slambb 1 rok pred
rodič
commit
05e058ea27
100 zmenil súbory, kde vykonal 13733 pridanie a 7716 odobranie
  1. 1 1
      Assets/BowArrow/DoubleScene/Scripts/BLEView.cs
  2. 59 25
      Assets/BowArrow/InfraredCamera/InfraredDemo.cs
  3. 5 4
      Assets/BowArrow/InfraredCamera/Resources/InfraredDemo.prefab
  4. 3 3
      Assets/BowArrow/Resources/Textures/GameIcon/Prefabs/Views/Home/HomeView.prefab
  5. 147 45
      Assets/BowArrow/Scenes/GameDouble.unity
  6. 93 21
      Assets/BowArrow/Scripts/Bluetooth/BluetoothAim.cs
  7. 4 0
      Assets/BowArrow/Scripts/CommonConfig.cs
  8. 1 1
      Assets/BowArrow/Scripts/Manager/LoginMgr/WeChatLoginHelper.cs
  9. 32 6
      Assets/InfraredProject/InfraredCamera/Scripts/InfraredCameraHelper.cs
  10. 0 23
      Assets/InfraredProject/Packages/System.Buffers.4.5.1/LICENSE.TXT
  11. 0 7
      Assets/InfraredProject/Packages/System.Buffers.4.5.1/LICENSE.TXT.meta
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  38. 0 0
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      Assets/InfraredProject/Packages/System.Memory.4.5.5/useSharedDesignerContext.txt.meta
  40. 0 1
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  41. 0 7
      Assets/InfraredProject/Packages/System.Memory.4.5.5/version.txt.meta
  42. 8743 0
      Assets/InfraredProject/Resources/WebCameraView_Pc.prefab
  43. 2 2
      Assets/InfraredProject/Resources/WebCameraView_Pc.prefab.meta
  44. 4339 0
      Assets/InfraredProject/Resources/WebCameraView_Zim.prefab
  45. 2 2
      Assets/InfraredProject/Resources/WebCameraView_Zim.prefab.meta
  46. 11 2
      Assets/InfraredProject/UVC4UnityAndroidPlugin/Scripts/UVCManager.cs
  47. 7 1
      Assets/InfraredProject/UVC4UnityAndroidPlugin/UITest.cs
  48. 189 0
      Assets/InfraredProject/WebCamera/Script/PcWebCamera.cs
  49. 11 0
      Assets/InfraredProject/WebCamera/Script/PcWebCamera.cs.meta
  50. 15 0
      Assets/InfraredProject/WebCamera/Script/ZIM/InfraredLocate/ScreenIdentification.cs
  51. 68 5
      Assets/InfraredProject/WebCamera/Script/ZIM/ScreenLocate.cs
  52. 1 4261
      Assets/InfraredProject/WebCamera/zimWebCamera.unity
  53. 0 8
      Assets/Packages/System.Buffers.4.5.1.meta
  54. BIN
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  55. 0 23
      Assets/Packages/System.Buffers.4.5.1/LICENSE.TXT
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  67. 0 7
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  68. 0 1
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  99. 0 23
      Assets/Packages/System.Threading.Tasks.Extensions.4.5.4/lib/netstandard2.0/System.Threading.Tasks.Extensions.dll.meta
  100. 0 166
      Assets/Packages/System.Threading.Tasks.Extensions.4.5.4/lib/netstandard2.0/System.Threading.Tasks.Extensions.xml

+ 1 - 1
Assets/BowArrow/DoubleScene/Scripts/BLEView.cs

@@ -90,7 +90,7 @@ public class BLEView : MonoBehaviour
             }
         };
         if (playerIndex == 0 && BluetoothWindows.IsWindows())
-            BleWinHelper.RegisterTo(smartBowHelper.gameObject);
+            BleWinHelper.RegisterTo(smartBowHelper.gameObject, smartBowHelper.CreateBluetoothWindows());
 
         btnConnect.onClick.AddListener(OnClick_Connect);
         btnGyr.onClick.AddListener(OnClick_CalibrateGyr);

+ 59 - 25
Assets/BowArrow/InfraredCamera/InfraredDemo.cs

@@ -7,6 +7,7 @@ using ZIM;
 using System.Linq;
 using Serenegiant.UVC;
 using System;
+using SmartBowSDK;
 
 public class InfraredDemo : MonoBehaviour
 {
@@ -44,7 +45,7 @@ public class InfraredDemo : MonoBehaviour
     void Update()
     {
         UpdateInfraredCamera();
-        UpdateDebugScreenPoint();
+       //UpdateDebugScreenPoint();
     }
 
     public void OnClick_See()
@@ -132,12 +133,14 @@ public class InfraredDemo : MonoBehaviour
 
     //调试UVC参数
     [SerializeField] GameObject _cameraParameterPanel;
+    [SerializeField] Button _btnAdjusting;
+
     //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
 
     //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
     //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
     //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
-   
+
     //初始化纹理-1280*720,index = 0
     public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
     //摄像机分辨率 -320*240,index = 10
@@ -407,7 +410,13 @@ public class InfraredDemo : MonoBehaviour
         if (infraredCameraHelper == null)
         {
             infraredCameraHelper = InfraredCameraHelper.GetInstance();
+
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
+            infraredCameraHelper.CreateToPc();
+#endif
+#if UNITY_ANDROID
             infraredCameraHelper.Create();
+#endif
             infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
             {
                 //跑九轴时候,不处理这里位置
@@ -447,6 +456,7 @@ public class InfraredDemo : MonoBehaviour
 
         yield return new WaitForSeconds(1f);
 
+#if UNITY_ANDROID
         initSlider(camera);
         //按照分辨率重新设置
         SetResolutionNew((int)resoutionNew.Get());
@@ -454,20 +464,7 @@ public class InfraredDemo : MonoBehaviour
         //如果本地有记录,初始化一次
         //initScreenLocateManual();
 
-        //参数面板
-        SetShakeFilterValue(shakeFilterValue.Get());
-        _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
-        //功能按钮
-        _btnReset.onClick.AddListener(OnClick_Reset);
-        _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
-        _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
-
-        SetCaptureValue(captureValue.Get());
-        _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
-        SetDelayValue(delayValue.Get());
-        _sliderDelay.onValueChanged.AddListener(SetDelayValue);
-
-        //分辨率
+         //分辨率
         SetResolution((int)resoution.Get());
         _dropdownResolution.onValueChanged.AddListener(v =>
         {
@@ -481,6 +478,31 @@ public class InfraredDemo : MonoBehaviour
         {
             SetResolutionNew(v);
         });
+#endif
+
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
+        //隐藏不需要的设置
+        _btnAdjusting.interactable = false;
+         _dropdownResolution.gameObject.SetActive(false);
+        _dropdownResolution2.gameObject.SetActive(false);
+    
+#endif
+
+        //震动阈值
+        SetShakeFilterValue(shakeFilterValue.Get());
+        _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
+        //功能按钮
+        //重置触发测试
+        _btnReset.onClick.AddListener(OnClick_Reset);
+        _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
+        _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
+
+        SetCaptureValue(captureValue.Get());
+        _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
+        SetDelayValue(delayValue.Get());
+        _sliderDelay.onValueChanged.AddListener(SetDelayValue);
+
+       
 
