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@@ -84,8 +84,8 @@ public class SB_EventSystem : MonoBehaviour
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simulateMouse.SetMousePointerPosition(mousePointerPosition);
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}
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Quaternion FormatQuat(Quaternion quat) {
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- Vector3 normalVector = quat * Vector3.forward; //得出对应的法向量
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- return Quaternion.LookRotation(normalVector); //变回四元组,主要作用是规范,去除z轴影响
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+ Vector3 normalVector = quat * Vector3.forward;
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+ return Quaternion.LookRotation(normalVector);
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}
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#endregion 模拟鼠标移动
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