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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- type: {
- // ATTRIBUTES:
- default: 0, // The default value will be used only when the component attaching
- // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start () {
- },
- setGameOverShow : function (b) {
- let star = UtilsNode.getNode("star",this.node);
- if (star != null) {
- star.active = b;
- }
- }
- // update (dt) {},
- });
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