         //绘制线段
         SetLineWidth(lineWidth.Get());
@@ -789,12 +811,17 @@ public class InfraredDemo : MonoBehaviour
         _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
         infraredCameraHelper.SetDelay((int)delayValue.Get());
     }
-    #endregion
+#endregion
 
 
-    #region 相机感光度
+#region 相机感光度
     public void onSetSliderValue(Slider _slider)
     {
+        if (BluetoothWindows.IsWindows()) {
+            _slider.SetValueWithoutNotify(5);
+            return;
+        }
+
         if (running)
         {
             string typeStr = "PU_BRIGHTNESS";
@@ -819,6 +846,13 @@ public class InfraredDemo : MonoBehaviour
     }
     public void onSliderEvent(float value)
     {
+        if (BluetoothWindows.IsWindows())
+        {
+
+            Debug.LogWarning("不修改相机值:"+ value);
+            return;
+        }
+
         Debug.Log(value);
         //修改亮度时,调试界面的亮度也应该一起修改
         if (running)
@@ -859,18 +893,18 @@ public class InfraredDemo : MonoBehaviour
         // 线性插值公式
         return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
     }
-    #endregion
+#endregion
 
 
-    #region 绘制线段部分
+#region 绘制线段部分
     public void SetLineWidth(float v)
     {
         lineWidth.Set(v);
         _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
         _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
     }
-    #endregion
-    #region 亮度检测部分
+#endregion
+#region 亮度检测部分
     public void SetInfraredFilterValue(float v)
     {
         infraredFileterValue.Set(v);
@@ -878,7 +912,7 @@ public class InfraredDemo : MonoBehaviour
         _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
         infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
     }
-    #endregion
+#endregion
     public void resetInfraredPlayerPrefs()
     {
         //测试用
@@ -886,7 +920,7 @@ public class InfraredDemo : MonoBehaviour
         PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
     }
 
-    #region 显示Log部分信息
+#region 显示Log部分信息
 
     [SerializeField] Text _calibrationFixedText;
     [SerializeField] Text _cameraSizeText;
@@ -915,7 +949,7 @@ public class InfraredDemo : MonoBehaviour
     {
         _quadUnityVectorListText.text = v;
     }
-    #endregion
+#endregion
 }
 public class ParamFloatValue
 {

+ 5 - 4
Assets/BowArrow/InfraredCamera/Resources/InfraredDemo.prefab

@@ -2687,7 +2687,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &8511826247942912975
 RectTransform:
   m_ObjectHideFlags: 0
@@ -2704,9 +2704,9 @@ RectTransform:
   m_Father: {fileID: 3859395984171938655}
   m_RootOrder: 9
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 130, y: -244}
   m_SizeDelta: {x: 120, y: 30}
   m_Pivot: {x: 0, y: 1}
 --- !u!222 &777009903553992796
@@ -7286,6 +7286,7 @@ MonoBehaviour:
   _sliderLineWidth: {fileID: 1102185249127428893}
   _infraredFilter: {fileID: 3628402291604927427}
   _cameraParameterPanel: {fileID: 7872086919795260368}
+  _btnAdjusting: {fileID: 8511672050009749778}
   togglePrefab: {fileID: 3321674522110947561}
   sliderPrefab: {fileID: 1370545611145449811}
   spawnPoint: {fileID: 7872086919795260368}

+ 3 - 3
Assets/BowArrow/Resources/Textures/GameIcon/Prefabs/Views/Home/HomeView.prefab

@@ -4832,9 +4832,9 @@ RectTransform:
   m_Father: {fileID: 3890223726825215840}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 16, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 16.513042, y: -20}
   m_SizeDelta: {x: 0, y: 38}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5099759915330397004

