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				@@ -216,7 +216,8 @@ 
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				 			...mapMutations(['addlocalCalorie', 'syncRequestEvent', 'onWriteBLEConnectionValue', 
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				 				'gCreateFilterObj', 'gUpdateFilter', 'B_OpenRopeSkipping', 'B_CloseRopeSkipping', 
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				 				'gStopSimulateBLEUpdate', 'gStartSimulateBLEUpdate', 'gUpdateSandbagAlgorithm', 
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				-				'gCreateSandbagAlgorithm', 'onConvertDeviceData', 'addSandbagHitCount', 'uploadUserData_hitCount' 
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				+				'gCreateSandbagAlgorithm', 'onConvertDeviceData', 'addSandbagHitCount', 'uploadUserData_hitCount', 
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				+				'jumpIdenModule_onJump6AxisDataUpdate' 
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				 			]), 
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				 			navBack() { 
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				| 
					
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				@@ -319,7 +320,11 @@ 
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				 					/** 
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				 					 * 卡路里消耗参数 
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				 					 */ 
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				-					let calorieParams = null; 
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				+					let calorieParams = { 
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				+						hitUnit: 0, 
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				+						runUnit:puchConfig.getRunCalorie(1), 
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				+						jumpUnit:puchConfig.getJumpCalorie(1) 
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				+					}; 
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				 					if (this.BLEConnectDevice) { 
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				 						// device = { 
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				@@ -337,9 +342,7 @@ 
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				 							name: this.BLEConnectDevice.name 
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				 						}; 
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				-						calorieParams = { 
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				-							hitUnit: puchConfig.getBoxingCalorie(1) 
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				-						}; 
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				+						calorieParams.hitUnit = puchConfig.getBoxingCalorie(1); 
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				 					} else if (this.ConnectBindingDevice) { 
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				 						device = { 
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				@@ -347,10 +350,7 @@ 
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				 							ename: this.ConnectBindingDevice.ename, 
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				 							name: this.ConnectBindingDevice.name 
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				 						}; 
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				- 
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				-						calorieParams = { 
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				-							hitUnit: puchConfig.getBoxingCalorie(1) 
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				-						}; 
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				+						calorieParams.hitUnit=puchConfig.getBoxingCalorie(1); 
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				 					} 
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				 					//到时候可能要区分是什么类型 
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				 					let item = { 
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				@@ -683,7 +683,7 @@ 
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				 					} else if (this.BLEConnectDevice.deviceType == "BLERope") { 
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				 						//todo 开启跳绳模式 
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				 						this.B_OpenRopeSkipping(); 
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				-						this._createActionJumpOnBoxingPostHit(); 
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				+						// this._createActionJumpOnBoxingPostHit(); 
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				 						//监听蓝牙回调 
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				 						uni.$off('updateBLEDeviceData', this.gWatchBLEUpdate); 
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				 						uni.$on('updateBLEDeviceData', this.gWatchBLEUpdate); 
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				@@ -858,7 +858,10 @@ 
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				 									ename: res.ename, 
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				 									value: res.hit, 
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				 									mass: 10, //质量 
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				-									hitPower: res.hit //计算的力 
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				+									hitPower: res.hit ,//计算的力 
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				+									//新增类型 
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				+									sendType:"ConnectBindingDevice", 
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				+									type:"none" 
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				 								} 
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				 								this.sendMessage("onBoxingPostHit", temp); 
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				 							} 
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				@@ -884,26 +887,6 @@ 
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				 					}) 
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				 				} else if (this.BLEConnectDevice.usageMode == "hotman") { 
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				 					//hotman 沙袋情景 todo 
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				-					// this.gUpdateFilter({ 
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				-					// 	data: data, 
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				-					// 	callback: (res) => { 
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				-					// 		// console.log(res); 
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				-					// 		if (res.type == 'hit') { 
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				-					// 			// console.log('gUpdateFilter callback:',res) 
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				- 
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				-					// 			let temp = { 
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				-					// 				direction: res.direction, 
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				-					// 				angle: res.angle, 
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				-					// 				name: res.name, 
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				-					// 				ename: res.ename, 
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				-					// 				value: res.hit, 
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				-					// 				mass: 10, //质量 
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				-					// 				hitPower: res.hit //计算的力 
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				-					// 			} 
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				-					// 			this.sendMessage("onBoxingPostHit", temp); 
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				-					// 		} 
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				-					// 	} 
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				-					// }); 
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				 					this.gUpdateSandbagAlgorithm({ 
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				 						data: data, 
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				 						callback: (res) => { 
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				@@ -921,37 +904,16 @@ 
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				 									ename: res.ename, 
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				 									value: res.hit, 
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				 									mass: 10, //质量 
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				-									hitPower: res.hit //计算的力 
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				+									hitPower: res.hit ,//计算的力 
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				+									//新增类型 
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				+									sendType:"hotman", 
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				+									type:"none" 
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				 								} 
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				 								this.sendMessage("onBoxingPostHit", temp); 
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				 							} 
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				 						} 
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				 					}); 
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				 				} else if (this.BLEConnectDevice.usageMode == "ropeSkipping") { 
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				-					//跳绳模式场景,简单更新触发 
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				-					//看看是否反馈一个角度,180 ,360 
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				-					// let temp = { 
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				-					// 	direction: "all", 
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				-					// 	angle: 0, 
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				-					// 	name: "击中", // this.BLEConnectDevice.name, 
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				-					// 	ename: "hit", //this.BLEConnectDevice.ename, 
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				-					// 	value: 10, 
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				-					// 	mass: 10, //质量 
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				-					// 	hitPower: 10 //计算的力 
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				-					// } 
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				-					// this.sendMessage("onBoxingPostHit", temp); 
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				- 
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				-					//转换********* 
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				-					// this.onConvertDeviceData({ 
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				-					// 	data: data, 
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				-					// 	callback: (outData) => { 
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				-					// 		data.acc = outData.convertAcc; 
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				-					// 		data.gyro = outData.convertGyro; 
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				-					// 		//跳绳蓝牙反馈 
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				-					// 		this.onBLERopeUpdate(data); 
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				-					// 	} 
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				-					// }); 
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				- 
			 | 
		
