var o0 = require('o0'); var o0CC = require('o0CC'); cc.Class({ extends: require('SnakeDirectionInput'), properties: { targetTurning: 0, }, setTargetTurning:function(turning){ this.targetTurning = turning; }, // use this for initialization onLoad: function () { this._super(); }, update: function (dt) { this.control.setTargetVector(o0CC.vectorFromRotation(this.control.snake.head.rotation+this.targetTurning)); this._super(); }, });