// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { // foo: { // // ATTRIBUTES: // default: null, // The default value will be used only when the component attaching // // to a node for the first time // type: cc.SpriteFrame, // optional, default is typeof default // serializable: true, // optional, default is true // }, // bar: { // get () { // return this._bar; // }, // set (value) { // this._bar = value; // } // }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { }, endGame : function () { UtilsNode.getNode("quan1",this.node).active = false; UtilsNode.getNode("quan2",this.node).active = false; // this.node.stopAllActions(); this.node.getComponent(cc.Animation).stop(); UtilsNode.getNode("star",this.node).getComponent(cc.Animation).play(); let myAction = cc.moveBy(0.2, cc.v2(50,50)); this.node.runAction(myAction); setTimeout(function () { this.node.active = false; }.bind(this),1000); } // update (dt) {}, });