+ 147 - 45
Assets/BowArrow/Scenes/GameDouble.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 0.55
   m_CustomReflection: {fileID: 8900000, guid: b995d4bd9d11078d11005b9844295342, type: 3}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.19868997, g: 0.24440232, b: 0.3019516, a: 0.55}
+  m_IndirectSpecularColor: {r: 0.19842726, g: 0.24405363, b: 0.3021958, a: 0.55}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -2394,44 +2394,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 600c02144c4813244abd262cbcbe8825, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  show: 0
-  UserData: 
-  fps: 0
-  fpsText: 
-  images:
-    clearImage: {fileID: 2800000, guid: 112c6fcf56e349449ab2e6ad76b67816, type: 3}
-    collapseImage: {fileID: 2800000, guid: 4623f326a884a2546ab39078bf7822c3, type: 3}
-    clearOnNewSceneImage: {fileID: 2800000, guid: 3a6bc61a8319b1949ab9f1f2db1302b4, type: 3}
-    showTimeImage: {fileID: 2800000, guid: 782e03669fa4a614e89ef56252134250, type: 3}
-    showSceneImage: {fileID: 2800000, guid: ff4dfb29f203a174ab8e4c498afe908a, type: 3}
-    userImage: {fileID: 2800000, guid: 2bcdc012e7356f1449ce7d3a31dc458c, type: 3}
-    showMemoryImage: {fileID: 2800000, guid: f447d62f2dacf9843be7cbf168a3a9d0, type: 3}
-    softwareImage: {fileID: 2800000, guid: 6c91fc88ee6c791468318d85febfb48d, type: 3}
-    dateImage: {fileID: 2800000, guid: a7561cd0a9f62a84e99bff1abce2a222, type: 3}
-    showFpsImage: {fileID: 2800000, guid: 90b2f48155dc0e74f8e428561ac79da5, type: 3}
-    infoImage: {fileID: 2800000, guid: 2954bef266e6d794aba08ceacc887a0f, type: 3}
-    saveLogsImage: {fileID: 2800000, guid: 4a4821d80a1fc774fb76eac6213544e7, type: 3}
-    searchImage: {fileID: 2800000, guid: bfef37b5a26d2264798616d960451329, type: 3}
-    copyImage: {fileID: 2800000, guid: 7f36d71624c630046b855909c497be17, type: 3}
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-    closeImage: {fileID: 2800000, guid: b65e9be99974bc94eab5d6698811d0b8, type: 3}
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-    logImage: {fileID: 2800000, guid: e876b803a4dd5c5488078071d15aa9c0, type: 3}
-    warningImage: {fileID: 2800000, guid: 1066be8e7b994b94c8a182b8dbe30705, type: 3}
-    errorImage: {fileID: 2800000, guid: 7640ebf8b3a92124d821d3b4b8b3fd7e, type: 3}
-    barImage: {fileID: 2800000, guid: 8128d4f4c0193e34586f9631ef7d4787, type: 3}
-    button_activeImage: {fileID: 2800000, guid: 2580a2e903691e44282e56ed6e0ff37a, type: 3}
-    even_logImage: {fileID: 2800000, guid: d27aad55b568c6544b0b95a95da44bc7, type: 3}
-    odd_logImage: {fileID: 2800000, guid: 8ffbb44a2c3adae45913474e4fd487f5, type: 3}
-    selectedImage: {fileID: 2800000, guid: 17117a429b08e7e43b0b6c8421de69fe, type: 3}
-    reporterScrollerSkin: {fileID: 11400000, guid: 1cc68832d00d3284a9324a4dc05be753, type: 2}
-  size: {x: 32, y: 32}
-  maxSize: 20
-  numOfCircleToShow: 1
-  Initialized: 0
 --- !u!4 &132979281
 Transform:
   m_ObjectHideFlags: 0
@@ -3400,6 +3362,17 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   speed: 2
+  animationMain: {fileID: 0}
+  _animationClips: []
+  _wrapMode: 0
+  _index: 0
+  _playing: 0
+  _playingTime: 0
+  _animationTime: 0
+  _animationName: 
+  _completeCount: 0
+  animationPauseTime: 0
+  _pausing: 0
 --- !u!111 &175995874
 Animation:
   m_ObjectHideFlags: 0
@@ -3437,6 +3410,17 @@ MonoBehaviour:
   arrow: {fileID: 232863405}
   armObj: {fileID: 1274156519}
   bowObj: {fileID: 1591021632}
+  _bowCamera: {fileID: 0}
+  cameraRotations:
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  cameraRotationHasRecordCount: 0
+  arm_ani_index_cur: -1
+  bow_ani_index_cur: -1
 --- !u!1 &180176309
 GameObject:
   m_ObjectHideFlags: 0
@@ -5002,7 +4986,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &286416209
@@ -5021,6 +5005,7 @@ MonoBehaviour:
   layoutRebuildObject: {fileID: 1671455813}
   textFormatArgs: []
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &286416210
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -8986,6 +8971,22 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   playerType: 0
+  aimCrossHair: {fileID: 0}
+  _cameraComp: {fileID: 0}
+  _armBow: {fileID: 0}
+  localEulerAngles: {x: 0, y: 0, z: 0}
+  _isTouchMode: 1
+  limitRangeRotateY:
+  - -80
+  - 80
+  limitRangeRotateX:
+  - -80
+  - 80
+  needLookAtPoint: 0
+  _bowRotateConvertRate: []
+  cameraFieldOfView: 60
+  isArrowFollowing: 0
+  isScaleAimDisplaying: 0
 --- !u!1 &492791287
 GameObject:
   m_ObjectHideFlags: 0
@@ -9938,6 +9939,17 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   speed: 2
+  animationMain: {fileID: 0}
+  _animationClips: []
+  _wrapMode: 0
+  _index: 0
+  _playing: 0
+  _playingTime: 0
+  _animationTime: 0
+  _animationName: 
+  _completeCount: 0
+  animationPauseTime: 0
+  _pausing: 0
 --- !u!111 &591970044
 Animation:
   m_ObjectHideFlags: 0
@@ -9975,6 +9987,17 @@ MonoBehaviour:
   arrow: {fileID: 620369910}
   armObj: {fileID: 801395949}
   bowObj: {fileID: 1570080349}
+  _bowCamera: {fileID: 0}
+  cameraRotations:
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  - {x: 0, y: 0, z: 0, w: 0}
+  cameraRotationHasRecordCount: 0
+  arm_ani_index_cur: -1
+  bow_ani_index_cur: -1
 --- !u!1 &593789415
 GameObject:
   m_ObjectHideFlags: 0
@@ -11882,6 +11905,7 @@ MonoBehaviour:
   layoutRebuildObject: {fileID: 0}
   textFormatArgs: []
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &706730394
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -12403,7 +12427,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &745608731
@@ -12422,6 +12446,7 @@ MonoBehaviour:
   layoutRebuildObject: {fileID: 563772227}
   textFormatArgs: []
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &745608732
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -13169,7 +13194,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &781839819
@@ -13188,6 +13213,7 @@ MonoBehaviour:
   layoutRebuildObject: {fileID: 829773044}
   textFormatArgs: []
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &781839820
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -13296,8 +13322,12 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   speedText: {fileID: 1869291963}
   speedLabel: {fileID: 391051845}
+  arrowSpeed: 0
+  arrowSpeedScale: 1
   speedText2: {fileID: 1447352369}
   speedLabel2: {fileID: 1943391125}
+  arrowSpeed2: 0
+  arrowSpeedScale2: 1
 --- !u!1 &785919752
 GameObject:
   m_ObjectHideFlags: 0
@@ -14188,6 +14218,11 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   mainCamera: {fileID: 492736543}
   playerType: 0
+  visiable: 0
+  currentRotation: {x: 0, y: 0, z: 0, w: 1}
+  _parentRTF: {fileID: 0}
+  centerPoint: {x: 0, y: 1, z: 0}
+  targetPosition: {x: 0, y: 0, z: 0}
   crosshairTran: {fileID: 1520548147}
 --- !u!1001 &859871943
 PrefabInstance:
@@ -16908,6 +16943,7 @@ MonoBehaviour:
   layoutRebuildObject: {fileID: 991273716}
   textFormatArgs: []
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &1017634274
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -18807,6 +18843,7 @@ MonoBehaviour:
   textKey: game_timelimit_settle_again
   layoutRebuildObject: {fileID: 0}
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &1168185445
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -20098,6 +20135,7 @@ MonoBehaviour:
   - {fileID: 847901104}
   arrowPrefab: {fileID: 9081745008352434083, guid: 8be4329618c827d46a4ef4705f5529c0, type: 3}
   arrowSecondPrefab: {fileID: 177719622409719523, guid: 369fc1cbea8cd6445b6837a9785c7e1e, type: 3}
+  doublePKGameViewScript: {fileID: 0}
 --- !u!1 &1278939255
 GameObject:
   m_ObjectHideFlags: 0
@@ -20135,7 +20173,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 49.384617, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1278939257
@@ -20156,6 +20194,7 @@ MonoBehaviour:
   languageFontSizes:
   - language: 1
     fontSize: 18
+  defaultFontSize: -1
 --- !u!114 &1278939258
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -20445,7 +20484,15 @@ MonoBehaviour:
   btnMag: {fileID: 1689939684}
   textBattery: {fileID: 1306299890}
   playerIndex: 0
+  smartBowHelper: {fileID: 0}
   autoResetView: {fileID: 8541278423340140556, guid: 706d23fb0ba857d4ca51191576b17773, type: 3}
+  lerpForRotation: 1
+  lerpTimeRate: 7
+  newRotation: {x: 0, y: 0, z: 0, w: 1}
+  _lastShotTime: 0
+  userTags: smartbow_test
+  deviceId2: 2
+  _clickCalibrateMagTime: -100
 --- !u!114 &1289900324
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -22047,6 +22094,7 @@ MonoBehaviour:
   textKey: game_timelimit_settle_back
   layoutRebuildObject: {fileID: 0}
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &1378343243
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -22143,6 +22191,7 @@ MonoBehaviour:
   textKey: game_timelimit_distance_unit
   layoutRebuildObject: {fileID: 0}
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &1385298995
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -23390,6 +23439,22 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   playerType: 0
+  aimCrossHair: {fileID: 0}
+  _cameraComp: {fileID: 0}
+  _armBow: {fileID: 0}
+  localEulerAngles: {x: 0, y: 0, z: 0}
+  _isTouchMode: 1
+  limitRangeRotateY:
+  - -80
+  - 80
+  limitRangeRotateX:
+  - -80
+  - 80
+  needLookAtPoint: 0
+  _bowRotateConvertRate: []
+  cameraFieldOfView: 60
+  isArrowFollowing: 0
+  isScaleAimDisplaying: 0
 --- !u!1 &1496893707
 GameObject:
   m_ObjectHideFlags: 0
@@ -25403,7 +25468,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 29.692308, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1609303132
@@ -25422,6 +25487,7 @@ MonoBehaviour:
   layoutRebuildObject: {fileID: 1151668633}
   textFormatArgs: []
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &1609303133
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -25655,7 +25721,15 @@ MonoBehaviour:
   btnMag: {fileID: 1720388801}
   textBattery: {fileID: 1318657294}
   playerIndex: 1
+  smartBowHelper: {fileID: 0}
   autoResetView: {fileID: 8541278423340140556, guid: 706d23fb0ba857d4ca51191576b17773, type: 3}
+  lerpForRotation: 1
+  lerpTimeRate: 7
+  newRotation: {x: 0, y: 0, z: 0, w: 1}
+  _lastShotTime: 0
+  userTags: smartbow_test
+  deviceId2: 2
+  _clickCalibrateMagTime: -100
 --- !u!114 &1613370683
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -28630,13 +28704,32 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   outlight: {fileID: 2100000, guid: 502f08d2109aaeb4d92b1b552bfed15c, type: 2}
+  btnScaleAim: {fileID: 0}
+  btnScaleShoot: {fileID: 0}
   btnBack: {fileID: 1948323766}
+  currentPlayerType: 0
   btnScaleAim1P: {fileID: 777698798}
   btnScaleShoot1P: {fileID: 905401400}
   btnDoIdentity1P: {fileID: 954012127}
   btnScaleAim2P: {fileID: 521139536}
   btnScaleShoot2P: {fileID: 1056588267}
   btnDoIdentity2P: {fileID: 104309783}
+  playerScaleAimRecords: 
+  playerScaleShootRecords: 
+  scaleAimFieldOfViews:
+  - 30
+  - 20
+  - 12
+  - 6
+  - 3
+  scaleAimScopeScales:
+  - 150
+  - 98
+  - 58
+  - 29
+  - 14.5
+  aimScaleDisplayValue: -1
+  scaleShootOn: 0
 --- !u!1 &1767217350
 GameObject:
   m_ObjectHideFlags: 0
@@ -29488,7 +29581,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 49.384617, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1807247319
@@ -29509,6 +29602,7 @@ MonoBehaviour:
   languageFontSizes:
   - language: 1
     fontSize: 18
+  defaultFontSize: -1
 --- !u!114 &1807247320
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -31361,6 +31455,7 @@ MonoBehaviour:
   layoutRebuildObject: {fileID: 991273716}
   textFormatArgs: []
   languageFontSizes: []
+  defaultFontSize: -1
 --- !u!114 &1896393111
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -31495,6 +31590,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 614d31497c26b3644ba2429e3cb7ed6f, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  distance: 10
   playerIndex: 0
 --- !u!1 &1908576061
 GameObject:
@@ -33722,6 +33818,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 614d31497c26b3644ba2429e3cb7ed6f, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  distance: 10
   playerIndex: 1
 --- !u!1 &2037462961
 GameObject:
@@ -33923,6 +34020,11 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   mainCamera: {fileID: 1477034904}
   playerType: 0
+  visiable: 0
+  currentRotation: {x: 0, y: 0, z: 0, w: 1}
+  _parentRTF: {fileID: 0}
+  centerPoint: {x: 0, y: 1, z: 0}
+  targetPosition: {x: 0, y: 0, z: 0}
   crosshairTran: {fileID: 1375888807}
 --- !u!1 &2053290802
 GameObject:

+ 93 - 21
Assets/BowArrow/Scripts/Bluetooth/BluetoothAim.cs

@@ -81,14 +81,27 @@ public class BluetoothAim : MonoBehaviour
     public static bool scanLock = false; //防止同时扫描冲突
     public static BluetoothAim ins;
 
+    public BluetoothWindows firstBluetoothWindows { get; set; }
     void Start()
     {
         ins = this;
         InitAutoDormancy();
 
 #if UNITY_STANDALONE_WIN || UNITY_EDITOR
-        new GameObject("BleUDP").AddComponent<BleUDP>();
-#endif 
+        // new GameObject("BleUDP").AddComponent<BleUDP>();
+        firstBluetoothWindows = new BluetoothWindows();
+        firstBluetoothWindows.OnConnected = OnConnected_windows;
+        firstBluetoothWindows.OnConnectionFailed = OnConnectionFailed_windows;
+        firstBluetoothWindows.OnCharacteristicChanged = OnCharacteristicChanged_windows;
+
+        //window蓝牙连接
+        if (currentBLEPlayer == BluetoothPlayer.FIRST_PLAYER)
+        {
+            Debug.Log("FIRST_PLAYER BleWinHelper.RegisterTo");
+      
+            BleWinHelper.RegisterTo(gameObject, firstBluetoothWindows,"1P");
+        }
+#endif
     }
 
     void OnDestroy()
@@ -118,11 +131,12 @@ public class BluetoothAim : MonoBehaviour
             userDoConnect = false;
             doConnect = false;
             OnDisconnect();
-            #if UNITY_STANDALONE_WIN || UNITY_EDITOR
-            BleUDP.ins.Disconnect();
-            #else
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
+            //BleUDP.ins.Disconnect();
+            if (firstBluetoothWindows.Disconnect()) SetStatus(BluetoothStatusEnum.None);
+#else
             DisconnectBleHelper();
-            #endif
+#endif
         }
     }
 
@@ -196,6 +210,13 @@ public class BluetoothAim : MonoBehaviour
   
     void DisconnectBleHelper()
     {
+        if (BluetoothWindows.IsWindows())
+        {
+            if (firstBluetoothWindows.Disconnect())
+                SetStatus(BluetoothStatusEnum.None);
+            return;
+        }
+
         if (bluetoothHelper != null) bluetoothHelper.Disconnect();
  
     }
@@ -220,11 +241,12 @@ public class BluetoothAim : MonoBehaviour
         canConnect = false;
         _scanCanRetryCount = 4;
         SetStatus(BluetoothStatusEnum.Connecting);
-        #if UNITY_STANDALONE_WIN || UNITY_EDITOR
-        ConnectBleByUDP();
-        #else
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
+        //ConnectBleByUDP();
+        firstBluetoothWindows.Connect();
+#else
         ConnectBleHelper();
-        #endif
+#endif
     }
 
     int _scanCanRetryCount = 4;
@@ -639,14 +661,15 @@ public class BluetoothAim : MonoBehaviour
     public void WriteData(string data)
     {
         //Debug.Log("WriteData:" + data);
-        #if UNITY_STANDALONE_WIN || UNITY_EDITOR
-        BleUDP.ins.SendMsg(data);
-        #else
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
+        //BleUDP.ins.SendMsg(data);
+        firstBluetoothWindows.Write(data);
+#else
         if (DebugDeviceCMD.ins) DebugDeviceCMD.ins.ShowCMD(data);
         BluetoothHelperCharacteristic ch = new BluetoothHelperCharacteristic(characteristicWrite.getName());
         ch.setService(bluetoothService.getName());
         bluetoothHelper.WriteCharacteristic(ch, data);
-        #endif
+#endif
     }
 
     void Log(string text)
@@ -828,12 +851,15 @@ public class BluetoothAim : MonoBehaviour
          