	
		
			
				 | 
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				 					//跳绳蓝牙反馈 
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				 | 
				 | 
			
			
				 					this.onBLERopeUpdate(data); 
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				 				} 
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				| 
					
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				@@ -1020,7 +982,10 @@ 
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				 					ename: ename, 
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				 					value: direValue, 
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				 					mass: this.mass, //质量 
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				 | 
			
			
				-					hitPower: power //计算的力 
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				+					hitPower: power ,//计算的力 
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				 | 
			
			
				+					//新增类型 
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				+					sendType:"BindBoxingPost", 
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				+					type:"none" 
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				 				} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
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				 				this.sendMessage("onBoxingPostHit", temp); 
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				| 
					
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				@@ -1046,13 +1011,19 @@ 
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				 						ename: "hit", 
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				 						value: e.acc, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 						mass: e.mass, //质量 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-						hitPower: e.power //计算的力 
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				 | 
			
			
				+						hitPower: e.power ,//计算的力 
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				 | 
				 | 
			
			
				+						//新增类型 
			 | 
		
	
		
			
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				 | 
			
			
				+						sendType:"EquipmentActionObj", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+						type:"none" 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					this.sendMessage("onBoxingPostHit", temp); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				}) 
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				 | 
				 | 
			
			
				 			}, 
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				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-			//创建一个 跳识别对象 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			/** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			 * 创建一个 跳识别对象 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			 * @deprecated  此方法废弃,将使用c语音识别算法。 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			 */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			_createActionJumpOnBoxingPostHit() { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				this.actionJumpObj = new ActionJump(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				this.actionJumpObj.addEventListener('resultant', (e) => { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1063,7 +1034,10 @@ 
			 | 
		
	
		
