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@@ -38,7 +38,7 @@ public class SetUpView : MonoBehaviour
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//save
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UserSettings.ins.bowRotateConvert.screenSize = v;
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UserSettings.ins.Save();
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- PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
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+ PopupMgr.ins.ShowTip("转化比率 = " + UserSettings.ins.bowRotateConvert.GetRate());
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};
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UnityAction<string> onEndEdit_inputDistance = (string str) => {
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inputDistance.SetTextWithoutNotify("");
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@@ -51,7 +51,7 @@ public class SetUpView : MonoBehaviour
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//save
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UserSettings.ins.bowRotateConvert.screenDistance = v;
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UserSettings.ins.Save();
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- PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
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+ PopupMgr.ins.ShowTip("转化比率 = " + UserSettings.ins.bowRotateConvert.GetRate());
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};
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inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
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inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
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