         };
 
-        //window蓝牙连接
-        if (currentBLEPlayer == BluetoothPlayer.SECONDE_PLAYER && BluetoothWindows.IsWindows()) {
-            Debug.Log(" BleWinHelper.RegisterTo");
-            BleWinHelper.RegisterTo(smartBowHelper2P.gameObject);
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
+        //用户2window连接 BluetoothWindows.IsWindows() &&
+        if ( currentBLEPlayer == BluetoothPlayer.SECONDE_PLAYER)
+        {
+            Debug.Log("SECONDE_PLAYER BleWinHelper.RegisterTo");
+            BleWinHelper com = BleWinHelper.RegisterTo(smartBowHelper2P.gameObject, smartBowHelper2P.CreateBluetoothWindows(),"2P");
         }
-           
+#endif
+
     }
     void OnShot2P(float speed)
     {
@@ -1025,13 +1051,17 @@ public class BluetoothAim : MonoBehaviour
         // status != BluetoothStatusEnum.ConnectSuccess
         Debug.LogWarning("onCancelAllConnecting 1:" + status);
 #if UNITY_STANDALONE_WIN || UNITY_EDITOR
-        if (BleUDP.ins != null && status == BluetoothStatusEnum.Connecting)
+
+        //BleUDP.ins != null 
+        //BluetoothWindows.IsWindows() &&
+        if (status == BluetoothStatusEnum.Connecting)
         {
             //Debug.LogWarning("onCancelAllConnecting 2:" + status);
             userDoConnect = false;
             doConnect = false;
             OnDisconnect();
-            BleUDP.ins.Disconnect();
+            // BleUDP.ins.Disconnect();
+            firstBluetoothWindows.Disconnect();
             SetStatus(_bluetoothStatus);
             Debug.LogWarning("onCancelAllConnecting 3:" + status);
         }
@@ -1134,4 +1164,46 @@ public class BluetoothAim : MonoBehaviour
             }
         }
     }
+
+
+    #region 用户1 window ble 连接
+    void OnConnected_windows()
+    {
+        Log("[WinBle_1P]连接成功\n" + deviceName);
+        SetStatus(BluetoothStatusEnum.ConnectSuccess);
+        BowCamera.isTouchMode = false;
+        InitWhenConenct();
+    }
+    void OnConnectionFailed_windows()
+    {
+        Log("连接失败\n" + deviceName);
+        OnDisconnect();
+    }
+    void OnCharacteristicChanged_windows(byte[] value)
+    {
+        OnCharacteristicChanged(null, value, null);
+    }
+    void OnCharacteristicChanged(BluetoothHelper helper, byte[] value, BluetoothHelperCharacteristic characteristic) {
+        if (status != BluetoothStatusEnum.ConnectSuccess) return;
+        // logger.Log(String.Join(",", value));
+        if (!hasData)
+        {
+            hasData = true;
+            hasDataTime = JCUnityLib.TimeUtils.GetTimestamp();
+        }
+        dataCount++;
+        if (curMac == null && dataCount < 500)
+        {
+            UploadMacAddress(value);
+        }
+        byte[] bytes = value;
+        // Log(String.Join(",", bytes));
+        BluetoothClient.UploadData(0, bytes);
+        if (AimHandler.ins)
+        {
+            AimHandler.ins.OnDataReceived(bytes);
+        }
+
+    }
+    #endregion
 }

+ 4 - 0
Assets/BowArrow/Scripts/CommonConfig.cs

@@ -20,6 +20,10 @@ public class CommonConfig
 #endif
 #if UNITY_ANDROID
             int index = Application.identifier == "com.xmjssvr.BowArrow.mi" ? 0 : 1;//海外版 com.xmjssvr.BowArrowEn
+#endif
+#if UNITY_STANDALONE_WIN
+            //pc版
+            int index = 0;
 #endif
             if (index == 0) return 0;
             else return 1;

+ 1 - 1
Assets/BowArrow/Scripts/Manager/LoginMgr/WeChatLoginHelper.cs

@@ -22,7 +22,7 @@ public class WeChatLoginHelper
        return IsWechatInstalled_iOS();
 #endif
 
-#if UNITY_EDITOR
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
         return false;
 #endif
 

+ 32 - 6
Assets/InfraredProject/InfraredCamera/Scripts/InfraredCameraHelper.cs

@@ -4,6 +4,7 @@ using UnityEngine;
 using System;
 using Serenegiant.UVC;
 using UnityEngine.UI;
+using SmartBowSDK;
 
 namespace InfraredManager
 {
@@ -28,6 +29,7 @@ namespace InfraredManager
             if (_managerObject) return;
             string prefabName = "WebCameraView";
             var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
+
             UnityEngine.Object.DontDestroyOnLoad(o);
             o.name = prefabName;
             _screenLocate = o.GetComponent<ScreenLocate>();
@@ -46,6 +48,20 @@ namespace InfraredManager
 
         }
 
+        /// <summary>
+        /// 在pc里面创建此预制
+        /// </summary>
+        public void CreateToPc() {
+            if (_managerObject) return;
+            string prefabName = "WebCameraView_Pc";
+            var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
+            UnityEngine.Object.DontDestroyOnLoad(o);
+            o.name = "WebCameraView";
+            _screenLocate = o.GetComponent<ScreenLocate>();
+            _screenLocate.InfraredCameraHelper = this;
+            _managerObject = o;
+        }
+
         public void Dispose()
         {
             if (_managerObject) UnityEngine.Object.DestroyImmediate(_managerObject);
@@ -132,11 +148,14 @@ namespace InfraredManager
         /// </summary>
         public void SetCameraResolution(int width, int height)
         {
-
-            _screenLocate.mUVCManager.DefaultWidth = width;
-            _screenLocate.mUVCManager.DefaultHeight = height;
-            _screenLocate.mUVCDrawer.DefaultWidth = width;
-            _screenLocate.mUVCDrawer.DefaultHeight = height;
+            if (_screenLocate.mUVCManager)
+            {
+                _screenLocate.mUVCManager.DefaultWidth = width;
+                _screenLocate.mUVCManager.DefaultHeight = height;
+                _screenLocate.mUVCDrawer.DefaultWidth = width;
+                _screenLocate.mUVCDrawer.DefaultHeight = height;
+            }
+           
             Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolution,width:" + width + " ,height:" + height);
         }
         /// <summary>
@@ -145,7 +164,14 @@ namespace InfraredManager
         public void SetCameraResolutionNew(int width, int height)
         {
             Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolutionNew,width:" + width + " ,height:" + height);
-            _screenLocate.Resize(width, height);
+            if (BluetoothWindows.IsWindows())
+            {
+                _screenLocate.ResizePC(width, height);
+            }
+            else {
+
+                _screenLocate.Resize(width, height);
+            }
         }
         /// <summary>
         /// 获取相机画面分辨率

+ 0 - 23
Assets/InfraredProject/Packages/System.Buffers.4.5.1/LICENSE.TXT

@@ -1,23 +0,0 @@
-The MIT License (MIT)
-
-Copyright (c) .NET Foundation and Contributors
-
-All rights reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.

