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							- <!-- 新版本拳击区域部分文件 -->
 
- <template>
 
- 	<view style="width: 750rpx;">
 
- 		<view class="flex justify-center" style="margin-top: 68rpx;">
 
- 			<!-- 目前格子数量不代表数字,显示完成度而已 -460rpx;-->
 
- 			<view class="grid-progress-vertical-container" style="top:-376rpx;">
 
- 				<view class="grid-progress-vertical-bar">
 
- 					<view class="grid-progress-vertical-child" v-for="(item, index) in maxShowCount +1" :key="index"
 
- 						v-if="index!==0">
 
- 						<view
 
- 							:class="showCurCount>=index? 'grid-progress-vertical-active':'grid-progress-vertical-inactive'">
 
- 						</view>
 
- 						<view :class="(index%5 == 0||index == 1)?'':'grid-progress-text-hidden'"
 
- 							class="grid-progress-vertical-text" style="position: absolute;right: 0;top: -4px;">
 
- 							{{Math.floor(taskSignCount / 26 * index)}}
 
- 						</view>
 
- 					</view>
 
- 				</view>
 
- 				<view class="grid-progress-vertical-bar">
 
- 					<view class="grid-progress-vertical-child" v-for="(item, index) in maxShowCount +1" :key="index"
 
- 						v-if="index!==0">
 
- 						<view :class="(index%5 == 0||index == 1)?'':'grid-progress-text-hidden'"
 
- 							class="grid-progress-vertical-text" style="position: absolute;left: 0;top: -4px;">
 
- 							{{Math.floor(taskSignCount / 26 * index)+taskSignCount/2}}
 
- 						</view>
 
- 						<!-- 设置空位 -->
 
- 						<view></view>
 
- 						<view
 
- 							:class="showCurCount>=index+13? 'grid-progress-vertical-active':'grid-progress-vertical-inactive'">
 
- 						</view>
 
- 					</view>
 
- 				</view>
 
- 			</view>
 
- 		</view>
 
- 		<!-- class="position-relative" -->
 
- 		<view style="position: relative;">
 
- 			<view class="position-absolute-left-top flex justify-center align-center " style="width: 86.12px;height:55.96px; 
 
- 			left: 146rpx;top:-90rpx; ">
 
- 				<view style="transform: scale(0.5);">
 
- 					<view class="sprite-yellow-arrow " :class="bRuning?'animation-play-state-play':''"></view>
 
- 				</view>
 
- 			</view>
 
- 			<view class="position-absolute-right-bottom flex justify-center align-center "
 
- 				style="width: 317rpx; height:138px; right: 46rpx; bottom: 15rpx;">
 
- 				<view class="flex  flex-direction justify-between" style="transform: scale(0.5);  height: 276px; ">
 
- 					<block v-if="bJumpPlay">
 
- 						<view class="sprite-rightToLeftArrow" :class="bJumpPlay?'sprite-rightToLeftArrow-play':''">
 
- 						</view>
 
- 						<view class="sprite-rightToLeftArrow" :class="bJumpPlay?'sprite-rightToLeftArrow-play':''">
 
- 						</view>
 
- 					</block>
 
- 					<block v-else>
 
- 						<image style="width: 317px; height: 42px;"
 
- 							src="../../../static/modal/action-jump/progress-tip.png"></image>
 
- 						<image style="width: 317px; height: 42px;"
 
- 							src="../../../static/modal/action-jump/progress-tip.png"></image>
 
- 					</block>
 
- 				</view>
 
- 			</view>
 
- 			<canvas canvas-id="actionHitCanvas" :style="{ width: canvasW + 'px', height: canvasH + 'px' }"></canvas>
 
- 		</view>
 
- 		<view style="position: absolute;
 
- 				top: 30px;
 
- 				bottom: 0;
 
- 				left: 0;
 
- 				right: 0;
 
- 				justify-content: center;
 
- 				align-items: center;">
 
- 			<!-- class="position-absolute-center" -->
 
- 			<canvas canvas-id="effectHitCanvas" :style="{ width: canvasW + 'px', height: '164px' }"></canvas>
 
- 		</view>
 
- 		<view class="flex align-center justify-center" style="font-size: 14px; width:750rpx;">
 
- 			<view style="position: relative;">
 
- 				<image style="width: 135px;height: 75px;" src="../../../static/modal/action-jump/Fill.png"></image>
 
- 				<view class="mid-absolute flex flex-direction align-center justify-center text-white">
 
- 					<view class="flex align-center">
 
- 						<image style="width: 22rpx;height: 28rpx;"
 
- 							src="../../../static/modal/action-jump/jumpSpeed.png"></image>
 
- 						<view style="margin-left: 6rpx;">平均速度</view>
 
- 					</view>
 
- 					<view style="margin-top: 12rpx;">{{averageSpeed}}</view>
 
- 				</view>
 
- 			</view>
 
- 			<view id="ActionJumpPlay" class="flex" style="position: relative;" @click="onControllerPlay">
 
- 				<image style="width: 110px;height: 110px;"
 
- 					src="../../../static/modal/action-jump/mid-button-orange@2x.png">
 
- 				</image>
 
- 				<image v-if="!bJumpPlay" class="mid-absolute" style="left:12rpx; width: 56rpx;height: 70rpx;"
 
- 					src="../../../static/play.png">
 
- 				</image>
 
- 				<image v-else class="mid-absolute" style="width: 100rpx;height: 100rpx;"
 
- 					src="../../../static/e-pause.png">
 
- 				</image>
 
- 			</view>
 
- 			<view style="position: relative;">
 
- 				<image style="width: 135px;height: 75px; transform: scaleX(-1);"
 
- 					src="../../../static/modal/action-jump/Fill.png"></image>
 
- 				<view class="mid-absolute flex flex-direction align-center justify-center text-white">
 
- 					<view class="flex align-center">
 
- 						<image style="width: 22rpx;height: 28rpx;"
 
- 							src="../../../static/modal/action-jump/jumpCalorie.png"></image>
 
- 						<view style="margin-left: 6rpx;">卡路里</view>
 
- 					</view>
 
- 					<view style="margin-top: 12rpx;">{{Math.floor(jumpCalorie)}}</view>
 
- 				</view>
 
- 			</view>
 
- 		</view>
 
- 		<view class="flex align-center justify-center" style="width: 750rpx;margin-top: 16rpx;">
 
- 			<view class="flex justify-center align-center" style="height: 120rpx; width: 444rpx; ">
 
- 				<view class="text-12px text-white text-center">
 
- 					{{taskDescribe}}
 
- 				</view>
 
- 			</view>
 
- 		</view>
 
- 		<!-- #ifdef H5 -->
 
- 		<view style="display: flex;justify-content: space-between;" class="margin-top margin-bottom">
 
- 			<button @click="onJumpType(0)">middle</button>
 
- 			<button @click="onJumpType(1)">left</button>
 
- 			<button @click="onJumpType(2)">right</button>
 
- 		</view>
 
- 		
 
- 		<!-- #endif -->
 
- 		
 
- 	</view>
 
- </template>
 
- <script>
 
- 	import {
 
- 		CONDITIONPASSED
 
- 	} from "@/util/util-js/enum.js"
 
- 	import Firework from "@/util/util-js/effect/firework.js"
 
- 	import Animation from "@/util/util-js/Animation.js"
 
- 	import puchConfig from "@/util/util-js/puchConfig.js"
 
- 	import {
 
- 		mapState,
 
- 		mapMutations
 
- 	} from 'vuex';
 
