lvjincheng vor 3 Jahren
Ursprung
Commit
022527763b

+ 1 - 0
Assets/BowArrow/Scripts/Game/Arrow.cs

@@ -44,6 +44,7 @@ public class Arrow : MonoBehaviour
     {
         arrowSet.Add(this);
         GameMgr.ins.gameMode.PauseTimeCounting(this);
+        //箭模型平时属于ArmBow层,因为ArmBow层在飞行镜头中不被渲染,所以箭出去后要切换layer
         this.transform.Find("Head/_hunse_jian").gameObject.layer = 0;
     }
 

+ 1 - 0
Assets/BowArrow/Scripts/Manager/GameMode/OnlineObject/ArrowSync.cs

@@ -7,6 +7,7 @@ public class ArrowSync : MonoBehaviour
 {
     void Awake()
     {
+        //箭模型平时属于ArmBow层,因为ArmBow层在飞行镜头中不被渲染,所以箭出去后要切换layer
         this.transform.Find("Head/_hunse_jian").gameObject.layer = 0;
     }