// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { read: { default: null, type: cc.AudioClip }, go: { default: null, type: cc.AudioClip }, }, // LIFE-CYCLE CALLBACKS: onLoad () { app.readGo = this; this.sounds = []; this.sounds.push(this.read); this.sounds.push(this.go); }, start () { }, readgo: function (callback) { this.node.active = true; app.bgm.stop(); let an = this.node.getComponent(cc.Animation); an.play(); cc.audioEngine.play(this.sounds[0],false,1); setTimeout(function () { cc.audioEngine.play(this.sounds[1],false,1); setTimeout(function () { this.node.active = false; if (callback!=null) { callback(); } app.bgm.play(); }.bind(this),700) }.bind(this),1100) }, // update (dt) {}, });