yu 3 年 前
コミット
76bdfd780a
100 ファイル変更202 行追加0 行削除
  1. 8 0
      Config/DefaultEditor.ini
  2. 2 0
      Config/DefaultEditorPerProjectUserSettings.ini
  3. 57 0
      Config/DefaultEngine.ini
  4. 3 0
      Config/DefaultGame.ini
  5. 132 0
      Config/DefaultInput.ini
  6. BIN
      Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
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      Content/FPWeapon/Materials/BaseMaterial.uasset
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      Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
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      Content/FPWeapon/Materials/M_FPGun.uasset
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      Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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      Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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      Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
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      Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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      Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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      Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
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      Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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      Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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      Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
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      Content/FPWeapon/Mesh/SK_FPGun.uasset
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      Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
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      Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
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      Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
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      Content/FPWeapon/Textures/T_FPGun_M.uasset
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      Content/FPWeapon/Textures/T_FPGun_N.uasset
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      Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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      Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
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      Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
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      Content/FirstPerson/Blueprints/BP_Rifle.uasset
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      Content/FirstPerson/Maps/FirstPersonMap.umap
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      Content/FirstPerson/Maps/FirstPersonMap_BuiltData.uasset
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      Content/FirstPersonArms/Animations/FirstPersonFire_Montage.uasset
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      Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
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      Content/FirstPersonArms/Animations/FirstPerson_Fire.uasset
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      Content/FirstPersonArms/Animations/FirstPerson_Idle.uasset
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      Content/FirstPersonArms/Animations/FirstPerson_JumpEnd.uasset
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      Content/FirstPersonArms/Animations/FirstPerson_JumpLoop.uasset
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      Content/FirstPersonArms/Animations/FirstPerson_JumpStart.uasset
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      Content/FirstPersonArms/Animations/FirstPerson_Run.uasset
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      Content/FirstPersonArms/Character/Materials/M_UE4Man_Body.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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      Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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      Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
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      Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
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      Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
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      Content/FirstPersonArms/Character/Textures/UE4_LOGO_CARD.uasset
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      Content/FirstPersonArms/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
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      Content/FirstPersonArms/Character/Textures/UE4_Mannequin__normals.uasset
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      Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
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      Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
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      Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
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      Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
  59. BIN
      Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
  60. BIN
      Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
  61. BIN
      Content/LevelPrototyping/Materials/M_Solid.uasset
  62. BIN
      Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
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      Content/LevelPrototyping/Meshes/SM_Cube.uasset
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      Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
  65. BIN
      Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
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      Content/LevelPrototyping/Meshes/SM_Ramp.uasset
  67. BIN
      Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
  68. BIN
      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/0M/LYKU8MRWM4BO3O1FDZBG2U.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/7P/QZX5AESKLO855EVPT5JU20.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/CL/381LM03PFI8AF9NED1SEV2.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/GO/I8WEFD3RY9V3NVQLSU6QM4.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/NB/NWWEVRQSGT6ARVZ8HQLCM9.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/WB/V4ALNTJYOVWM8BU452CKV5.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/2J/R4MRTH8FEAO7ML1BCJFIZ2.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/63/MG6FOV6QQX2CAZCGF7O9MM.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/JT/XIHYQ8ZTVL6F9GCUZX1AQ2.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/OD/YPSPM063O6XAJVKSDHY2JX.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/QL/31H7DJTVWEX04CCMX5U1SN.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/RN/55P1SMQLAF7OK6300D5I8N.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/3/0O/4IRR0TBO7VGKMMYSZRQTB1.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/3/AI/0XWE3RNM2XQC0ST1KXG02O.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/3/C8/Z38FT77DKZLKDXTQ7PZNM4.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/3/CP/XRLOR3HVYVHJA3N9PKGXZH.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/3/YY/ZEL6NJUQJU43LAD9X3NXTT.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/CR/SRVPLA8UNZ8XIIP0E036DI.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/G2/DXY1ROMU8NVTUPH999VNGV.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/PT/ZXUQMNLL9GZ2UNQ5D0R4A4.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/80/QQN0UFFAA797E1UT4IMD29.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/8C/EAHCBN229IT8APJO305AH5.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/DI/1JZHHCOBVQ2F5XRUWSES1X.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/6/0Z/5RQIHCZ9W3UXRGL4LTLQAK.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/6/7Z/7EHFAZ5HVWXAWQ04QO5TH0.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/6/AJ/2XZ3RUK0LFB63FVNQE7P5R.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/6/HC/FI3CQDKJY4J00D2B21FYQZ.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/5X/6EW8RE9VA2GGHRWK614FCI.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/DF/1GID8P6B00XRWKYCXU7HT1.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/GI/GZM47KS5FPIQH5TLSYC1ME.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/L5/1ZJ54FMA0DAL3I2Q8RFAIB.uasset
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      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/WS/X084A70TPBKFLJDCV2U5PN.uasset
  100. BIN
      Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/8/3M/4ATOKH0ZGPCVBS85MPKAXK.uasset

