// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { // foo: { // // ATTRIBUTES: // default: null, // The default value will be used only when the component attaching // // to a node for the first time // type: cc.SpriteFrame, // optional, default is typeof default // serializable: true, // optional, default is true // }, // bar: { // get () { // return this._bar; // }, // set (value) { // this._bar = value; // } // }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { let layout = UtilsNode.getNode("layout",this.node); let one = UtilsNode.getNode("one",layout); let two = UtilsNode.getNode("two",layout); let reset = this.resetbutton = UtilsNode.getNode("reset",layout); app.titlelayout = this; UtilsNode.setOn(one,function () { app.bg.one(); }.bind(this)); UtilsNode.setOn(two,function () { app.bg.two(); }.bind(this)); UtilsNode.setOn(reset,function () { app.bg.reset(); this.hideButton(false); }.bind(this)); let info = this.info = UtilsNode.getNode("info",layout); let info1 = UtilsNode.getNode("info1",info); let info2 = UtilsNode.getNode("info2",info); // this.x = this.info.x; // this.y = this.info.y; this.infos = []; this.infos.push(info1); this.infos.push(info2); this.infosp = []; this.infosp.push({x:info1.x,y:info1.y}); this.infosp.push({x:info2.x,y:info2.y}); let title = this.title = UtilsNode.getNode("title",layout); let progresslayout = UtilsNode.getNode("progresslayout",title); let progress1 = UtilsNode.getNode("progress1",progresslayout); let progress2 = UtilsNode.getNode("progress2",progresslayout); let player_showbg1 = UtilsNode.getNode("player_showbg1",progresslayout); let player_showbg2 = UtilsNode.getNode("player_showbg2",progresslayout); this.playerprogress = []; this.playerprogress.push(progress1); this.playerprogress.push(progress2); this.player_showbgs = []; this.player_showbgs.push(player_showbg1); this.player_showbgs.push(player_showbg2); this.fristEndTag = false; }, //重置 _init : function(){ this.showinfoinit(); this.setInitProgress(); }, // startGame : function () { // this.resetbutton.active = false; // }, hideButton : function (b) { if (b) { setTimeout(function () { this.resetbutton.active = b; }.bind(this),1000) }else{ this.resetbutton.active = b; } // this.showinfoinit(); }, showinfo: function (b,type,num) { if (!b) { this.infos[type].active = b; return; }else{ if (!this.infos[type].active) { this.infos[type].active = b; this.info.stopAllActions(); this.infos[type].x = this.infosp[type].x; this.infos[type].y = this.infosp[type].y; let myAction = cc.repeatForever(cc.sequence(cc.moveBy(0.5, cc.v2(0,-20)),cc.moveBy(0.5, cc.v2(0,+20)))); this.infos[type].runAction(myAction); } this.infosTitle = []; let infobg_lose = UtilsNode.getNode("infobg_lose",this.infos[type]); let infobg_win = UtilsNode.getNode("infobg_win",this.infos[type]); // this.infosTitle.push(infobg_win); // this.infosTitle.push(infobg_lose); let text = UtilsNode.getNode("text",this.infos[type]); let title = ""; if (type == 0) { // title = "对手落后"+num+"步"; title = num; infobg_lose.active = false; infobg_win.active = true; }else if (type == 1) { // title = "你落后"+num+"步"; title = num; infobg_lose.active = true; infobg_win.active = false; } text.getComponent(cc.Label).string = title; } }, showinfoinit: function () { for (var i = 0; i < this.infos.length; i++) { this.infos[i].active = false; } }, setProgress : function (playertype,num,max) { let temp = UtilsNode.getPercentage(num,max); this.playerprogress[playertype].getComponent(cc.Label).string = temp+"%"; // console.log("当前进来是啥",playertype,num,max,"百分比",UtilsNode.getPercentage(num,max)); if (temp>=80) { this.setFristEnd(playertype); } }, setInitProgress : function () { for (let i = 0; i