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网络帧同步频率提高到30

lvjincheng 3 лет назад
Родитель
Сommit
07f61e8f14
1 измененных файлов с 2 добавлено и 2 удалено
  1. 2 2
      Assets/BowArrow/Scripts/Manager/GameMode/PKGameMode_OnlinePK.cs

+ 2 - 2
Assets/BowArrow/Scripts/Manager/GameMode/PKGameMode_OnlinePK.cs

@@ -165,7 +165,7 @@ public class PKGameMode_OnlinePK : GameMode {
     void upload1() {
         uploadBowTime -= Time.deltaTime;
         if (uploadBowTime <= 0) {
-            uploadBowTime = 0.1f;
+            uploadBowTime = 0.033f;
             Quaternion qua = BowCamera.ins.transform.rotation;
             int aimScaleValue = GameAssistUI.ins.aimScaleValue;
             if (!GameAssistUI.ins.scaleAimOn) aimScaleValue = 0;
@@ -176,7 +176,7 @@ public class PKGameMode_OnlinePK : GameMode {
     void upload2() {
         uploadGameDataTime -= Time.deltaTime;
         if (uploadGameDataTime <= 0) {
-            uploadGameDataTime = 0.05f;
+            uploadGameDataTime = 0.033f;
             socketPlayer.UploadPKGameData("logic", gameLogic);
 
             List<ArrowSync.SyncData> arrowSyncDataList = new List<ArrowSync.SyncData>();