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- // QQPlay window need to be inited first
- if (false) {
- BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
- }
- window.boot = function () {
- var settings = window._CCSettings;
- window._CCSettings = undefined;
- if ( !settings.debug ) {
- var uuids = settings.uuids;
- var rawAssets = settings.rawAssets;
- var assetTypes = settings.assetTypes;
- var realRawAssets = settings.rawAssets = {};
- for (var mount in rawAssets) {
- var entries = rawAssets[mount];
- var realEntries = realRawAssets[mount] = {};
- for (var id in entries) {
- var entry = entries[id];
- var type = entry[1];
- // retrieve minified raw asset
- if (typeof type === 'number') {
- entry[1] = assetTypes[type];
- }
- // retrieve uuid
- realEntries[uuids[id] || id] = entry;
- }
- }
- var scenes = settings.scenes;
- for (var i = 0; i < scenes.length; ++i) {
- var scene = scenes[i];
- if (typeof scene.uuid === 'number') {
- scene.uuid = uuids[scene.uuid];
- }
- }
- var packedAssets = settings.packedAssets;
- for (var packId in packedAssets) {
- var packedIds = packedAssets[packId];
- for (var j = 0; j < packedIds.length; ++j) {
- if (typeof packedIds[j] === 'number') {
- packedIds[j] = uuids[packedIds[j]];
- }
- }
- }
- }
- function setLoadingDisplay () {
- // Loading splash scene
- var splash = document.getElementById('splash');
- var progressBar = splash.querySelector('.progress-bar span');
- cc.loader.onProgress = function (completedCount, totalCount, item) {
- var percent = 100 * completedCount / totalCount;
- if (progressBar) {
- progressBar.style.width = percent.toFixed(2) + '%';
- }
- };
- splash.style.display = 'block';
- progressBar.style.width = '0%';
- cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
- splash.style.display = 'none';
- });
- }
- var onStart = function () {
- cc.loader.downloader._subpackages = settings.subpackages;
- cc.view.enableRetina(true);
- cc.view.resizeWithBrowserSize(true);
- if (!false && !false) {
- if (cc.sys.isBrowser) {
- setLoadingDisplay();
- }
- if (cc.sys.isMobile) {
- if (settings.orientation === 'landscape') {
- cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
- }
- else if (settings.orientation === 'portrait') {
- cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
- }
- cc.view.enableAutoFullScreen([
- cc.sys.BROWSER_TYPE_BAIDU,
- cc.sys.BROWSER_TYPE_WECHAT,
- cc.sys.BROWSER_TYPE_MOBILE_QQ,
- cc.sys.BROWSER_TYPE_MIUI,
- ].indexOf(cc.sys.browserType) < 0);
- }
- // Limit downloading max concurrent task to 2,
- // more tasks simultaneously may cause performance draw back on some android system / browsers.
- // You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
- if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
- cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
- }
- }
- // init assets
- cc.AssetLibrary.init({
- libraryPath: 'res/import',
- rawAssetsBase: 'res/raw-',
- rawAssets: settings.rawAssets,
- packedAssets: settings.packedAssets,
- md5AssetsMap: settings.md5AssetsMap
- });
- var launchScene = settings.launchScene;
- // load scene
- cc.director.loadScene(launchScene, null,
- function () {
- if (cc.sys.isBrowser) {
- // show canvas
- var canvas = document.getElementById('GameCanvas');
- canvas.style.visibility = '';
- var div = document.getElementById('GameDiv');
- if (div) {
- div.style.backgroundImage = '';
- }
- }
- cc.loader.onProgress = null;
- console.log('Success to load scene: ' + launchScene);
- }
- );
- };
- // jsList
- var jsList = settings.jsList;
- if (false) {
- BK.Script.loadlib();
- }
- else {
- var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';
- if (jsList) {
- jsList = jsList.map(function (x) {
- return 'src/' + x;
- });
- jsList.push(bundledScript);
- }
- else {
- jsList = [bundledScript];
- }
- }
- // ANYS scripts
- if (cc.sys.isNative && cc.sys.isMobile) {
- jsList = jsList.concat(['src/ANYS/jsb_ANYS.js', 'src/ANYS/jsb_ANYS_constants.js']);
- }
- var option = {
- id: 'GameCanvas',
- scenes: settings.scenes,
- debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
- showFPS: !false && settings.debug,
- frameRate: 60,
- jsList: jsList,
- groupList: settings.groupList,
- collisionMatrix: settings.collisionMatrix,
- }
- cc.game.run(option, onStart);
- };
- // main.js is qqplay and jsb platform entry file, so we must leave platform init code here
- if (false) {
- BK.Script.loadlib('GameRes://src/settings.js');
- BK.Script.loadlib();
- BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
- var ORIENTATIONS = {
- 'portrait': 1,
- 'landscape left': 2,
- 'landscape right': 3
- };
- BK.Director.screenMode = ORIENTATIONS[window._CCSettings.orientation];
- initAdapter();
- cc.game.once(cc.game.EVENT_ENGINE_INITED, function () {
- initRendererAdapter();
- });
- qqPlayDownloader.REMOTE_SERVER_ROOT = "";
- var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
- cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
- window.boot();
- }
- else if (window.jsb) {
- require('src/settings.js');
- require('src/cocos2d-jsb.js');
- require('jsb-adapter/engine/index.js');
- window.boot();
- }
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