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+ 0 - 309
Assets/InfraredProject/Packages/System.Buffers.4.5.1/THIRD-PARTY-NOTICES.TXT

@@ -1,309 +0,0 @@
-.NET Core uses third-party libraries or other resources that may be
-distributed under licenses different than the .NET Core software.
-
-In the event that we accidentally failed to list a required notice, please
-bring it to our attention. Post an issue or email us:
-
-           dotnet@microsoft.com
-
-The attached notices are provided for information only.
-
-License notice for Slicing-by-8 
--------------------------------
-
-http://sourceforge.net/projects/slicing-by-8/
-
-Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
-
-
-This software program is licensed subject to the BSD License,  available at
-http://www.opensource.org/licenses/bsd-license.html.
-
-
-License notice for Unicode data
--------------------------------
-
-http://www.unicode.org/copyright.html#License
-
-Copyright © 1991-2017 Unicode, Inc. All rights reserved.
-Distributed under the Terms of Use in http://www.unicode.org/copyright.html.
-
-Permission is hereby granted, free of charge, to any person obtaining
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-(the "Data Files") or Unicode software and any associated documentation
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-http://zlib.net/zlib_license.html
-
-/* zlib.h -- interface of the 'zlib' general purpose compression library
-  version 1.2.11, January 15th, 2017
-
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-  3. This notice may not be removed or altered from any source distribution.
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-  jloup@gzip.org          madler@alumni.caltech.edu
-
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-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-License notice for International Organization for Standardization
------------------------------------------------------------------
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-Portions (C) International Organization for Standardization 1986:
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-     conforming SGML systems and applications as defined in
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-"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
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-modification, are permitted provided that the following conditions are met:
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-
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-Individually, the code snippets here are in the public domain (unless otherwise
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-All rights reserved.
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-All rights reserved.
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-
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-
-License notice for Bit Twiddling Hacks
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+ 2 - 2
Assets/Packages/System.Buffers.4.5.1/System.Buffers.nuspec.meta → Assets/InfraredProject/Resources/WebCameraView_Zim.prefab.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: 2f9aaab08bac14c4c856fd6a0d27faca
-DefaultImporter:
+guid: a749571a9e509ee42a24695575e9a483
+PrefabImporter:
   externalObjects: {}
   userData: 
   assetBundleName: 

+ 11 - 2
Assets/InfraredProject/UVC4UnityAndroidPlugin/Scripts/UVCManager.cs

@@ -1345,8 +1345,10 @@ namespace Serenegiant.UVC
 		 */
         private IEnumerator Initialize()
         {
+
+#if UNITY_ANDROID
 #if (!NDEBUG && DEBUG && ENABLE_LOG)
-			Console.WriteLine($"{TAG}Initialize:");
+            Console.WriteLine($"{TAG}Initialize:");
 #endif
             if (AndroidUtils.CheckAndroidVersion(28))
             {
@@ -1381,6 +1383,11 @@ namespace Serenegiant.UVC
             }
 
             yield break;
+#endif
+#if UNITY_STANDALONE_WIN
+            yield break;
+#endif
+
         }
 
         /**
@@ -1389,8 +1396,9 @@ namespace Serenegiant.UVC
 		 */
         private void InitPlugin()
         {
+#if UNITY_ANDROID
 #if (!NDEBUG && DEBUG && ENABLE_LOG)
-			Console.WriteLine($"{TAG}InitPlugin:");
+            Console.WriteLine($"{TAG}InitPlugin:");
 #endif
             // IUVCDrawersが割り当てられているかどうかをチェック
             var hasDrawer = false;
@@ -1431,6 +1439,7 @@ namespace Serenegiant.UVC
                 clazz.CallStatic("initUVCDeviceDetector",
                     AndroidUtils.GetCurrentActivity());
             }
+#endif
         }
 
         //--------------------------------------------------------------------------------

+ 7 - 1
Assets/InfraredProject/UVC4UnityAndroidPlugin/UITest.cs

@@ -284,8 +284,9 @@ public class UITest : MonoBehaviour
     }
     IEnumerator RequestUsbPermission()
     {
+#if UNITY_ANDROID
         Debug.Log("RequestUsbPermission");
-       yield return AndroidUtils.RequestCameraPermission((string permission, AndroidUtils.PermissionGrantResult result) =>
+         yield return AndroidUtils.RequestCameraPermission((string permission, AndroidUtils.PermissionGrantResult result) =>
        {
            Debug.Log($"button OnPermission:{permission} = {result}");
 
@@ -305,6 +306,11 @@ public class UITest : MonoBehaviour
                    break;
            }
        });
+#endif
+#if UNITY_STANDALONE_WIN
+
+        yield break;
+#endif
     }
 
     public void OpenAppSettings()

