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- import GameMgr, { Sound } from "../GameMgr";
- import GameConfig from "../GameConfig";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class MainPage extends cc.Component {
- static instance: MainPage;
- onLoad() {
- MainPage.instance = this;
- GameMgr.instance.playMusic(Sound.bg_music);
- cc.assetManager.loadRemote(GameConfig.remote_res + "songs.json?v=" + Date.now(), (err, res: cc.JsonAsset) => {
- if (!err) {
- GameConfig.song_infos = res.json;
- }
- this.node.getChildByName('cover_flow').active = true;
- });
- }
- startGame(song_id: number) {
- GameMgr.instance.song_id = song_id;
- document.getElementById("splash").style.display = "block";
- let completeCount = 0;
- this.schedule(() => {
- completeCount++;
- document.getElementById("loading-text-div").innerHTML = "音乐加载中(" + completeCount + "%)";
- }, 0.08, 98, 0);
- let audio_url = GameConfig.remote_res + song_id + ".mp3?v=" + GameConfig.song_res_version;
- let json_url = GameConfig.remote_res + song_id + ".json?v=" + GameConfig.song_res_version;
- cc.loader.load([audio_url, json_url], (err) => {
- if (!err) {
- this.unscheduleAllCallbacks();
- document.getElementById("loading-text-div").innerHTML = "音乐加载中(100%)";
- this.scheduleOnce(() => {
- document.getElementById("splash").style.display = "none";
- GameMgr.instance.song = cc.loader.getRes(audio_url);
- GameMgr.instance.beats = cc.loader.getRes(json_url);
- GameMgr.instance.addPage(GameMgr.instance.game_page);
- cc.audioEngine.stopMusic();
- this.node.destroy();
- }, 0.3);
- }
- });
- GameMgr.instance.playEffect(Sound.button_effect);
- }
- }
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