- 	export default {
 
- 		computed: mapState(['systemInfo', 'bOldDeviceType']),
 
- 		components: {
 
- 		},
 
- 		props: {
 
- 			showTime: {
 
- 				type: Number,
 
- 				default: 0
 
- 			},
 
- 			levelData: {
 
- 				type: Object,
 
- 				default: null
 
- 			},
 
- 			currentMode: {
 
- 				type: String,
 
- 				default: ''
 
- 			}
 
- 		},
 
- 		data() {
 
- 			return {
 
- 				isY: true,
 
- 				canvasW: 0, // 画布宽
 
- 				canvasH: 0, // 画布高
 
- 				// SystemInfo: {}, // 设备信息
 
- 				directionJumpRight: null,
 
- 				directionJumpLeft: null,
 
- 				midJump: null,
 
- 				rotateJumpRight: null,
 
- 				rotateJumpLeft: null,
 
- 				directionJumpWhiteRight: null,
 
- 				directionJumpWhiteLeft: null,
 
- 				midJumpWhite: null,
 
- 				rotateJumpWhiteRight: null,
 
- 				rotateJumpWhiteLeft: null,
 
- 				//参考图片
 
- 				cankao: null,
 
- 				jumpTipImage: null,
 
- 				JumpTipOrange: null,
 
- 				jumpNormalLine: null,
 
- 				jumpNormalRect: null,
 
- 				jumpNormalWidth: 70,
 
- 				jumpNormalHeight: 164,
 
- 				jumpProgressTip: null,
 
- 				jumpTypeArray: [{
 
- 					jumpName: 'NORMAL',
 
- 					jumpCode: 0,
 
- 					icon: 'midJump',
 
- 					scaleX: 1,
 
- 					bTrigger: false,
 
- 					bShow: true,
 
- 				}, {
 
- 					jumpName: 'LEFT',
 
- 					jumpCode: 1,
 
- 					icon: 'directionJump',
 
- 					scaleX: 1,
 
- 					bTrigger: false,
 
- 					bShow: true,
 
- 				}, {
 
- 					jumpName: 'RIGHT',
 
- 					jumpCode: 2,
 
- 					icon: 'directionJump',
 
- 					scaleX: 1,
 
- 					bTrigger: false,
 
- 					bShow: true,
 
- 				}],
 
- 				spawnArray: [],
 
- 				deleteSpawn: null, //已删除的对象
 
- 				deleteImage: null,
 
- 				/**
 
- 				 * 生成的背景位置
 
- 				 */
 
- 				spawnPos: [],
 
- 				spawnAnimation: null,
 
- 				spawnProcess: 1,
 
- 				//下一个生成是相反的方向
 
- 				bNextSpawnRightDirection: false,
 
- 				bNextSpawnRightRotateDirection: false,
 
- 				//生成预制的模板,用count 来判断生成哪一种
 
- 				template: [{ //原地
 
- 					count: 1,
 
- 					spawnList: [
 
- 						[0]
 
- 					]
 
- 				}, {
 
- 					count: 2,
 
- 					spawnList: [
 
- 						[2, 1],
 
- 						[1, 2],
 
- 						[3, 4],
 
- 						[4, 3]
 
- 					]
 
- 				}, {
 
- 					count: 3,
 
- 					spawnList: [
 
- 						[2, 0, 1],
 
- 						[1, 0, 2],
 
- 						[3, 0, 4],
 
- 						[4, 0, 3]
 
- 					]
 
- 				}, ],
 
- 				//模板对象池,管理生成对象
 
- 				templatePool: [],
 
- 				levelType: 0,
 
- 				countdown: 60,
 
- 				countdownInterval: null,
 
- 				faultCount: 0,
 
- 				eliminationCount: 0,
 
- 				bJumpPlay: false,
 
- 				jumpCalorie: 0,
 
- 				averageSpeedInterval: null,
 
- 				averageSpeed: 0,
 
- 				tempHitCount: 0,
 
- 				//硬件设备处理
 
- 				BLEAccIndex: 0,
 
- 				xA: 0,
 
- 				yA: 0,
 
- 				zA: 0,
 
- 				/**
 
- 				 * 交互数据处理
 
- 				 */
 
- 				//当前选择的关卡信息
 
- 				selfLevelData: null,
 
- 				// 双人模式下 数据
 
- 				//标记块数量
 
- 				taskSignCount: 0, //总数
 
- 				taskSignCurCount: 0, //当前计数
 
- 				//{"type":1,"explain":"规定时间内跳完所有标志块","limitType":1}
 
- 				taskConditionPassed: null,
 
- 				taskDescribe: '',
 
- 				//满格的数值是 25
 
- 				maxShowCount: 13,
 
- 				addShowCountUnit: 0,
 
- 				showCurCount: 0,
 
- 				roundingCount: 0,
 
- 				//游戏结束
 
- 				isGameOver: false,
 
- 				//pk模式下操作
 
- 				leftShowCurCount: 0,
 
- 				rightShowCurCount: 0,
 
- 				isleftPlayer: true,
 
- 				/**
 
- 				 * 是否允许绘制
 
- 				 */
 
- 				canOnDraw: false,
 
- 				/**
 
- 				 * 是否去到下一个关卡
 
- 				 */
 
- 				canGoNext: false,
 
- 				/**
 
- 				 * 生成的特效
 
- 				 */
 
- 				canSpawnTemp: null,
 
- 				onLogData: '',
 
- 				/**
 
- 				 * 是否显示关卡提示
 
- 				 */
 
- 				bTipLevel: false,
 
- 				/**
 
- 				 * 烟花相关
 
- 				 */
 
- 				// firework collection
 
- 				fireworks: [],
 
- 				fireworkImage: null,
 
- 				loop: null,
 
- 				count: 100,
 
- 				effectHitCanvas: null,
 
- 				effectCurrentSpawn: null,
 
- 				effectSpawnPosX: 0,
 
- 				/**
 
- 				 * 烟花特效
 
- 				 */
 
- 				bDrawBoomEffect: false,
 
- 				//绘制箭头效果
 
- 				bRuning: false,
 
- 				bRuningInfinite: false,
 
- 				yellowRuningTimeout: null,
 
- 				
 
- 				//音效
 
- 				leftHookUrl: "/static/modal/boxing-post/left-hook.mp3",
 
- 				rightHookUrl: "/static/modal/boxing-post/right-hook.mp3",
 
- 				straightHookUrl: "/static/modal/boxing-post/straight-hook.mp3",
 
- 				hookAudioContext: null,
 
- 			}
 
- 		},
 
- 		watch: {
 
- 			levelData(val) {
 
- 				//更新数据
 
- 				// console.log("levelData ============>"+JSON.stringify(val));
 
- 				if (val) {
 
- 					this.taskSignCount = val.signCount;
 
- 					this.taskConditionPassed = val.conditionPassed;
 
- 					this.taskDescribe = val.describe;
 
- 					this.addShowCountUnit = (this.maxShowCount * 2) / this.taskSignCount;
 
- 					// console.log("this.addShowCountUnit:", this.addShowCountUnit, this.maxShowCount * 2, this
 
- 					// 	.taskSignCount);
 
- 					this.showCount = 0;
 
- 					//用signType 做等级类型
 
- 					this.levelType = val.signType;
 
- 					console.log(JSON.stringify(this.taskConditionPassed));
 
- 				}
 
- 			},
 
- 			currentMode(val) {
 
- 				// console.log('==========> action jump currentMode:', val);
 