+ 8 - 0
Config/DefaultEditor.ini

@@ -0,0 +1,8 @@
+[UnrealEd.SimpleMap]
+SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
+
+[EditoronlyBP]
+bAllowClassAndBlueprintPinMatching=true
+bReplaceBlueprintWithClass= true
+bDontLoadBlueprintOutsideEditor= true
+bBlueprintIsNotBlueprintType= true

+ 2 - 0
Config/DefaultEditorPerProjectUserSettings.ini

@@ -0,0 +1,2 @@
+[ContentBrowser]
+ContentBrowserTab1.SelectedPaths=/Game/FirstPersonBP

+ 57 - 0
Config/DefaultEngine.ini

@@ -0,0 +1,57 @@
+[/Script/Engine.CollisionProfile]
++Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
++EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
+
+[/Script/EngineSettings.GameMapsSettings]
+EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
+LocalMapOptions=
+TransitionMap=
+bUseSplitscreen=True
+TwoPlayerSplitscreenLayout=Horizontal
+ThreePlayerSplitscreenLayout=FavorTop
+GameInstanceClass=/Script/Engine.GameInstance
+GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
+ServerDefaultMap=/Engine/Maps/Entry
+GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
+GlobalDefaultServerGameMode=None
+
+[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
+MinimumiOSVersion=IOS_14
+
+[/Script/Engine.RendererSettings]
+r.ReflectionMethod=1
+r.GenerateMeshDistanceFields=True
+r.DynamicGlobalIlluminationMethod=1
+r.Mobile.EnableNoPrecomputedLightingCSMShader=1
+
+
+r.Shadow.Virtual.Enable=1
+
+[/Script/HardwareTargeting.HardwareTargetingSettings]
+TargetedHardwareClass=Desktop
+AppliedTargetedHardwareClass=Desktop
+DefaultGraphicsPerformance=Maximum
+AppliedDefaultGraphicsPerformance=Maximum
+
+[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+
+[/Script/Engine.Engine]
++ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/Pinball")
++ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/Pinball")
+
+[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
+bEnablePlugin=True
+bAllowNetworkConnection=True
+SecurityToken=156124B540ADAE53465902AD1F7DE2B3
+bIncludeInShipping=False
+bAllowExternalStartInShipping=False
+bCompileAFSProject=False
+bUseCompression=False
+bLogFiles=False
+bReportStats=False
+ConnectionType=USBOnly
+bUseManualIPAddress=False
+ManualIPAddress=
+

+ 3 - 0
Config/DefaultGame.ini

@@ -0,0 +1,3 @@
+[/Script/EngineSettings.GeneralProjectSettings]
+ProjectID=95E2BABC42532DB3FEA475860C9DC384
+ProjectName=First Person BP Game Template

+ 132 - 0
Config/DefaultInput.ini

@@ -0,0 +1,132 @@
+[/Script/Engine.InputSettings]
+-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+bAltEnterTogglesFullscreen=True
+bF11TogglesFullscreen=True
+bUseMouseForTouch=False
+bEnableMouseSmoothing=True
+bEnableFOVScaling=True
+bCaptureMouseOnLaunch=True
+bEnableLegacyInputScales=True
+bAlwaysShowTouchInterface=False
+bShowConsoleOnFourFingerTap=True
+bEnableGestureRecognizer=False
+bUseAutocorrect=False
+DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
+DefaultViewportMouseLockMode=LockOnCapture
+FOVScale=0.011110
+DoubleClickTime=0.200000
++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
++ActionMappings=(ActionName="PrimaryAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
++ActionMappings=(ActionName="PrimaryAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Up)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=Down)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
++AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
++AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
++AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
++AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
++AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=-1.000000,Key=Left)
++AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Right)
++AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
++AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
++AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
+DefaultPlayerInputClass=/Script/Engine.PlayerInput
+DefaultInputComponentClass=/Script/Engine.InputComponent
+DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
+-ConsoleKeys=Tilde
++ConsoleKeys=Tilde
+

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この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません