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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start () {
- let x = UtilsNode.getRandom(2,2,10);
- for (var i = 0; i < this.node.children.length; i++) {
- let node = this.node.children[i];
- let name = node.name;
- let myAction =null;
- switch (name) {
- case "bg2":
- case "bg3":
- case "bg5":
- case "bg6":
- myAction = cc.repeatForever(cc.sequence(cc.moveBy(1, -5,0),cc.moveBy(1, 5,0)));
- node.runAction(myAction)
- break;
- case "bg4":
- case "bg1":
- myAction = cc.repeatForever(cc.sequence(cc.rotateBy(1, 3),cc.rotateBy(1, -3)));
- node.runAction(myAction)
- break;
- }
- }
- // let myAction = cc.repeatForever(cc.sequence(cc.rotateBy(1, 5),cc.rotateBy(1, -5)));
- // this.node.runAction(myAction)
- },
- // update (dt) {},
- });
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