- 			}
 
- 		},
 
- 		created() {
 
- 			let _self = this;
 
- 			//初始化一个音效
 
- 			_self.hookAudioContext = uni.createInnerAudioContext();
 
- 			_self.hookAudioContext.autoplay = false;
 
- 			_self.hookAudioContext.src = _self.straightHookUrl;
 
- 			_self.hookAudioContext.volume = 0.5;
 
- 			
 
- 			
 
- 			this.actionHitCanvas = uni.createCanvasContext("actionHitCanvas", this);
 
- 			this.effectHitCanvas = uni.createCanvasContext("effectHitCanvas", this);
 
- 			// this.SystemInfo = this.systemInfo; // uni.getSystemInfoSync();
 
- 			this.canvasW = this.systemInfo.windowWidth; // 画布宽度
 
- 			this.canvasH = 147.68;
 
- 			this.onLoadImage();
 
- 			//更新一次状态
 
- 			const value = uni.getStorageSync('levelButtonPrompt');
 
- 			if (value) {
 
- 				_self.bTipLevel = !value.isSelected;
 
- 			} else {
 
- 				_self.bTipLevel = true;
 
- 			}
 
- 			if (this.averageSpeedInterval) {
 
- 				clearInterval(this.averageSpeedInterval);
 
- 				this.averageSpeedInterval = null;
 
- 			}
 
- 			//计算平均速度
 
- 			this.averageSpeedInterval = setInterval(() => {
 
- 				this.averageSpeed = this.tempHitCount;
 
- 				this.tempHitCount = 0;
 
- 			}, 3000)
 
- 			console.log("组件创建")
 
- 		},
 
- 		beforeDestroy() {
 
- 			if (_self.hookAudioContext)
 
- 				_self.hookAudioContext.destroy();
 
- 			
 
- 		},
 
- 		methods: {
 
- 			...mapMutations(['onWriteBLEConnectionValue', 'onConvertDeviceData']),
 
- 			//更新新手状态提示
 
- 			onUpdateTipLevelValue(value) {
 
- 				this.bTipLevel = value;
 
- 			},
 
- 			//load 相关图片
 
- 			onLoadImage() {
 
- 				let _self = this;
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/boxing-post/left-hook-m@2x.png",
 
- 					success: function(image) {
 
- 						_self.directionJumpLeft = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/boxing-post/right-hook-m@2x.png",
 
- 					success: function(image) {
 
- 						_self.directionJumpRight = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/boxing-post/straight-m@2x.png",
 
- 					success: function(image) {
 
- 						_self.midJump = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/boxing-post/right-hook-h@2x.png",
 
- 					success: function(image) {
 
- 						_self.directionJumpWhiteRight = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/boxing-post/left-hook-h@2x.png",
 
- 					success: function(image) {
 
- 						_self.directionJumpWhiteLeft = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/boxing-post/straight-h@2x.png",
 
- 					success: function(image) {
 
- 						_self.midJumpWhite = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/action-jump/jumpTip.png",
 
- 					success: function(image) {
 
- 						_self.jumpTipImage = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/action-jump/jump-tip-orange@2x.png",
 
- 					success: function(image) {
 
- 						_self.JumpTipOrange = image;
 
- 					}
 
- 				})
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/action-jump/progress-tip.png",
 
- 					success: function(image) {
 
- 						_self.jumpProgressTip = image;
 
- 					}
 
- 				})
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/action-jump/jumpNormal-line.png",
 
- 					success: function(image) {
 
- 						_self.jumpNormalLine = image;
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/action-jump/jumpNormal-rect.png",
 
- 					success: function(image) {
 
- 						_self.jumpNormalRect = image;
 
- 						_self.onDrawBg(true);
 
- 						
 
- 					}
 
- 				});
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/action-jump/cankao.png",
 
- 					success: function(image) {
 
- 						_self.cankao = image;
 
- 					}
 
- 				});
 
- 				/**
 
- 				 * 烟花照片
 
- 				 */
 
- 				uni.getImageInfo({
 
- 					src: "../../../static/modal/action-jump/boom.png",
 
- 					success: function(image) {
 
- 						_self.fireworkImage = image;
 
- 					}
 
- 				});
 
- 			},
 
- 			/**
 
- 			 * 重置生成数组,重置倒计时
 
- 			 */
 
- 			resetJumpGame() {
 
- 				this.spawnArray = [];
 
- 				this.templatePool = [];
 
- 				if (this.countdownInterval) {
 
- 					clearInterval(this.countdownInterval);
 
- 					this.countdownInterval = null;
 
- 				}
 
- 				// this.resetCountdown(60);
 
- 			},
 
- 			startJumpGame() {
 
- 				this.isGameOver = false;
 
- 				this.resetJumpGame();
 
- 				//开始游戏
 
- 				this.index = 0;
 
- 				// this.levelType = 5;
 
- 				let spawnCount = 7;
 
- 				let _ranType = Math.floor(Math.random() * 2);
 
- 				//生成二个占位
 
- 				this.addTemplatePoolFromType(false, this.template[0].spawnList[0][0]);
 
- 				this.addTemplatePoolFromType(false, this.template[0].spawnList[0][0]);
 
- 				if (this.levelType == 0) {
 
- 					//随便生成一组跳的数据
 
- 					let _spawnList = this.template[0].spawnList;
 
- 					for (let i = 0; i < 30; i++) {
 
- 						//再对象池里面生成一组对象
 
- 						this.addTemplatePoolFromType(true, _spawnList[0][0]);
 
- 					}
 
- 					//先生成spawnCount个
 
- 					for (let i = 0; i < spawnCount; i++) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 				} else if (this.levelType == 1) {
 
- 					//生成一组 左跳右跳
 
- 					let _spawnList = this.template[1].spawnList;
 
- 					for (let i = 0; i < 30; i++) {
 
- 						let ran = Math.floor(Math.random() * 2);
 
- 						for (let j = 0; j < _spawnList[ran].length; j++) {
 
- 							//再对象池里面生成一组对象
 
- 							this.addTemplatePoolFromType(true, _spawnList[ran][j]);
 
- 						}
 
- 					}
 
- 					//先生成spawnCount个
 
- 					for (let i = 0; i < spawnCount; i++) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 					console.log(this.spawnArray)
 
- 				} else if (this.levelType == 2) {
 
- 					//生成一组 左跳右跳原地
 
- 					let _spawnList = this.template[2].spawnList;
 
- 					for (let i = 0; i < 30; i++) {
 
- 						let ran = Math.floor(Math.random() * 2);
 
- 						for (let j = 0; j < _spawnList[ran].length; j++) {
 
- 							//再对象池里面生成一组对象
 
- 							this.addTemplatePoolFromType(true, _spawnList[ran][j]);
 
- 						}
 
- 					}
 
- 					//先生成spawnCount个
 
- 					for (let i = 0; i < spawnCount; i++) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 				} else if (this.levelType == 3) {
 
- 					//生成一组 左旋跳右旋跳
 
- 					let _spawnList = this.template[1].spawnList;
 
- 					for (let i = 0; i < 30; i++) {
 
- 						let ran = Math.floor(Math.random() * 2) + 2;
 
- 						for (let j = 0; j < _spawnList[ran].length; j++) {
 
- 							//再对象池里面生成一组对象
 
- 							this.addTemplatePoolFromType(true, _spawnList[ran][j]);
 
- 						}
 
- 					}
 
- 					//先生成spawnCount个
 
- 					for (let i = 0; i < spawnCount; i++) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 				} else if (this.levelType == 4) {
 
- 					//生成一组 左旋跳右旋跳
 
- 					let _spawnList = this.template[2].spawnList;
 
- 					for (let i = 0; i < 30; i++) {
 
- 						let ran = Math.floor(Math.random() * 2) + 2;
 
- 						for (let j = 0; j < _spawnList[ran].length; j++) {
 
- 							//再对象池里面生成一组对象
 
- 							this.addTemplatePoolFromType(true, _spawnList[ran][j]);
 
- 						}
 
- 					}
 
- 					//先生成spawnCount个
 
- 					for (let i = 0; i < spawnCount; i++) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 				} else if (this.levelType == 5) {
 
- 					for (let i = 0; i < 20; i++) {
 
- 						//随便生成三组数据
 
- 						let _newArray = [];
 
- 						let _spawnList2 = this.template[2].spawnList;
 
- 						let ran2 = Math.floor(Math.random() * 2);
 
- 						let ran3 = Math.floor(Math.random() * 2);
 
- 						if (_ranType >= 1) {
 
- 							ran2 += 2;
 
- 							ran3 += 2;
 
- 						}
 
- 						_newArray = _newArray.concat(_spawnList2[ran2]);
 
- 						_newArray = _newArray.concat(_spawnList2[ran3]);
 
- 						for (let j = 0; j < _newArray.length; j++) {
 
- 							this.addTemplatePoolFromType(true, _newArray[j]);
 
- 						}
 
- 					}
 
- 					//先生成spawnCount个
 
- 					for (let i = 0; i < spawnCount; i++) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 				}
 
- 				this.onDraw("tipHit", false);
 
- 			},
 
- 			/**
 
- 			 * 生成对应预制对象
 
- 			 * @param {Object} bShow
 
- 			 * @param {Object} _jumpType
 
- 			 */
 
- 			addTemplatePoolFromType(bShow, _jumpType) {
 
- 				for (let i = 0; i < this.jumpTypeArray.length; i++) {
 
- 					if (this.jumpTypeArray[i].jumpCode == _jumpType) {
 
- 						let _jumpPrefab = Object.assign({}, this.jumpTypeArray[i], {
 
- 							bShow: bShow,
 
- 							bInit: true,
 
- 							position: 0,
 
- 							animation: null, //动画
 
- 						});
 
- 						this.templatePool.push(_jumpPrefab);
 
- 						break;
 
- 					}
 
- 				}
 
- 			},
 
- 			//单纯的绘制八个背景
 
- 			onDrawBg(bDraw) {
 
- 				this.spawnPos = [];
 
- 				if (bDraw) {
 
- 					this.actionHitCanvas.clearRect(0, 0, this.canvasW, this.canvasH);
 
- 				}
 
- 				let _currentBgStartX = this.canvasW / 2;
 
- 				let count = 7;
 
- 				let _currentPos = -12,
 
- 					_addPos = 0;
 
- 				for (let i = 0; i < count; i++) {
 
- 					if (0 !== i) {
 
- 						_currentPos += this.jumpNormalWidth;
 
- 					} else {
 
- 						_currentPos -= this.jumpNormalWidth;
 
- 					}
 
- 					if (2 === i) {
 
- 						//结尾时候快消除完绘制一次大图背景。不然会为空白
 
- 						if (this.spawnArray.length < 3)
 
- 							this.actionHitCanvas.drawImage(this.jumpTipImage.path, _currentPos, 0, 120, this
 
- 								.canvasH);
 
- 						if (bDraw) {
 
- 							this.actionHitCanvas.drawImage(this.JumpTipOrange.path, _currentPos + 3, 7, 113, this
 
- 								.canvasH -
 
- 								14);
 
- 						}
 
- 						//添加对应生成点
 
- 						this.spawnPos.push({
 
- 							center: _currentPos + 30
 
- 						})
 
- 						_currentPos += 50;
 
- 					} else {
 
- 						this.actionHitCanvas.drawImage(this.jumpNormalLine.path, _currentPos, 0, this
 
- 							.jumpNormalWidth,
 
- 							this.canvasH);
 
- 						if (bDraw) {
 
- 							this.actionHitCanvas.drawImage(this.jumpNormalRect.path, _currentPos, 0, this
 
- 								.jumpNormalWidth,
 
- 								this.canvasH);
 
- 						}
 
- 						//添加对应生成点
 
- 						this.spawnPos.push({
 
- 							center: _currentPos + 16
 
- 						})
 
- 					}
 
- 				}
 
- 				if (bDraw) {
 
- 					this.actionHitCanvas.draw();
 
- 				}
 
- 			},
 
- 			onDraw(type, bAnimation) {
 
- 				// console.log(type + "="+ bAnimation);
 
- 				let _self = this;
 
- 				//控制大图标区域音乐播放,发出一次提示音
 
- 				let bPlayAudio = true;
 
- 				if(type = 'tipHit' && _self.spawnAnimation == null){
 
- 					bPlayAudio = false;
 
- 				}
 
- 				
 
- 				if (bAnimation && _self.spawnAnimation == null) {
 
- 					_self.spawnProcess = 0;
 
- 					_self.spawnAnimation = new Animation({
 
- 						timing: 'linear',
 
- 						duration: 200,
 
- 						onProcess: function onProcess(process) {
 
- 							_self.spawnProcess = process;
 
- 							_self.onDraw('normal', true);
 
- 							// console.log("process=" + process);
 
- 						},
 
- 						onAnimationFinish: function onAnimationFinish() {
 
- 							// console.log("finish animation");
 
- 							_self.spawnAnimation = null;
 
- 						}
 
- 					})
 
- 				}
 
- 				this.actionHitCanvas.clearRect(0, 0, this.canvasW, this.canvasH);
 
- 				//单纯绘制背景
 
- 				this.onDrawBg(false);
 
- 				//计算一个节点数组
 
- 				// let _oldRectMoveDis = 1;
 
- 				for (let i = 0; i < this.spawnArray.length; i++) {
 
- 					//默认 mid 图标
 
- 					let _temp = this.spawnArray[i].bTrigger ? this.midJump : this.midJumpWhite;
 
- 					if (this.spawnArray[i].icon == 'directionJump') {
 
- 						if (this.spawnArray[i].jumpName == "RIGHT") {
 
- 							_temp = this.spawnArray[i].bTrigger ? this.directionJumpRight : this
 
- 								.directionJumpWhiteRight;
 
- 						} else {
 
- 							_temp = this.spawnArray[i].bTrigger ? this.directionJumpLeft : this
 
- 								.directionJumpWhiteLeft;
 
- 						}
 
- 					}
 
- 					this.actionHitCanvas.save();
 
- 					let _currentPos = this.spawnPos[i].center;
 
- 					let _currentCenterPos = 0;
 
- 					if (2 === i) {
 
- 						if(!bPlayAudio){
 
- 							console.log("play video2 = "+i);
 
- 							bPlayAudio = true;
 
- 							//声音播放
 
- 							if (this.spawnArray[i].jumpName == "RIGHT") {
 
- 								this.hookAudioContext.stop();
 
- 								this.hookAudioContext.src = this.rightHookUrl;
 
- 								this.hookAudioContext.play();
 
- 							} else if(this.spawnArray[i].jumpName == "LEFT") {
 
- 								this.hookAudioContext.stop();
 
- 								this.hookAudioContext.src = this.leftHookUrl;
 
- 								this.hookAudioContext.play();
 
- 							} else{
 
- 								this.hookAudioContext.stop();
 
- 								this.hookAudioContext.src = this.straightHookUrl;
 
- 								this.hookAudioContext.play();
 
- 							}
 
- 						}
 
- 						
 
- 						
 
- 						//这里分两部分走,从小图走到大图
 
- 						let _spawnBiggerToLeft = this.spawnArray[i];
 
- 						//这里记录一个生成点,后面用于生成特效
 
- 						this.effectSpawnPosX = _currentPos;
 
- 						//大图
 
- 						let tempPosition = _currentPos;
 
- 						if (!bAnimation || _spawnBiggerToLeft.bInit) {
 
- 							_spawnBiggerToLeft.position = _currentPos;
 
- 							_spawnBiggerToLeft.bInit = false;
 
- 						} else {
 
- 							tempPosition = _spawnBiggerToLeft.position - Math.abs(_currentPos - _spawnBiggerToLeft
 
- 								.position) * _self.spawnProcess;
 
- 						}
 
- 						if (1 === this.spawnProcess) {
 
- 							_spawnBiggerToLeft.position = tempPosition;
 
- 						} else {
 
- 							//绘制一次前面方块背景前移
 
- 							this.actionHitCanvas.drawImage(this.jumpNormalRect.path, tempPosition - 16, 0, this
 
- 								.jumpNormalWidth,
 
- 								this.canvasH);
 
- 							this.actionHitCanvas.clearRect(this.spawnPos[i].center - 30, 0, 120, this.canvasH);
 
- 						}
 
- 						let _width = 40 + 20 * _self.spawnProcess;
 
- 						this.actionHitCanvas.drawImage(_temp.path, tempPosition, 55 - 9 * _self.spawnProcess,
 
- 							_width,
 
- 							_width);
 
- 						//绘制多一次背景
 
- 						this.actionHitCanvas.drawImage(this.jumpTipImage.path, this.spawnPos[i].center - 30, 0,
 
- 							120, this
 
- 							.canvasH);
 
- 						this.actionHitCanvas.drawImage(this.JumpTipOrange.path, this.spawnPos[i].center - 27, 7,
 
- 							113, this
 
- 							.canvasH -
 
- 							14);
 
- 					} else {
 
- 						//小图
 
- 						let _otherObj = this.spawnArray[i];
 
- 						let tempPosition = _currentPos;
 
- 						if (!bAnimation || _otherObj.bInit) {
 
- 							_otherObj.position = _currentPos;
 
- 							_otherObj.bInit = false;
 
- 						} else {
 
- 							tempPosition = _otherObj.position - Math.abs(_currentPos - _otherObj.position) * _self
 
- 								.spawnProcess;
 
- 						}
 
- 						if (1 === this.spawnProcess) {
 
- 							_otherObj.position = tempPosition;
 
- 						}
 
- 						this.actionHitCanvas.drawImage(this.jumpNormalRect.path, tempPosition - 16, 0, this
 
- 							.jumpNormalWidth,
 
- 							this.canvasH);
 
- 						if (this.spawnArray[i].bShow) {
 
- 							this.actionHitCanvas.drawImage(_temp.path, tempPosition, 55, 40, 40);
 
- 						}
 
- 					}
 
- 					this.actionHitCanvas.restore();
 
- 				}
 
- 				this.actionHitCanvas.draw();
 
- 			},
 
- 			/**
 
- 			 * 消除时候显示的特效
 
- 			 * @param {Object} _temp
 
- 			 */
 
- 			onDrawEffect(_temp) {
 
- 				if (!this.bRuning) {
 
- 					this.bRuning = true;
 
- 					if (this.yellowRuningTimeout) {
 
- 						clearTimeout(this.yellowRuningTimeout)
 
- 						this.yellowRuningTimeout = null;
 
- 					}
 
- 					this.yellowRuningTimeout = setTimeout(() => {
 
- 						this.bRuning = false;
 
- 					}, 1000)
 
- 				}
 
- 				//根据当前消除的生成一个
 
- 				let spawnTemp = this.midJump;
 
- 				let offest = 5;
 
- 				if (_temp.icon == 'directionJump') {
 
- 					spawnTemp = _temp.jumpName == "RIGHT" ? this.directionJumpRight : this.directionJumpLeft;
 
- 				}
 
- 				let tempFirework = new Firework(this.fireworkImage,
 
- 					spawnTemp, _temp.scaleX, this.effectSpawnPosX, 0, this.canvasW, 164, offest, true);
 
- 				this.fireworks.push(tempFirework);
 
- 				this.bDrawBoomEffect = true;
 
- 				this.onInitFirework();
 
- 			},
 
- 			onClear() {
 
- 				this.resetJumpGame();
 
- 				this.onDrawBg(true);
 
- 				this.xA = 0;
 
- 				this.yA = 0;
 
- 				this.zA = 0;
 
- 			},
 
- 			/**
 
- 			 * 统一绘制 效果 背景,交互,烟花
 
- 			 */
 
- 			onInitFirework() {
 
- 				if (this.loop != null) {
 
- 					return;
 
- 				}
 
- 				this.loop = setInterval(() => {
 
- 					if (!this.bDrawBoomEffect) {
 
- 						clearInterval(this.loop);
 
- 						this.loop = null;
 
- 						// console.log("结束绘制");
 
- 						this.effectHitCanvas.clearRect(0, 0, this.canvasW, 164);
 
- 						this.effectHitCanvas.draw();
 
- 						return;
 
- 					}
 
- 					this.effectHitCanvas.clearRect(0, 0, this.canvasW, 164);
 
- 					if (this.bDrawBoomEffect) {
 
- 						// loop over each firework, draw it, update it
 
- 						var i = this.fireworks.length;
 
- 						while (i--) {
 
- 							this.fireworks[i].draw(this.effectHitCanvas, () => {
 
- 								this.fireworks.splice(i, 1);
 
- 								if (this.fireworks.length == 0) {
 
- 									this.bDrawBoomEffect = false;
 
- 								}
 
- 							});
 
- 						}
 
- 					}
 
- 					this.effectHitCanvas.draw();
 
- 				}, 30)
 
- 			},
 
- 			onJumpType(event) {
 
- 				// console.log("onJumpType:", event);
 
- 				if (this.isGameOver || !this.bJumpPlay) return;
 
- 				this.eliminateJumpPrefab(event);
 
- 			},
 
- 			// update (dt) {}
 
- 			//模拟测试调用
 
- 			eliminateJumpPrefab(_jumpType) {
 
- 				//只触发第二个
 
- 				if (this.spawnArray.length < 3 || this.spawnAnimation != null) {
 
- 					return;
 
- 				}
 
- 				let _temp = this.spawnArray[2];
 
- 				//如果当前的跳类型和预制目标一样
 
- 				if (_jumpType == _temp.jumpCode) {
 
- 					_temp.bTrigger = true;
 
- 					this.deleteSpawn = this.spawnArray.splice(0, 1);
 
- 					if (this.index < this.templatePool.length) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 					//这里更新特效
 
- 					let _endTemp = Object.assign({}, _temp);
 
- 					this.onDrawEffect(_endTemp);
 
- 					//绘制新触发状态
 
- 					this.onDraw('tipHit', true);
 
- 					//成功
 
- 					this.setEliminationCount(1);
 
- 					//替换数组
 
- 					// console.log(this.index + " == " + this.spawnArray.length);
 