			
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				 | 
			
			
				 						ename: "hit", //this.BLEConnectDevice.ename, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 						value: 10, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 						mass: 10, //质量 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-						hitPower: 10 //计算的力 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+						hitPower: 10 ,//计算的力 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+						//新增类型 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+						sendType:"ActionJumpObj", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+						type:"none" 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					if (e.type == 'stateDataOfJump') { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 						// console.log("game stateDataOfJump"); 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1071,7 +1045,6 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					} else if (e.type == 'stop') { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 						// console.log("game stop"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 						this.onClearData(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-						// this.sendMessage("onBoxingPostHit", temp); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				}) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			}, 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1080,6 +1053,69 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			 * 识别跳部分数据处理 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			 */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			onBLERopeUpdate(gameData) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				//调用识别算法 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				this.jumpIdenModule_onJump6AxisDataUpdate({ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+					data: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+						hex: gameData.hex 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+					}, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+					callback: (res) => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+						if (res.code == 0) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+							if (res.tag != -1) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+								// this.jumpIdenModule_listenStateDataOfJump(res); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+								/** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+								 * @deprecated 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+								 */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+								let temp = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									direction: "all", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									angle: 0, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									name: "跳", // this.BLEConnectDevice.name, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									ename: "hit", //this.BLEConnectDevice.ename, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									value: 0, // 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									mass: 0, //质量 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									hitPower: 0 ,//计算的力 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									//新增类型 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									sendType:"RopeSkipping", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									type:"none", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									angle:res.tag, //返回一个 tag方向 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+								} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+								switch (res.tag) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									case 0: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										//JumpType.NORMAL = 0 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										temp.type = "normal"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									case 1: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										//right jump 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										temp.type = "right"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									case 2: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										//left jump 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										temp.type = "left"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									case 3: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										//right rotate jump 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										temp.type = "right_rotate"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									case 4: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										//left rotate jump 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										temp.type = "left_rotate"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+										break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+									default: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
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				+										break; 
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				+								} 
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				+								this.sendMessage("onBoxingPostHit", temp); 
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				+ 
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				+ 
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				+								// uni.showToast({ 
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				+								// 	title: res.tag + ',' + res.msg, 
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				+								// 	icon: 'none', 
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				+								// 	duration: 1000, 
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				+								// 	mask: true 
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				+								// }) 
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				+							} 
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				+						} 
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				+					} 
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				+				}); 
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				 				//********陀螺仪角速度******** 
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				 				let { 
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				 					gx, 
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				| 
					
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				@@ -1106,36 +1142,36 @@ 
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				 				let linear_acceleration_y = _az - this.zA; 
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				 				let linear_acceleration_z = _ay - this.yA; 
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				-				let _temp = { 
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				-					linearAcc: { 
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				-						lAccX: linear_acceleration_x, 
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				-						lAccY: linear_acceleration_y, 
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				-						lAccZ: linear_acceleration_z 
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				-					}, //gameData.acc, 
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				-					oriAcc: { 
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				-						oAccX: _ax, 
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				-						oAccY: _ay, 
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				-						oAccZ: _az 
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				-					}, 
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				-					gravityAcc: { 
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				-						gravityX: this.xA, 
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				-						gravityY: this.yA, 
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				-						gravityZ: this.zA 
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				-					}, 
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				-					bLimitRebound: false, 
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				-					resultant: Math.sqrt(_ax * _ax + 
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				-						_ay * _ay + _az * _az), 
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				-					runIndex: this.BLEAccIndex, 
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				-					//陀螺仪 
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				-					oriGyro: { 
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				-						oGyroX: gx, 
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				-						oGyroY: gy, 
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				-						oGyroZ: gz 
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				-					}, 
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				-					//输入当前轴,旧设备使用Y轴,即为true 
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				-					bYAxis: this.bOldDeviceType ? true : false, 
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				-				}; 
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				-				this.actionJumpObj.updateJump(_temp); 
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				 | 
			
			
				+				// let _temp = { 
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				 | 
				 | 
			
			
				+				// 	linearAcc: { 
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				 | 
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				+				// 		lAccX: linear_acceleration_x, 
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				 | 
			
			
				+				// 		lAccY: linear_acceleration_y, 
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				 | 
			
			
				+				// 		lAccZ: linear_acceleration_z 
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				 | 
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				+				// 	}, //gameData.acc, 
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				 | 
				 | 
			
			
				+				// 	oriAcc: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 		oAccX: _ax, 
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				+				// 		oAccY: _ay, 
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				 | 
			
			
				+				// 		oAccZ: _az 
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				 | 
				 | 
			
			
				+				// 	}, 
			 | 
		
	
		
			
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				 | 
			
			
				+				// 	gravityAcc: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 		gravityX: this.xA, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 		gravityY: this.yA, 
			 | 
		
	
		
			
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				 | 
			
			
				+				// 		gravityZ: this.zA 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	}, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	bLimitRebound: false, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	resultant: Math.sqrt(_ax * _ax + 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 		_ay * _ay + _az * _az), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	runIndex: this.BLEAccIndex, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	//陀螺仪 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	oriGyro: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 		oGyroX: gx, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 		oGyroY: gy, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 		oGyroZ: gz 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	}, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	//输入当前轴,旧设备使用Y轴,即为true 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// 	bYAxis: this.bOldDeviceType ? true : false, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+				// this.actionJumpObj.updateJump(_temp); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				this.BLEAccIndex++; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			}, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			onClearData() { 
			 |