SnakeMouseInput.js 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. var o0 = require('o0');
  2. var o0CC = require('o0CC');
  3. cc.Class({
  4. extends: require('SnakeDirectionInput'),
  5. properties: {
  6. mouseLocation: null,
  7. },
  8. // use this for initialization
  9. onLoad: function () {
  10. this._super();
  11. var self = this;
  12. this.mouseLocation = new o0.Vector2(1,0);
  13. var listener = {
  14. event: cc.EventListener.MOUSE,
  15. onMouseDown: function (event) {
  16. self.setTargetSpeeding(true);
  17. },
  18. onMouseUp: function (event) {
  19. self.setTargetSpeeding(false);
  20. },
  21. onMouseMove: function (event) {
  22. self.mouseLocation = event.getLocation();
  23. },
  24. onMouseScroll: function (event) {
  25. }
  26. }
  27. cc.eventManager.addListener(listener, this.node);
  28. },
  29. update: function (dt) {
  30. this._super();
  31. var localLocation = this.node.parent.convertToNodeSpaceAR(this.mouseLocation);
  32. this.setTargetVector(new o0.Vector2(localLocation).mod);
  33. },/*
  34. test:function(){
  35. cc.log('mouse snake');
  36. },/** */
  37. });