- 					if (this.spawnArray.length < 3 && this.index > 3) {
 
- 						clearInterval(this.countdownInterval);
 
- 						this.countdownInterval = null;
 
- 						//绘制新触发状态
 
- 						this.onDraw("normal", false);
 
- 						setTimeout(() => {
 
- 							this.startJumpGame();
 
- 						}, 2000)
 
- 					}
 
- 				} else {
 
- 					//失误
 
- 					this.setFaultCount(1);
 
- 				}
 
- 			},
 
- 			//设置倒计时
 
- 			setCountdown(value) {
 
- 				this.countdown -= value;
 
- 				// this.countdownLabel.string = '倒计时:' + this.countdown;
 
- 				this.$emit('actionJumpCountDownUpdate', {
 
- 					countDown: this.countdown
 
- 				});
 
- 			},
 
- 			resetCountdown(value) {
 
- 				this.countdown = value;
 
- 				// this.countdownLabel.string = '倒计时:' + this.countdown;
 
- 				this.$emit('actionJumpCountDownUpdate', {
 
- 					countDown: this.countdown
 
- 				});
 
- 			},
 
- 			//设置ui信息
 
- 			setEliminationCount(value) {
 
- 				this.tempHitCount++;
 
- 				this.taskSignCurCount++;
 
- 				this.roundingCount += this.addShowCountUnit;
 
- 				this.eliminationCount += value;
 
- 				// this.eliminationLabel.string = '消除数量:' + this.eliminationCount.toString();
 
- 				this.$emit('actionJumpDataUpdate', {
 
- 					eliminationCount: this.eliminationCount,
 
- 					faultCount: this.faultCount
 
- 				});
 
- 				this.jumpCalorie += puchConfig.getJumpCalorie(this.eliminationCount + this.faultCount);
 
- 				//如果是pk模式。不走下面判断
 
- 				if (this.currentMode == 'pkMode') return;
 
- 				if (CONDITIONPASSED.ENERGYBARFULL == this.taskConditionPassed.limitType) {
 
- 					//能量条的条件下才显示能量条动
 
- 					//取两位后计算Math floor,不然会有偏差值问题  Math.floor(39.9999999+ 0.1111111) = 39
 
- 					this.showCurCount = Math.floor(this.roundingCount.toFixed(2));
 
- 					//1.能量槽满的时候,说明踩中次数到达	
 
- 					if (this.taskSignCurCount >= this.taskSignCount)
 
- 						this.onGameOver("energyBarFull");
 
- 				} else if (CONDITIONPASSED.SKIPALLFLAGWITHINTIME == this.taskConditionPassed.limitType) {
 
- 					//规定时间下也给显示能量条
 
- 					this.showCurCount = Math.floor(this.roundingCount.toFixed(2));
 
- 					//2.规定时间内跳完所有标志块
 
- 					if (this.taskSignCurCount >= this.taskSignCount)
 
- 						this.onGameOver("skipAllFlagWithinTime");
 
- 				} else if (this.taskConditionPassed.isScore) {
 
- 					//3.达到一定分数
 
- 					//如果是用分数判断
 
- 					//分数是 跳对的加1分,错的扣1分,0不扣分。
 
- 					let curScore = this.eliminationCount - this.faultCount;
 
- 					curScore = curScore < 0 ? 0 : curScore;
 
- 					//当前分数达到,胜利
 
- 					if (curScore >= this.taskConditionPassed.limitScore)
 
- 						this.onGameOver("score");
 
- 				}
 
- 			},
 
- 			onGameOver(type) {
 
- 				this.isGameOver = true;
 
- 				//处理参数
 
- 				this.onClear();
 
- 				this.onClearData();
 
- 				this.bJumpPlay = false;
 
- 				/**
 
- 				 * 判断胜利和失败
 
- 				 */
 
- 				let myWin = false; //默认失败
 
- 				//比如, 1.充满左右两边蓄能槽.2.规定时间内跳完所有标志块.
 
- 				if (type == "energyBarFull") {
 
- 					//1.能量槽满的时候,说明踩中次数到达	
 
- 					if (this.taskSignCurCount >= this.taskSignCount) {
 
- 						myWin = true;
 
- 					}
 
- 				} else if (type == 'skipAllFlagWithinTime') {
 
- 					myWin = true;
 
- 				} else if (type == "timeUp") {
 
- 					//2.规定时间内跳完所有标志块
 
- 					//查看消除数量是否到达总数,未达成就是未完成
 
- 					if (this.taskSignCurCount >= this.taskSignCount) {
 
- 						myWin = true;
 
- 					}
 
- 				} else if (type == "score") {
 
- 					myWin = true;
 
- 				}
 
- 				console.log(type, {
 
- 					myWin: myWin
 
- 				});
 
- 				this.$emit('gameOver', {
 
- 					myWin: myWin,
 
- 					type: 'calorieMode',
 
- 					isOffEvent: true
 
- 				});
 
- 			},
 
- 			//pk模式下结束游戏关卡
 
- 			onPKModeGameOver(type) {
 
- 				this.isGameOver = true;
 
- 				//处理参数
 
- 				this.onClear();
 
- 				this.onClearData();
 
- 				this.bJumpPlay = false;
 
- 				this.$emit('gameOver', {
 
- 					type: 'pkMode',
 
- 					isOffEvent: true
 
- 				});
 
- 			},
 
- 			setFaultCount(value) {
 
- 				this.tempHitCount++;
 
- 				this.faultCount += value;
 
- 				// this.faultLabel.string = '失误:' + this.faultCount;
 
- 				this.$emit('actionJumpDataUpdate', {
 
- 					eliminationCount: this.eliminationCount,
 
- 					faultCount: this.faultCount
 
- 				});
 
- 				this.jumpCalorie += puchConfig.getJumpCalorie(this.eliminationCount + this.faultCount);
 
- 			},
 
- 			//控制播放
 
- 			onControllerPlay() {
 
- 				if (this.bJumpPlay) {
 
- 					//仅仅暂停,没有清空数据
 
- 					this._changePlay(false);
 
- 					this.$emit("actionJumpControllerPlay", false);
 
- 				} else {
 
- 					this.$emit("actionJumpCheck");
 
- 				}
 
- 			},
 
- 			onContinueGame() {
 
- 				this._changePlay(true);
 
- 			},
 
- 			onClearActionJumpData() {
 
- 				console.log("onClearActionJumpData");
 
- 				this.onClear();
 
- 				this.onClearData();
 
- 			},
 
- 			//修改状态
 
- 			_changePlay(bPlaying) {
 
- 				if (bPlaying) {
 
- 					this.bJumpPlay = bPlaying;
 
- 				} else {
 
- 					this.bJumpPlay = !this.bJumpPlay;
 
- 				}
 
- 			},
 
- 			onActionPlay() {
 
- 				this.onClear();
 
- 				this.onClearData();
 
- 				this.startJumpGame();
 
- 				this._changePlay(true);
 
- 				//reset 对应计算数据
 
- 				this.taskSignCurCount = 0;
 
- 				this.showCurCount = 0;
 
- 				this.roundingCount = 0;
 
- 				this.faultCount = 0;
 
- 				this.eliminationCount = 0;
 
- 			},
 
- 			/**
 
- 			 * 停止并清空数据
 
- 			 */
 
- 			onStopAndClearAction() {
 
- 				this.onClear();
 
- 				this.onClearData();
 
- 				this.bJumpPlay = false;
 
- 				//reset 对应计算数据
 
- 				this.taskSignCurCount = 0;
 
- 				this.showCurCount = 0;
 
- 				this.roundingCount = 0;
 
- 				this.faultCount = 0;
 
- 				this.eliminationCount = 0;
 
- 				this.jumpCalorie = 0;
 
- 			},
 
- 			getCurrentJumpType() {
 
- 				let _temp = this.spawnArray[2];
 
- 				return _temp.jumpCode;
 
- 			},
 
- 			//监听跳的状态数据
 
- 			listenStateDataOfJump(data) {
 
- 				if (this.spawnArray.length < 3) return;
 
- 				let _jumpType = this.getCurrentJumpType();
 
- 				//初始全部默认状态
 
- 				let _tempState = [{
 
- 						jumpName: 'NORMAL',
 
- 						jumpCode: 0,
 
- 						bTrigger: false,
 
- 						describe: '正常跳'
 
- 					},
 
- 					{
 
- 						jumpName: 'LEFT',
 
- 						jumpCode: 1,
 
- 						bTrigger: false,
 
- 						describe: '左直跳'
 
- 					},
 
- 					{
 
- 						jumpName: 'RIGHT',
 
- 						jumpCode: 2,
 
- 						bTrigger: false,
 
- 						describe: '右直跳'
 
- 					},
 
- 					{
 
- 						jumpName: 'LEFT_ROTATE',
 
- 						jumpCode: 3,
 
- 						bTrigger: false,
 
- 						describe: '左旋转跳'
 
- 					},
 
- 					{
 
- 						jumpName: 'RIGHT_ROTATE',
 
- 						jumpCode: 4,
 
- 						bTrigger: false,
 
- 						describe: '右旋转跳'
 
- 					}
 
- 				];
 
- 				let {
 
- 					currentMaxValue,
 
- 					oGyroValue,
 
- 					peakOfWaveMaxValue,
 
- 					valleyOfWaveMinValue
 
- 				} = data
 
- 				// console.log('stateDataOfJump:');
 
- 				// console.log(JSON.stringify(data));
 
- 				this.onLogData = data;
 
- 				let _rotateLimit = 4;
 
- 				let _jumpLimit = 0;
 
- 				switch (_jumpType) {
 
- 					case 0:
 
- 						//JumpType.NORMAL = 0
 
- 						_tempState[0].bTrigger = true;
 
- 						this.eliminateJumpPrefabFormTemp(_tempState);
 
- 						break;
 
- 					case 1:
 
- 						if (currentMaxValue < -_jumpLimit) {
 
- 							//left jump
 
- 							_tempState[1].bTrigger = true;
 
- 						}
 
- 						this.eliminateJumpPrefabFormTemp(_tempState);
 
- 						break;
 
- 					case 2:
 
- 						if (currentMaxValue > _jumpLimit) {
 
- 							//right jump
 
- 							_tempState[2].bTrigger = true;
 
- 						}
 
- 						this.eliminateJumpPrefabFormTemp(_tempState);
 
- 						break;
 
- 					case 4:
 
- 						if (oGyroValue > _rotateLimit) {
 
- 							_tempState[4].bTrigger = true;
 
- 						}
 
- 						this.eliminateJumpPrefabFormTemp(_tempState);
 
- 						break;
 
- 					case 3:
 
- 						if (oGyroValue < -_rotateLimit) {
 
- 							_tempState[3].bTrigger = true;
 
- 						}
 
- 						this.eliminateJumpPrefabFormTemp(_tempState);
 
- 						break;
 
- 					default:
 
- 						console.log('没有对应的_jumpType', _jumpType);
 
- 						break;
 
- 				}
 
- 			},
 
- 			eliminateJumpPrefabFormTemp(_tempState) {
 
- 				//只触发第三个
 
- 				if (this.spawnArray.length < 3) {
 
- 					return;
 
- 				}
 
- 				let _temp = this.spawnArray[2];
 
- 				let bSuccess = false;
 
- 				for (let i = 0; i < _tempState.length; i++) {
 
- 					let _state = _tempState[i];
 
- 					if (_state.bTrigger) {
 
- 						console.log(this.eliminationCount + ',识别跳的类型:' + _state.describe + ',当前预制类型:' + _temp
 
- 							.jumpName +
 
- 							"\n直跳判断值:" + this.onLogData.currentMaxValue + ",旋转跳值:" + this.onLogData.oGyroValue);
 
- 					}
 
- 					//如果当前的跳类型和预制目标一样
 
- 					if (_state.jumpCode == _temp.jumpCode && _state.bTrigger) {
 
- 						//成功
 
- 						bSuccess = true;
 
- 						break;
 
- 					}
 
- 				}
 
- 				//如果存在其中一个为true
 
- 				if (bSuccess) {
 
- 					_temp.bTrigger = true;
 
- 					this.canSpawnTemp = _temp;
 
- 					setTimeout(() => {
 
- 						//这里更新特效
 
- 						this.onDrawEffect(this.canSpawnTemp);
 
- 					}, 150);
 
- 					this.deleteSpawn = this.spawnArray.splice(0, 1);
 
- 					if (this.index < this.templatePool.length) {
 
- 						this.spawnArray.push(this.templatePool[this.index]);
 
- 						this.index++;
 
- 					}
 
- 					//成功
 
- 					this.setEliminationCount(1);
 
- 					//替换数组
 
- 					// console.log(this.index + " == " + this.spawnArray.length);
 
- 					if (this.spawnArray.length < 3 && this.index > 3) {
 
- 						clearInterval(this.countdownInterval);
 
- 						this.countdownInterval = null;
 
- 						//绘制新触发状态
 
- 						this.canGoNext = true;
 
- 					} else {
 
- 						//绘制新触发状态
 
- 						this.canOnDraw = true;
 
- 					}
 
- 				} else {
 
- 					//失误
 
- 					this.setFaultCount(1);
 
- 				}
 
- 			},
 
- 			/**
 
- 			 * @param {Object} gameData
 
- 			 * 识别跳部分数据处理
 
- 			 */
 
- 			onBLEHitUpdate(gameData) {
 
- 				// console.log("gameData:", gameData);
 
- 				if (!this.bJumpPlay || this.isGameOver || this.spawnAnimation != null) return;
 
- 				// if (curAngleCeil < 30) {
 
- 				// 	directionPunch = "straightPunch";
 
- 				// 	name = "正向的直拳";
 
- 				// 	ename = "front-straight";
 
- 				// } else if (direction.x < 0) {
 
- 				// 	directionPunch = "rightPunch";
 
- 				// 	name = "正向的右拳";
 
- 				// 	ename = "front-right";
 
- 				// } else if (direction.x > 0) {
 
- 				// 	directionPunch = "leftPunch";
 
- 				// 	name = "正向的左拳";
 
- 				// 	ename = "front-left";
 
- 				// }
 
- 				if (gameData.direction == "straightPunch") {
 
- 					this.eliminateJumpPrefab(0);
 
- 				} else if (gameData.direction == "leftPunch") {
 
- 					this.eliminateJumpPrefab(1);
 
- 				} else if (gameData.direction == "rightPunch") {
 
- 					this.eliminateJumpPrefab(2);
 
- 				}
 
- 			
 
- 				this.BLEAccIndex++;
 
- 			},
 
- 			onClearData() {
 
- 				this.BLEAccIndex = 0;
 
- 			},
 
- 			onChangeY() {
 
- 				this.isY = true;
 
