var o0 = require('o0'); var o0CC = require('o0CC'); var o0Game = require('o0Game'); cc.Class({ extends: require('LocalControl'), properties: { remotePosition:null, }, update: function (dt) { if(this.node == null || this.node.isValid == false){ cc.log("Memory leak: Control"); } if(this.isValid == false || this.node == null || this.node.isValid == false || this.snake == null){ return; } this.updateBodySpacing(); this.updateSpeed(); //for(var t = 0;t