+ 189 - 0
Assets/InfraredProject/WebCamera/Script/PcWebCamera.cs

@@ -0,0 +1,189 @@
+using System.Collections;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+using UnityEngine.UI;
+
+// using AndroidJavaClass = UnityEngine.AndroidJNI.AndroidJavaClass;
+// using AndroidJavaObject = UnityEngine.AndroidJNI.AndroidJavaObject;
+
+public class PcWebCamera : MonoBehaviour
+{
+    public int cameraIndex = 0;
+    public int width = 1280;
+    public int height = 720;
+    public int fps = 60;
+    public string deviceName;
+
+    private WebCamTexture _webCamTexture;
+    public WebCamTexture webCamTexture { get => _webCamTexture; set => _webCamTexture = value; }
+    public Vector2 Size => new Vector2(width, height);
+
+    public float brightness = 0.0f; // 亮度调整值,范围 -1.0 到 1.0
+    public float contrast = 1.0f;   // 对比度调整值,范围 0.0 到 2.0
+
+
+    private void Awake()
+    {
+        SceneManager.sceneLoaded += OnSceneLoaded;
+    }
+    private IEnumerator Start()
+    {
+        yield return new WaitForEndOfFrame();
+        OnClick_Open();
+    }
+    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
+    {
+        Debug.Log("Scene Loaded: " + scene.name);
+        Debug.Log("Load Scene Mode: " + mode);
+        // 在场景加载时执行的代码
+        StartCoroutine(RestartWebCam());
+    }
+    IEnumerator RestartWebCam()
+    {
+        yield return new WaitForSecondsRealtime(1); // 延迟 x 秒重启 WebCamTexture
+        if (_webCamTexture != null)
+        {
+            _webCamTexture.Stop();
+            _webCamTexture.Play();
+        }
+    }
+    private Color32[] pixels;
+    private Texture2D adjustedTexture;
+    private int frameCounter = 0;
+    public int updateInterval = 5;  // 每隔多少帧更新一次图像
+
+    private void Update()
+    {
+        if (_webCamTexture)
+        {
+            width = _webCamTexture.width;
+            height = _webCamTexture.height;
+            fps = (int)_webCamTexture.requestedFPS;
+
+            frameCounter++;
+            //&& frameCounter % updateInterval == 0
+            //if (_webCamTexture.didUpdateThisFrame )
+            //{
+            //    // 获取 WebCamTexture 的像素数据
+            //    pixels = _webCamTexture.GetPixels32();
+
+            //    // 调整亮度和对比度
+            //    for (int i = 0; i < pixels.Length; i++)
+            //    {
+            //        pixels[i] = AdjustBrightnessAndContrast(pixels[i], brightness, contrast);
+            //    }
+
+            //    // 将调整后的像素数据应用到 Texture2D
+            //    adjustedTexture.SetPixels32(pixels);
+            //    adjustedTexture.Apply();
+
+            //    // 重置 frameCounter 以防溢出
+            //    if (frameCounter >= int.MaxValue - 1)
+            //    {
+            //        frameCounter = 0;
+            //    }
+            //}
+        }
+
+    }
+
+    public Vector2Int IndexToCoord(int i)
+    {
+        var y = i / width;
+        var x = i % width;
+        return new Vector2Int(x, y);
+    }
+
+    public int CoordToIndex(int x, int y)
+    {
+        return y * width + x;
+    }
+
+    public void OnClick_Open()
+    {
+
+        if (_webCamTexture != null)
+        {
+            Debug.LogError("开启失败,请先关闭正在使用的摄像头!");
+            return;
+        }
+        //if (Application.HasUserAuthorization(UserAuthorization.WebCam))
+        {
+            WebCamDevice[] devices = WebCamTexture.devices;
+            for (int i = 0; i < devices.Length; i++)
+            {
+                Debug.Log("devices[" + i + "].name:" + devices[i].name);
+            }
+            if (devices.Length == 0)
+            {
+                Debug.LogError("开启失败,没找到可用的摄像头!");
+                return;
+            }
+            if (devices.Length < cameraIndex + 1)
+            {
+                Debug.LogError("开启失败,没有对应序号的摄像头!");
+                return;
+            }
+            deviceName = devices[cameraIndex].name;
+            _webCamTexture = new WebCamTexture(deviceName, width, height, fps);
+            _webCamTexture.Play();
+            // 创建一个 Texture2D 用于存储调整后的图像
+            //adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
+            Debug.Log("成功开启摄像头 " + deviceName);
+            ScreenLocate.Main.WebCamIsReady(_webCamTexture);
+        }
+        //else
+        //{
+        //    Debug.LogError("开启失败,用户未授予摄像头权限!");
+        //}
+    }
+
+
+    public void newWebCamTexture(string name)
+    {
+        _webCamTexture = new WebCamTexture(name, width, height, fps);
+        _webCamTexture.Play();
+        //Debug.Log("[newWebCamTexture]成功开启摄像头");
+    }
+
+    public void OnClick_Close()
+    {
+        if (_webCamTexture != null)
+        {
+            _webCamTexture.Stop();
+            _webCamTexture = null;
+            Debug.Log("[OnClick_Close]成功关闭摄像头");
+        }
+    }
+    public WebCamTexture newWebCamTexture(int width, int height)
+    {
+        _webCamTexture = new WebCamTexture(deviceName, width, height, fps);
+        _webCamTexture.Play();
+        Debug.Log("[newWebCamTexture]成功开启摄像头");
+        return _webCamTexture;
+    }
+    //修改亮度和对比度
+    Color32 AdjustBrightnessAndContrast(Color32 color, float brightness, float contrast)
+    {
+        float r = color.r / 255.0f;
+        float g = color.g / 255.0f;
+        float b = color.b / 255.0f;
+
+        // 调整对比度
+        r = ((r - 0.5f) * contrast + 0.5f);
+        g = ((g - 0.5f) * contrast + 0.5f);
+        b = ((b - 0.5f) * contrast + 0.5f);
+
+        // 调整亮度
+        r += brightness;
+        g += brightness;
+        b += brightness;
+
+        // 限制值在 0 到 1 之间
+        r = Mathf.Clamp01(r);
+        g = Mathf.Clamp01(g);
+        b = Mathf.Clamp01(b);
+
+        return new Color32((byte)(r * 255), (byte)(g * 255), (byte)(b * 255), color.a);
+    }
+}

+ 11 - 0
Assets/InfraredProject/WebCamera/Script/PcWebCamera.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ef25879fbcc5d22459fac8fbeb133e21
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 15 - 0
Assets/InfraredProject/WebCamera/Script/ZIM/InfraredLocate/ScreenIdentification.cs

@@ -38,6 +38,7 @@ namespace o0.Project
         int maxCapture;
         int maxDelay;
 
+
         Geometry.Vector<float>[] ScreenBlackTexture;
         Geometry.Vector<float>[] ScreenWhiteTexture;
         int locateIndex = -1;
@@ -66,6 +67,7 @@ namespace o0.Project
 
         public event Action OnLocateScreenEnter;
         public event Action OnLocateScreenEnd;
+        public bool bStartLocateScreen { get; set; } = false;//是否进行捕获
 
         // 自动识别开始的入口
         public void LocateScreen(int Capture = 30, int Delay = 30)  //数值单位是frame
@@ -96,8 +98,18 @@ namespace o0.Project
             ScreenLocate.SetScreen(new Rect(0f, 0f, 1f, 1f), UnityEngine.Color.black);
             //ScreenLocate.SetScreen(new Rect(0f, 0f, 0.6f, 0.6f), UnityEngine.Color.white);
 
+            //bStartLocateScreen = false;
+
             OnLocateScreenEnter?.Invoke();
         }
+        /// <summary>
+        /// 开始进行捕获
+        /// 初始化了两个数据 capture 和 delay
+        /// </summary>
+        /// <returns></returns>
+        public bool isInitLocateScreen() {
+            return capture != 0 && delay != 0;
+        }
 
         void DebugImage(Texture2D image)
         {
@@ -184,6 +196,7 @@ namespace o0.Project
 
         void Reset()
         {
+           // bStartLocateScreen = false;
             delay = 0;
             capture = 0;
             ScreenWhiteTexture = null;
@@ -320,6 +333,8 @@ namespace o0.Project
 
         public bool Update(Texture2D cam)
         {
+            //if (!bStartLocateScreen) return false;
+
             if (delay != 0)
             {
                 //ScreenLocate.Main.CreateUVCTexture2DFocusSizeIfNeeded(1280, 720);

+ 68 - 5
Assets/InfraredProject/WebCamera/Script/ZIM/ScreenLocate.cs

@@ -269,7 +269,6 @@ public partial class ScreenLocate : MonoBehaviour
         mUVCTexture = texture;
         mUVCCameraInfo = new CameraInfo(mUVCTexture);
         brightness = 0;
-
         //UVC准备好
         InfraredCameraHelper?.InvokeOnUVCIsReady(mUVCCameraInfo);
     }
@@ -339,8 +338,13 @@ public partial class ScreenLocate : MonoBehaviour
         if (screenIdentification == null)
         {
             screenIdentification = new o0.Project.ScreenIdentification();
+
+            //pc 不切换分辨率了
+#if UNITY_ANDROID
             screenIdentification.OnLocateScreenEnter += OnLocateScreenEnter;
             screenIdentification.OnLocateScreenEnd += OnLocateScreenEnd;
+#endif
+
         }
         if (infraredLocate == null)
         {
@@ -370,6 +374,7 @@ public partial class ScreenLocate : MonoBehaviour
 
             if (DebugOnEditorWin)
                 Main.ShowScreen(Main.ScreenQuad, screenIdentification.Screen.QuadInCamera);
+
         }
 
         if (mode == Mode.ScreenLocateManual)
@@ -443,23 +448,23 @@ public partial class ScreenLocate : MonoBehaviour
                     //DebugTexture(1, mUVCTexture2D.zimAutoLightSimple());
                     return;
                 }
-
                 //if (mUVCCameraInfo.Size != ScreenLocateCameraSize)   // 摄像机分辨率发生改变时执行
                 //{
                 //    RefreshScreenQuad(mUVCCameraInfo.Size);
                 //    return;
                 //}
-
                 if (mode == Mode.InfraredLocate)
                 {
                     //0,0, cameraTexture2D.width, cameraTexture2D.height,0
                     var pixels = mUVCTexture2D.GetPixels();       // 从左往右、从下往上
+
                     //InfraredSpots = infraredLocate.Update(pixels);
                     if (bSinglePoint)
                         infraredSpotBuffer = infraredLocate.UpdateSingle(pixels);
                     else
                         infraredSpotBuffer = infraredLocate.Update(pixels);
 
+
                     if (mPlatform == Platform.Window) //渲染ui上面的点。进入游戏可以隐藏
                     {
                         for (int i = 0; i < infraredSpotBuffer.Length; i++)
@@ -476,8 +481,9 @@ public partial class ScreenLocate : MonoBehaviour
                         }
                     }
 
-                    //手机端使用
-                    if (mPlatform == Platform.Android && infraredSpotBuffer.Length > 0)
+                    //手机端使用 mPlatform == Platform.Android &&
+                    //通用,手机 和 PC
+                    if (infraredSpotBuffer.Length > 0)
                     {
                         int redIndex = 0;
                         int greenIndex = 1;
@@ -493,6 +499,7 @@ public partial class ScreenLocate : MonoBehaviour
                                 onFilterPos(infraredSpotBuffer[redIndex].ScreenUV.Value);
 
                             }
+
                         }
                         else
                         {
@@ -724,6 +731,8 @@ public partial class ScreenLocate : MonoBehaviour
     {
         if (mUVCCameraInfo == null) return;
 
+        if (mUVCManager == null) return;
+
         bool PreferH264 = mUVCManager.PreferH264;
 
         int[] frameTypes = {
@@ -744,6 +753,60 @@ public partial class ScreenLocate : MonoBehaviour
         mUVCCameraInfo.SetSize(width, height);      // 手动记录分辨率,这里可能会有问题 width和height是期望的分辨率而不是当前摄像机实际分辨率
 
         Debug.Log("[ScreenLocate] Resize mUVCCameraInfo.SetSize: [" + mUVCCameraInfo.CurrentWidth + "," + mUVCCameraInfo.CurrentHeight + "]");
+
+       // if (screenIdentification.isInitLocateScreen()) screenIdentification.bStartLocateScreen = true;
+    }
+
+    /// <summary>
+    /// pc修改分辨率
+    /// </summary>
+    /// <param name="width"></param>
+    /// <param name="height"></param>
+    public void ResizePC(int width, int height)
+    {
+        if (mUVCCameraInfo == null) return;
+        //if (screenIdentification.isInitLocateScreen()) screenIdentification.bStartLocateScreen = true;
+        // PcWebCamera pcWebCamera = GetComponent<PcWebCamera>();
+        // if(pcWebCamera.webCamTexture == null || !pcWebCamera.webCamTexture.isPlaying) return;
+
+        //StartCoroutine(ResetWebCam(pcWebCamera, width, height));
+        mUVCCameraInfo.SetSize(width, height);      // 手动记录分辨率,这里可能会有问题 width和height是期望的分辨率而不是当前摄像机实际分辨率
+
+        Debug.Log("[ScreenLocate] Resize mUVCCameraInfo.SetSize: [" + mUVCCameraInfo.CurrentWidth + "," + mUVCCameraInfo.CurrentHeight + "]");
+
+    }
+
+    private System.Collections.IEnumerator ResetWebCam(PcWebCamera pcWebCamera, int newWidth, int newHeight)
+    {
+        WebCamTexture _webCamTexture = pcWebCamera.webCamTexture;
+        // Stop the current WebCamTexture
+        _webCamTexture.Stop();
+        // Trigger OnWebCamStopped event
+       // OnWebCamStopped?.Invoke();
+        // Wait for a short time to ensure resources are released
+        yield return new WaitForSeconds(0.5f);
+        // Create a new WebCamTexture with the new dimensions
+        _webCamTexture = new WebCamTexture(newWidth, newHeight);
+        pcWebCamera.webCamTexture = _webCamTexture;
+        mUVCTexture = _webCamTexture;
+        // Restart the camera
+        yield return StartCoroutine(StartWebCam(pcWebCamera));
+    }
+    private System.Collections.IEnumerator StartWebCam(PcWebCamera pcWebCamera)
+    {
+        WebCamTexture _webCamTexture = pcWebCamera.webCamTexture;
+        _webCamTexture.Play();
+        // Wait until the WebCamTexture is playing
+        while (!_webCamTexture.isPlaying)
+        {
+            yield return null;
+        }
+        // Trigger OnWebCamStarted event
+        //OnWebCamStarted?.Invoke();
+        mUVCCameraInfo.SetSize(_webCamTexture.width, _webCamTexture.height);      // 手动记录分辨率,这里可能会有问题 width和height是期望的分辨率而不是当前摄像机实际分辨率
+        Debug.Log("[ScreenLocate] ResizePc mUVCCameraInfo.SetSize: [" + mUVCCameraInfo.CurrentWidth + "," + mUVCCameraInfo.CurrentHeight + "]");
+
+       // if(screenIdentification.isInitLocateScreen())screenIdentification.bStartLocateScreen = true;
     }
     #endregion
     public void BtnScreenMap()

Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
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-.NET Core uses third-party libraries or other resources that may be
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-bring it to our attention. Post an issue or email us:
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-  version 1.2.11, January 15th, 2017
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-  Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
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--------------------------------------
-
-Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
-
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-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-
-Copyright (c) 2011 Novell, Inc (http://www.novell.com)
-
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-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
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---------------------------
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-"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE
-Status: This license takes effect 13 May, 2015.
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-The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders."
-
-License notice for Bit Twiddling Hacks
---------------------------------------
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-Bit Twiddling Hacks
-
-By Sean Eron Anderson
-seander@cs.stanford.edu
-
-Individually, the code snippets here are in the public domain (unless otherwise
-noted) — feel free to use them however you please. The aggregate collection and
-descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
-distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
-without even the implied warranty of merchantability or fitness for a particular
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-
-License notice for Brotli
---------------------------------------
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-THE SOFTWARE.
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-Copyright (c) 2011, Google Inc.
-All rights reserved.
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-modification, are permitted provided that the following conditions are
-met:
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-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are
-met:
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-   * Redistributions of source code must retain the above copyright
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-""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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