject.SetActive(false);
             blur.enabled = false;
         });
         hurtSeq.SetUpdate(true);

+ 3 - 2
Assets/BowArrow/Scenes/GameChallenge/YejiHuntGameMode.cs

@@ -27,10 +27,11 @@ public class YejiHuntGameMode : ChallengeGameMode
 
     //设置关卡级别
     public override void SetLevel(int level) {
+        currentlevel = level;
         createCountMax = level + 1;
-        arrowCount = 5 + level * 3;
+        arrowCountMax = arrowCount = 5 + level * 3;
         time = 60 + (level - 1) * 10;
-        animalCount = createCountMax;
+        animalCountMax = animalCount = createCountMax;
         CreateAnimal();
     }
 

+ 2 - 1
Assets/BowArrow/Scripts/Manager/LoginMgr.cs

@@ -264,7 +264,8 @@ public class UserInfo {
     public bool openCrossHair = true;
     public int shootLevel = 0;
     public float actualArrowWeight = 20; //游戏里的箭重,单位克
-
+    //闯关记录(索引0~2分别表示野兔、野鸡、野狼的通关数)
+    public int[] challengeLevels = {0, 0, 0};
     public void Save()
     {
         LoginMgr.SaveUserInfo(this);

+ 8 - 0
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+ 0 - 0
Assets/BowArrow/Textures/ChallengeGame/PhotoBG.png → Assets/BowArrow/Textures/ChallengeGame/Old/PhotoBG.png


+ 0 - 0
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+ 0 - 0
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+ 0 - 0
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+ 0 - 0
Assets/BowArrow/Textures/ChallengeGame/_0002_返回按钮.png → Assets/BowArrow/Textures/ChallengeGame/Old/_0002_返回按钮.png


+ 0 - 0
Assets/BowArrow/Textures/ChallengeGame/_0002_返回按钮.png.meta → Assets/BowArrow/Textures/ChallengeGame/Old/_0002_返回按钮.png.meta


+ 0 - 0
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+ 0 - 0
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+ 8 - 0
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