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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start () {
- let layout = UtilsNode.getNode("layout",this.node);
- let one = UtilsNode.getNode("one",layout);
- let two = UtilsNode.getNode("two",layout);
- let reset = this.resetbutton = UtilsNode.getNode("reset",layout);
- app.titlelayout = this;
- UtilsNode.setOn(one,function () {
- app.bg.one();
- }.bind(this));
- UtilsNode.setOn(two,function () {
- app.bg.two();
- }.bind(this));
- UtilsNode.setOn(reset,function () {
- app.bg.reset();
- this.hideButton(false);
- }.bind(this));
- let info = this.info = UtilsNode.getNode("info",layout);
- let info1 = UtilsNode.getNode("info1",info);
- let info2 = UtilsNode.getNode("info2",info);
- // this.x = this.info.x;
- // this.y = this.info.y;
- this.infos = [];
- this.infos.push(info1);
- this.infos.push(info2);
- this.infosp = [];
- this.infosp.push({x:info1.x,y:info1.y});
- this.infosp.push({x:info2.x,y:info2.y});
- let title = this.title = UtilsNode.getNode("title",layout);
- let progresslayout = UtilsNode.getNode("progresslayout",title);
- let progress1 = UtilsNode.getNode("progress1",progresslayout);
- let progress2 = UtilsNode.getNode("progress2",progresslayout);
- let player_showbg1 = UtilsNode.getNode("player_showbg1",progresslayout);
- let player_showbg2 = UtilsNode.getNode("player_showbg2",progresslayout);
- this.playerprogress = [];
- this.playerprogress.push(progress1);
- this.playerprogress.push(progress2);
- this.player_showbgs = [];
- this.player_showbgs.push(player_showbg1);
- this.player_showbgs.push(player_showbg2);
- this.fristEndTag = false;
- },
- //重置
- _init : function(){
- this.showinfoinit();
- this.setInitProgress();
- },
- // startGame : function () {
- // this.resetbutton.active = false;
- // },
- hideButton : function (b) {
- if (b) {
- setTimeout(function () {
- this.resetbutton.active = b;
- }.bind(this),1000)
- }else{
- this.resetbutton.active = b;
- }
- // this.showinfoinit();
- },
- showinfo: function (b,type,num) {
- if (!b) {
- this.infos[type].active = b;
- return;
- }else{
- if (!this.infos[type].active) {
- this.infos[type].active = b;
- this.info.stopAllActions();
- this.infos[type].x = this.infosp[type].x;
- this.infos[type].y = this.infosp[type].y;
- let myAction = cc.repeatForever(cc.sequence(cc.moveBy(0.5, cc.v2(0,-20)),cc.moveBy(0.5, cc.v2(0,+20))));
- this.infos[type].runAction(myAction);
- }
- this.infosTitle = [];
- let infobg_lose = UtilsNode.getNode("infobg_lose",this.infos[type]);
- let infobg_win = UtilsNode.getNode("infobg_win",this.infos[type]);
- // this.infosTitle.push(infobg_win);
- // this.infosTitle.push(infobg_lose);
- let text = UtilsNode.getNode("text",this.infos[type]);
- let title = "";
- if (type == 0) {
- // title = "对手落后"+num+"步";
- title = num;
- infobg_lose.active = false;
- infobg_win.active = true;
- }else if (type == 1) {
- // title = "你落后"+num+"步";
- title = num;
- infobg_lose.active = true;
- infobg_win.active = false;
- }
- text.getComponent(cc.Label).string = title;
- }
- },
- showinfoinit: function () {
- for (var i = 0; i < this.infos.length; i++) {
- this.infos[i].active = false;
- }
- },
- setProgress : function (playertype,num,max) {
- let temp = UtilsNode.getPercentage(num,max);
- this.playerprogress[playertype].getComponent(cc.Label).string = temp+"%";
- // console.log("当前进来是啥",playertype,num,max,"百分比",UtilsNode.getPercentage(num,max));
- if (temp>=80) {
- this.setFristEnd(playertype);
- }
- },
- setInitProgress : function () {
- for (let i = 0; i <this.playerprogress.length ; i++) {
- this.playerprogress[i].getComponent(cc.Label).string = 0+"%";
- }
- },
- //只显示一次的 快到终点提示
- setFristEnd : function (type) {
- // this.player_showbgs
- if (!this.fristEndTag) {
- if (type == 0) {
- app.bgm.playkuaidaozhongdian();
- }else{
- app.bgm.playkuaidaozhongdian();
- }
- this.fristEndTag = true;
- this.player_showbgs[type].active = true;
- setTimeout(function () {
- this.player_showbgs[type].active = false;
- }.bind(this),2000)
- }
- },
- // update (dt) {},
- });
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