- 			},
 
- 			onChangeX() {
 
- 				this.isY = false;
 
- 			},
 
- 			onGetActionJumpPlayView(callback) {
 
- 				let view = uni.createSelectorQuery().select('#ActionJumpPlay');
 
- 				view.boundingClientRect(data => {
 
- 					if (callback)
 
- 						callback(data);
 
- 				}).exec();
 
- 			},
 
- 			onTipLevel() {
 
- 				this.$emit("tipLevel", {
 
- 					hiddenType: 'normal'
 
- 				});
 
- 				console.log("**************22");
 
- 			}
 
- 		}
 
- 	}
 
- </script>
 
- <style lang="scss">
 
- 	.mid-absolute {
 
- 		position: absolute;
 
- 		top: 0;
 
- 		bottom: 0;
 
- 		right: 0;
 
- 		left: 0;
 
- 		margin: auto;
 
- 	}
 
- 	.action-jump-timer {
 
- 		position: absolute;
 
- 		top: -150rpx;
 
- 	}
 
- 	.grid-progress-vertical-container {
 
- 		min-height: 376rpx;
 
- 	}
 
- 	.grid-progress-vertical-bar {
 
- 		max-height: 376rpx;
 
- 	}
 
- 	.grid-progress-vertical-child {
 
- 		width: 35px;
 
- 		height: 7.36px;
 
- 		margin: 7.36px 0 0 0;
 
- 		position: relative;
 
- 	}
 
- 	.grid-progress-vertical-active {
 
- 		width: 28rpx;
 
- 	}
 
- 	.grid-progress-vertical-inactive {
 
- 		width: 28rpx;
 
- 	}
 
- 	.sprite-yellow-arrow {
 
- 		display: inline-block;
 
- 		overflow: hidden;
 
- 		background-repeat: no-repeat;
 
- 		width: 194px;
 
- 		height: 232px;
 
- 		background-image: url('@/static/modal/action-jump/yellow-arrow.png');
 
- 		// border: 1rpx solid #00CE47;
 
- 	}
 
- 	.animation-play-state-play {
 
- 		animation: yellowArrowRun 1s steps(1, end); // infinite
 
- 		animation-play-state: running;
 
- 	}
 
- 	.animation-play-state-paused {
 
- 		animation-play-state: paused;
 
- 	}
 
- 	/**
 
- 	 * 箭头动画
 
- 	 */
 
- 	@keyframes yellowArrowRun {
 
- 		0% {
 
- 			background-position: -0px -0px;
 
- 		}
 
- 		5% {
 
- 			background-position: -0px -0px;
 
- 		}
 
- 		10% {
 
- 			background-position: -194px -0px;
 
- 		}
 
- 		15% {
 
- 			background-position: -388px -0px;
 
- 		}
 
- 		20% {
 
- 			background-position: -582px -0px;
 
- 		}
 
- 		25% {
 
- 			background-position: -776px -0px;
 
- 		}
 
- 		30% {
 
- 			background-position: -0px -232px;
 
- 		}
 
- 		35% {
 
- 			background-position: -194px -232px;
 
- 		}
 
- 		40% {
 
- 			background-position: -388px -232px;
 
- 		}
 
- 		45% {
 
- 			background-position: -582px -232px;
 
- 		}
 
- 		50% {
 
- 			background-position: -776px -232px;
 
- 		}
 
- 		55% {
 
- 			background-position: -0px -464px;
 
- 		}
 
- 		60% {
 
- 			background-position: -194px -464px;
 
- 		}
 
- 		65% {
 
- 			background-position: -388px -464px;
 
- 		}
 
- 		70% {
 
- 			background-position: -582px -464px;
 
- 		}
 
- 		75% {
 
- 			background-position: -776px -464px;
 
- 		}
 
- 		80% {
 
- 			background-position: -0px -696px;
 
- 		}
 
- 		85% {
 
- 			background-position: -194px -696px;
 
- 		}
 
- 		90% {
 
- 			background-position: -388px -696px;
 
- 		}
 
- 		95% {
 
- 			background-position: -582px -696px;
 
- 		}
 
- 		100% {
 
- 			background-position: -776px -696px;
 
- 		}
 
- 	}
 
- 	.sprite-rightToLeftArrow {
 
- 		display: inline-block;
 
- 		overflow: hidden;
 
- 		background-repeat: no-repeat;
 
- 		width: 317px;
 
- 		height: 42px;
 
- 		background-image: url('@/static/modal/action-jump/rightToLeftArrow.png');
 
- 		// border: 1rpx solid #00CE47;
 
- 	}
 
- 	.sprite-rightToLeftArrow-play {
 
- 		animation: rightToLeftArrowRun 1s steps(1, end) infinite;
 
- 	}
 
- 	@keyframes rightToLeftArrowRun {
 
- 		0% {
 
- 			background-position: -0px -0px;
 
- 		}
 
- 		3.33% {
 
- 			background-position: -0px -0px;
 
- 		}
 
- 		6.66% {
 
- 			background-position: -317px -0px;
 
- 		}
 
- 		9.99% {
 
- 			background-position: -0px -42px;
 
- 		}
 
- 		13.33% {
 
- 			background-position: -317px -42px;
 
- 		}
 
- 		16.66% {
 
- 			background-position: -0px -84px;
 
- 		}
 
- 		19.99% {
 
- 			background-position: -317px -84px;
 
- 		}
 
- 		23.33% {
 
- 			background-position: -0px -126px;
 
- 		}
 
- 		26.66% {
 
- 			background-position: -317px -126px;
 
- 		}
 
- 		29.99% {
 
- 			background-position: -0px -168px;
 
- 		}
 
- 		33.33% {
 
- 			background-position: -317px -168px;
 
- 		}
 
- 		36.66% {
 
- 			background-position: -0px -210px;
 
- 		}
 
- 		39.99% {
 
- 			background-position: -317px -210px;
 
- 		}
 
- 		43.33% {
 
- 			background-position: -0px -252px;
 
- 		}
 
- 		46.66% {
 
- 			background-position: -317px -252px;
 
- 		}
 
- 		49.99% {
 
- 			background-position: -0px -294px;
 
- 		}
 
- 		53.33% {
 
- 			background-position: -317px -294px;
 
- 		}
 
- 		56.66% {
 
- 			background-position: -0px -336px;
 
- 		}
 
- 		59.99% {
 
- 			background-position: -317px -336px;
 
- 		}
 
- 		63.33% {
 
- 			background-position: -0px -378px;
 
- 		}
 
- 		66.66% {
 
- 			background-position: -317px -378px;
 
- 		}
 
- 		69.99% {
 
- 			background-position: -0px -420px;
 
- 		}
 
- 		73.33% {
 
- 			background-position: -317px -420px;
 
- 		}
 
- 		76.66% {
 
- 			background-position: -0px -462px;
 
- 		}
 
- 		79.99% {
 
- 			background-position: -317px -462px;
 
- 		}
 
- 		83.33% {
 
- 			background-position: -0px -504px;
 
- 		}
 
- 		86.66% {
 
- 			background-position: -317px -504px;
 
- 		}
 
- 		89.99% {
 
- 			background-position: -0px -546px;
 
- 		}
 
- 		93.33% {
 
- 			background-position: -317px -546px;
 
- 		}
 
- 		96.66% {
 
- 			background-position: -0px -588px;
 
- 		}
 
- 		100% {
 
- 			background-position: -317px -588px;
 
- 		}
 
- 	}
 
- </style>
 
 
  |