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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start() {
- },
- play: function () {
- for (let i = 0; i < this.node.children.length; i++) {
- // console.log("进到这里了",this.node.children[i]);
- this.node.children[i].active = true;
- let an = this.node.children[i].getComponent(cc.Animation);
- if (an != null) {
- an.play();
- }
- }
- },
- playwater: function () {
- let water = UtilsNode.getNode("water", this.node);
- water.active = true;
- let an = water.getComponent(cc.Animation);
- an.play();
- },
- // update (dt) {},
- });
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